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Will Spellbinders be a school of magic for mages for future DA games?


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56 réponses à ce sujet

#1
myahele

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It seems like an interesting new addition and there's not much known about it other than forcefully binding spirits in a book (or any object) and use that augment one's magic.

 

Venatori_Spellbinder.png



#2
Incantrix

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Would be interesting. But I kinda want blood magic back. I am ready to take the plunge into blood magic, finally.

And also...we were supposed to get spell book animations which were apparently cut.
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#3
VelvetV

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there's not much known about it other than forcefully binding spirits in a book (or any object)

 

 

Solas greatly disapproves

Cole greatly disapproves

 

:)

 

And coming from someone who always hated summoning animals and other critters in RPGs to die for you... I personally wouldn't want it, because I'd find myself unable to use it, even if those spirits are later released from objects. But it's ok if others do like an idea.



#4
myahele

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@Incantrix

That might explain why we always care a tome/book around? Maybe it was meant to float?

 

Blood magic will be nice to have, but if they do away with it then maybe spellbinding is the next best thing? Based on what we know so far the spellbinder binds alot of spirits and basically uses their "essence" to boost their magic. Sounds similar to bloodmagic, best of all it we won't have to deal with gameplay/lore segregation that bloodmagic entails.

 

Lastly, now that we know that spirits are people too (Cole) it can still have some moral implications



#5
Incantrix

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Thing is, the next game has been confirmed to be in the north, which most likely means tevinter. It would be a crime to not have blood magic as a specialization. Though, I can see spell binding and necromancy making a come back since I've always pictured tevinter having "darker" schools of magic than southern circle magic.
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#6
Master Warder Z_

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Thing is, the next game has been confirmed to be in the north


It hasn't.

Not as of yet anyway.

It was a comment, one that could prove inaccurate.

Not declaration.
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#7
Patchwork

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If we're going to Tevinter then DA4 is the ideal time to have the darker specialisations like Blood Mage, Spellbinder and Necromancer.



#8
AresKeith

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If we're going to Tevinter then DA4 is the ideal time to have the darker specialisations like Blood Mage, Spellbinder and Necromancer.

 

Maybe they'll give us a specialization dealing with time manipulation :P



#9
Patchwork

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Maybe they'll give us a specialization dealing with time manipulation :P

 

You joke but Disruption Field is a time dilation spell and all those Veil tears does give BW an excuse to throw out established magical lore, not that they were paying it much attention to it any how. 



#10
Br3admax

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Spellbinding, much like blood magic, is for the weak. 


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#11
AresKeith

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You joke but Disruption Field is a time dilation spell and all those Veil tears does give BW an excuse to throw out established magical lore, not that they were paying it much attention to it any how. 

 

I'm actually half serious, would be interesting to have a specialization build towards time manipulation



#12
raging_monkey

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Maybe they'll give us a specialization dealing with time manipulation :P

I'd buy 3 copies for the privilege to have time magic. :P

#13
Patchwork

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I'm actually half serious, would be interesting to have a specialization build towards time manipulation

 

You've got me thinking about it now and yeah it could be interesting especially if it's combined with rift magic in some way. 

 

Better than Stonefist and Firestorm being part of that spec at least. 



#14
draken-heart

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I personally would rather have blood magic back, and I am not too fond of that idea (blood magic in general) personally.


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#15
Vit246

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I really really want to summon demons. Now we can have a legitimate excuse to do it in gameplay


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#16
themageguy

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Its a cool concept. But i hope they don't over do it.

I mean a Hakkonite spellbinder? Really?!? Shouldve bound a God to a skull of an animal or something for the visual cool factor lol.

I really want to see creation magic ie glyph spells, and entropy hexes come back.

i miss them

#17
Sifr

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Was I the only one who saw the name Spellbinder and thought back to that mid-90's Australian fantasy television series?

 

Because dangit, I still want a power suit...

 

:lol: :P


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#18
KainD

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Spellbinding, much like blood magic, is for the weak. 

 

Yes, but everyone is weak. Unless you are a mage that has enough power to blow up armies and cities alone, it is wise to use schools of magic such as Spellbinding and Blood magic to conserve mana. 


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#19
VelvetV

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Spellbinding, much like blood magic, is for the weak. 

The mage has to have a lot of con to use primarily blood magic! I played one in DA:O, I would know. Enemies couldn't kill off my non-squishy character even with stuff like crushing prison, whereas they were quick to kill any other mage.

 

Hmm my character in DA:O was pretty dark... Like neutral evil in D&D, means don't matter, all is sacrificed for the goal. Now I'd probably not be comfortable to role-play like that.

 

Anyway, the major plus of blood magic is that you basically have two mana pools. In the early game, if you're playing on Nightmare difficulty, that really helps. Summoning has an obvious plus, too, a free companion for a while. And other uses. I still remember how in NWN playing solo (and having no thief abilities) I used to summon a panther and repeatedly send it to walk over traps to "disarm" them... Poor kitty!

 

To be fair, these two "magic schools" would add to the diversity. Magic in DA:I is quite lacking, imho. I'd also love "illusion school" in DA: something like invisibility spells for mages, including mass invisibility for the whole party, so that we could walk around enemies like shadows or perfectly position the party for attack. That would make playing a mage a treat.



#20
Br3admax

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Gameplay/story segregation. What's true of gameplay is not all true of story, which is all I personally care about. Spellbinding and blood magic are for those who hate themselves or can't wield power to that degree otherwise. 



#21
KainD

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Gameplay/story segregation. What's true of gameplay is not all true of story, which is all I personally care about. Spellbinding and blood magic are for those who hate themselves or can't wield power to that degree otherwise. 

 

Lore wise Blood magic and Spellbinding are extra power. No matter how good/strong a mage is, even if it's the best mage in Thedas, they will always be even better if they utilize blood magic. 


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#22
Vit246

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Gameplay/story segregation. What's true of gameplay is not all true of story, which is all I personally care about. Spellbinding and blood magic are for those who hate themselves or can't wield power to that degree otherwise. 

 

This holier-than-thou attitude towards blood magic and now spellbinding has got to stop....



#23
Iakus

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As long as magic in the next game is more interesting than "kill it with fire/ice/lightning"


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#24
PoisonMist

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Gameplay/story segregation. What's true of gameplay is not all true of story, which is all I personally care about. Spellbinding and blood magic are for those who hate themselves or can't wield power to that degree otherwise. 

 

This sounds more like a moral objection than an actual fact.

 

In my opinion all magic is a tool that can be used for both good and evil purposes. Blood Magic is just one of the many options one can take. Blood Magic isn't inherently evil and doesn't always require a deal with a demon to learn (which we've also learned aren't pure evil either, just a corruption of their purpose.) Blood Magic has just got a bad reputation due to the constant abuse and bad intentions that some mages have used it for.


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#25
AresKeith

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This holier-than-thou attitude towards blood magic and now spellbinding has got to stop....

 

I mean even an Elven God and Morrigan called blood magic weak.....