I think Kristjanson explains their reasoning behind the healing change quite well. You still have an abundance of healing in DAI. But this way it is easier for them to design bosses. There are still bosses out here with seemingly unlimited health bars ;-). In DAO with unlimited crafting gear supply healing was in fact "broken". As a player you could refrain from abusing/using the system but there was apparently a problem for the design team to design opponents in a meaningful way.
Why change for change's sake?
#51
Posté 21 mai 2015 - 05:44
#52
Posté 21 mai 2015 - 09:13
Have you actually played this game!? 12 potions plus regeneration and/or other defensive tonics is PLENTY!! Even on nightmare. Bajeezus, it's still just as overpowered in the end as crafting a million healing potions plus healing spells was, except it feels less gimmicky now. You actually need to put some thought into building a party that can stay alive without constant healing.
Played around 12 hours with multiple characters. Kinda short for a 100 hours game i admit but again i haven't talked about story just gameplay. So it was enough to see annoyances, differences and good/bad changes.
I haven't died ever, hmm actually giant that shoo'd the dragon killed me once but it was obvious. My problem isn't about difficulty, annoyances and way/style of playing.
"I can be chosen one but let me restock" breaks all kind of immersion for me. If it was Hawke(aka regular person until becoming Champion) i wouldn't mind a bit. At least not on immersion PoV. To be fair that's mostly the problem of starting as hero instead of regular person not any system that's in the game.
Haven't experienced anything bad/unbalanced in previous games. Harvester bost fight on Nightmare was a painfully satisfying experience, at nightmare i couldn't even finish the game in Dragon Age 2.
But again some people here helped me to see other side of the coin for that i am thankful. Probably gonna retry the game sooner than i imagined while writing my OP.
Use a joypad for sure, if you have it, especially if you play in tactical cam:
Gonna try this next time, thanks.
#53
Posté 21 mai 2015 - 09:54
If you want immersion you really should hike back to camp for a rest, at least once in a while ;-).
#54
Posté 21 mai 2015 - 12:26
Because the devs wanted to.
---
On a serious note, do you really think they'd change anything if there wasn't an issue with it?
Whatever your opinion on how things work, it's clear that they weren't in the eyes of the developers.
Just going to use the healing as an example. Having spammable heals made the defensive portion of combat almost irrelevant. Sure you can say that it's a choice, but it's clear that they wanted to diverge from the MMO-like feel of combat in DAO. The tank/healer/dps archetype was so effective that it honestly rendered alternate options incredibly weak in comparison. I played a full warrior comp once and enjoyed it, but the game's combat is not balanced around it. It's balanced around having a healer or chugging potion after potion at all times.
DAI has an attrition-based combat which makes choices in the fight actually matter. You only had to chug potions when you were in trouble, as the game's defensive abilities rely on proactively mitigating damage as opposed to having to resort to triage and healing. Positioning is important for the first time as well etc.. etc...
In a nutshell: Proactive > Reactive
I'd say more but I've had my fill discussing this subject on other topics. I'm sorry DAI isn't what you wanted, but to be honest I find what people "want" here to be rather shallow and limited at times. If I wanted more of DAO, I'd delve in memory-leaking nostalgia and play DAO.
In fact I'm doing so right now.
- PhroXenGold aime ceci
#55
Posté 21 mai 2015 - 12:58
If you want immersion you really should hike back to camp for a rest, at least once in a while ;-).
Hehe true for simple humanoids. (That reminded me of Human after all from Daft Punk, gonna listen to it, thanks for that
)
But in "Chosen one" s shoes i expect better. There should be a difference between simple me and Neo from Matrix.
Not a gameplay issue here, just i wouldn't expect Darth Revan getting exhausted at warfield for example.
An opposite example is Hawke. Hawke was a simple human. Of course s/he needed rest, needed time to think over stuff, needed better equipment, couldn't even saved his/her family. No matter what he/she did both real life and world status was a mess in the end. A powerful but tragic figure i'd say. (Kinda like Tony Montana from Scarface. Unlimited power, influence, charisma and wealth but in the end he was all alone and pretty messed up.)
Perhaps our character gets "balanced" in time if so nevermind but at start s/he's "Chosen one by Andraste herself!" to some, a heretic leading figure to others. So s/he has special talents and influence even at start unlike Warden or Hawke.
Still got your point and i can't disagree with all of it ![]()
#56
Posté 21 mai 2015 - 01:29
The person who will be the Inquisitor is a normal person as well, as much as anything normal exist in a magical fantasyworld. A reluctant or willing hero-in-the-making. The mark gives you a cetain amount of control over rifts, but that is all. You are not truly some kind of Hero until word about your actions in Haven spreads. Then your organisation starts out small but grows. Luckily you have some advisors who are happy to do all the boring office work so you can do all the fun field work. =)
- pdusen aime ceci
#57
Posté 21 mai 2015 - 02:37
I discovered one more health-saving tip yesterday by accident. If you fast travel within the current map while on a horse/mount, only the rider heals and loses the guard bar. So the thing to do is put whoever needs healing or has no guard on the mount, and fast travel to camp, or wherever. If they all have full guard, have the warrior ride, since they regenerate guard quickly.
- Sylvius the Mad et VelvetV aiment ceci
#58
Posté 22 mai 2015 - 02:00
I like having limits on healing. BioWare's games used to have them.
The issue with this is the limit is only enforced in a very small part of the game. You can simply travel back to camp, instantly reheal and instantly restock your healing potions. When you can do that, it doesn't become an additional challenge, merely tedious if you need to do so.
I like the idea of messing around with guard and barrier. I do like the idea of a strategical resource management element to health, but there are a lot of problems with it that they haven't overcome. If they introduce a mechanic I feel they need to actually respect it and in this case they are only relying on the player roleplaying to not abuse it.
- VelvetV aime ceci
#59
Posté 22 mai 2015 - 02:32
The issue with this is the limit is only enforced in a very small part of the game. You can simply travel back to camp, instantly reheal and instantly restock your healing potions. When you can do that, it doesn't become an additional challenge, merely tedious if you need to do so.
But you don't need to. That's the point.
Given the absence of easy and convenient healing, the game offers the means to avoid the need to heal. That adds an extra layer of complexity to combat (not much, since the combat is really easy), and I want more complexity. I want complexity much more than I want difficulty.
If this game had auto-healing or easy healing spells like DAO, then we wouldn't get mechanics like guard or barrier. We wouldn't get the usefulness of keeping at range. Those features don't exist in a vacuum.
Not having easy healing makes the game better by making the game more complex.
- PhroXenGold, Lebanese Dude et c0bra951 aiment ceci
#60
Posté 23 mai 2015 - 02:11
Me too. So I can read similar posts like this about how great DA:I was and "why'd they have to change everything, blah, blah, blah, DA4 sux!"
That is generally how this forum works. Hence why I don't take complaint threads, like this, seriously.
- pdusen aime ceci
#61
Posté 23 mai 2015 - 04:48
Everything else I adapted to pretty easily.
#62
Posté 29 mai 2015 - 02:25
If Inquisition is BioWare's Oblivion, what exactly was DA2?
Dragon Age 2 was a game with a decent plot at the very least
- Ambivalent aime ceci
#63
Posté 30 mai 2015 - 08:58
If Inquisition is BioWare's Oblivion, what exactly was DA2?
I'd say Fallout 3.
It was better than Oblivion for a lot of things but again had so many problems.(Being bad made no sense, crappy level scaling that was only a bit better than Oblivion, being bad meant you couldn't play continuation of the story DLC that you bought, corridor style enviroments filled with so many NPCs to kill...)
Except "Oh a big company made a game so i should support it no matter what" and "Oh dude, i headshot'ed the guy and its brains were flying out! Roflmao!11" crowd/press it was pretty mediocre. But at least it gave us Fallout New Vegas in time so i have forgiven FO3 ![]()
Maybe small/ big problems and annoyances within DA:I will make ME4 more refined.
PS: Three dogs was awesome though. And some minor stuff like "booby trapped store", "Nuka Cola addicted girl" etc was well designed. But it was light years before NV but again light years ahead of Oblivion.
Edit: Also big differences between previous Fallouts and Fallout 3 lead to hate aswell. Some were right, some were "hate at first sight" Hmm yeah, DA2 definetely should be FO 3.
#64
Posté 31 mai 2015 - 11:06
Probably not in a life time.
Crappy controls, messy UI, lack of tactics, auto attributes, non-sense start that allows prisoner to lead the captor just after one minute or so, many fetch quests, enemies that are simply red dots instead of conversable human beings like in first two games, lack of potions/auto heal after combat/heal spell because Andraste knows why.
This game will be regarded as Bioware's Elder Scrolls IV: Oblivion in near future. Where so many things were badly designed yet it has been hailed as a masterpiece for no reason. Skyrim fixed that, so DA 4 will fix this. (Same goes for GTA 4 too. It was pretty "dull" yet people realised it after RS fixed their series with GTA 5)
Anyway not saying it sucks though. Not crossed that line yet.
But still can't find a reason to keep playing. I really want to meet to the guy/gal who thought getting rid of mouse movement or healing stuff was a good idea for example.
Probably gonna re-roll a Female Shephard and stick to ME series for a while, god bless Jennifer Hale.
Bite your tongue. Oblivion is a much better game than DAI, IMO. I've never understood the hate for Oblivion. I think people had unrealistic expectations after Morrowind.
#65
Posté 31 mai 2015 - 02:44
Bite your tongue. Oblivion is a much better game than DAI, IMO. I've never understood the hate for Oblivion. I think people had unrealistic expectations after Morrowind.
Gotcha!
1) No dialogue of player character. (Spamming rumours doesn't count)
2) Lacks story that make any sense which was also too short.
3) Poor NPCs that were totally unmemorable.(Only Dark Brotherhood guy was interesting)
4) Can be finished at level 1 or 2 thanks to crappy level scaling.
5) Bad AI.
6) You worked hard to get final battle then some guy who claimed to be "injuried" by doing nothing(Martin Septim) stole your role for some reason and became hero.
7) Over the top HDR that makes everything too shiny.
8) All character faces were potato like.
9) Bad continuation thanks to Oblivion gates being closed after final battle.
10) Except Thief's guild and Dark Brotherhood quests were badly written and not interesting.(Entering the painting one was good too)
I could probably find many more but i'm trying to forget everything about it for years.
#66
Posté 31 mai 2015 - 03:36





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