It was just hot air to stall for time because the writers had nothing yet. If it was actually beyond organic understanding then it is also beyond the understanding of the writers and now the antagonist has no motive which would be ****** stupid.
If ME1 was better written they probably could have done some foreshadowing there instead of a thunderous monologue where Shepard literally asks what their motives are and is told that he is too dumb to get it lol.
I agree that ME2's big Reaper reveal was bad, really bad. Whoever was responsible for that just didn't get it.
Anyhow ME2 makes a good case that the characters, setting, and background conflicts were all more interesting things than the Space Squids and the series would have been better off if that had been dropped after the first game.
Personally I think that if they were going to do a Reaper arc across a trilogy they had already screwed up the plotting with ME1 and blown their load far too early to put it crudely.
I think it would have been fine if they had just stuck with "you cannot fathom our reasons." It could have been as simple yet terrifying as that. Instead of providing an excuse, they could have continued to say "we are an advanced life form who will no longer suffer organics - now you must die because we say so." That was the strength of Sovereign's message... it's finality and doom was laced with the fact that there was no negotiation, no workaround, no loophole. Keeping the Reapers a mystery would have been the best move possible, as it would have given credence to their claim that their motivations were simply beyond human comprehension.
Turning the Reaper cycles into a breeding ceremony like what ME2 did really muddied the waters. And then having the big reveal be, essentially, a broken AI whose logic was so flawed it was painful to even listen to, took away all sense of danger and made them more like cartoony idiot bots than the menacing threat they came across as in ME1.
Just my own two cents. The final decision should have been some question of how Shephard destroyed the Reapers, such as sacrificing Earth or destroying the other species, each with its own implications and repercussions for the galaxy and for the squad's companions. Instead, you had to agree and trust the Reapers, at least in some fashion, to win. Even Destroy requires trusting that the Catalyst (again, an AI which essentially admits it is an insane AI not functioning as intended) is telling the truth and that shooting bullets at a tube will eliminate the threat posed and not just kill Shephard by possibly releasing some toxic gas which the Catalyst would be immune to, being merely a holographic projection.
ANYTHING would have been better than what we got with ME3.





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