I tend to take people at face value on the Internet, even if they're saying something ridiculous.
Actually, make that especially if they're saying something ridiculous.
I seriously wonder what was ridiculus about my OP.
Healing system changed? Yes.
Controls are bad for this game but worked with games that have more shooter or FPS style? Yes.
So many fetch quests? Yes.
Auto attribute distribution? Yes.
Can speak to companions in camp or outside in wilderness? No.
Facts aren't really ridiculus.
But some parts of my OP are subjective. Some agreed, some disagreed and i'm fine with it. In case you meant them it is all fine and ignore this part.
To posters above, do you really think that OP was serious about "change for change's sake"? For me it sounded like an expression of exasperation with the game, rather than a serious opinion that the devs did all this just to be different.
Yeah, i got disappointed with some changes and i didn't think they made sense much. Couldn't find a better subject than this.
But yes, i'm not conservative, i'm more than happy with open world system at least as idea for example, game looks really awesome, animations are well done, character creation while needs some depth it is really nice. But Bioware heard these gazillion of times from fans, players and press.
I'm pretty sure they always want to make their new "masterpiece" and same idea went with DA:I. But some changes didn't make any sense.
For example: While WASD only movement worked for so many games like Elder Scrolls, Mass Effect etc because it was locked on our character/crosshair except menus and dialogue choices.
Worked well enough, New Vegas and Mass Effect series are one of my favourites.(Just finished ME 1 again btw
)
Here we have a totally out of place cursor. It has no real usage while it had on previous installments of this series. Felt like a PC controller not like right analog stick of dual shock which is generally there for camera rotation.
Right click on object to move to its place and do default action. Talk to NPC, get loot, open door whatever. It was in since 90's and Bioware also used it in DA series and it worked pretty well.
This was a change with no reason at all and only serves a purpose to make game uncomfortable on PC intended or not.
I'll surely return to DA:I and give it another chance. Just to record i'm not and i wasn't flaming anyone or the game itself but it just doesn't feel right.
PS: According to Origin i've played 12 hours, so i can't talk about story, ending or special classes for example yet i can say that controls are pretty messed up. Probably gonna use a joypad but again if i knew that PC would be sub par at controls department i'd get this on PS 4, ah well...





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