I'm one of people that love all Bioware games. From KOTOR to Mass Effect to Dragon Age, all were really well done imo.
Even SWTOR was really well done.(Even, because i haven't thought Bioware could make a MMO before)
I played all of them several times with different classes, choices, tastes.
I just got DA:I but so far it didn't hook me for some reason. I literally force myself to keep playing, first time in a Bioware game.
Let me tell and ask you a few things.
Feel free to correct me if i'm wrong or if i miss something.
1) Why no auto heal after fights?
I'm not complaining, i don't die often but i really wonder why it changed.
It is too much micro management with no reason at all. Switch to Varric to heal, switch to Cassandra to heal, heal yourself and you have just a few potions -.-
It isn't hard or challenging just annoying.
2) Why no heal spell?
Same as before. Why get rid of that?
Getting rid of revive spell could make more sense since we have a Guild Wars 2 revive style.
3) Why limited potions?
I can walk with arsenal that could mobilize entire Ferelden army in first game but i can't carry more potions. Yeah.
These three changes can only supported for "elite pr0 gamerz with so much skillz!1" yet these don't make any sense in any Bioware game. They're known for story telling and choices, not "one hit = kill" crappy games.
And no even 50 potions should take less space than a suit of armor.
4) Isn't "dangerous mages vs conservative templars" got old?
In first game it was really well done, gave us insight yet didn't bore us to hell. It was a simple side quest not a focus point.
In second game it was the main problem. Didn't care a bit. Both sides reminded me of "More powah!1" style bad guys from crappy movies. They were both right and wrong but scared to admit that. It was all about Hawke and his/her family for me.
And in third yet again they're fighting over the place.
I really hope if there'll be a fourth game either side gets wiped totally, both sides will be even better.
5) Right click to do stuff
Nearly all MMOs, RPGs etc. i have played i simply right click to move my character to do something.(aka open door, collect herb, go and get in conversation whatever)
Here he/she doesn't simply walk to do that. Why? I really wonder why it has changed. It was simple yet working as intended since i can't even remember when.
It doesn't really help with immersion that a person sees something and want to use it yet can't move without proper WASD movement.
6) Not enough party immersion
We'd be able to talk our companions wherever we liked to. In second you changed it for worse but that was okay too. At least maps were smaller.
Now i can't even talk to them in camp. Way to ruin my dreams about finding balance between first and second game's dialogues.
So i simply go to our base which is 139876 km away to see what Varric is thinking because camps don't work in this way and that's because... I don't really know.
7) Too many fetch quests
You are Herald of Andraste, a member of Inquisition which seperates you from regular people. Yet you collect elfroots, stones, find x's stolen wallet, go get me a beer and a cigar etc. stuff.
Either you shouldn't introduce us as a "Maker's blessing" at the start or get rid of these simple tasks. (It was fine in second game for example. Until becoming "something" i was a simple citizen so i didn't care about quests being "glorious" or not)
At Awakenings it was again bad enough but that's another topic.
8) No mod support
Simply why? Afraid to see modders work is better than vanilla or what? ![]()
9) So near timeline
DA lore is awesome. But you're playing "safe" with it. It gets tiring to see same stuff and people. Move timeline to somewhere else.
Let us see Orlessian invasion and work with them or Maric/Loghain, let us see "134321 years passed since Alistair's death" story, let us see Andraste's rising and challenges.
In Mass Effect it was story of Shephard so it made sense games were close to each other but here we have Warden, Hawke and Inquisitor. Even if all would be well done it lacks same continuity imo.
I will try to play this game, hope i'll like it more but i simply can't understand and support the bad or at least questionable changes.
Edit: 10) Auto attributes
Why?
I hated it, i hate it, i will hate it.
Let me hit 23894324 but have 10 hp, let me have 3 trillion hp but hit crap. First two games had this, why remove it? Why simplify it so to speak?





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