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Dragon Age Inquisition Single Player DLC Ideas for Bioware


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#1
Cadet21

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Good afternoon Bioware. The following are some ideas I had for possible DLC for Dragon Age Inquisition.

 

Title: The Hero of Fereldan

 

Themes: The Hero of Fereldan, Finding an Old God, Preventing the Blight, Returning Characters, Visiting Orzammar, Venturing into the Deep Roads, and answering unanswered question regarding past decisions.

 

Initiated: : After "Here Lies the Abyss is completed".

 

Plot:

1.Either the Hero or Warden (Allistair, Stroud, or Loghain), depending on choices, visits Skyhold. They inform the Inquisitor, advisors, and companions that he/she believes he/she has found a way to cure the Calling, finding and freeing an untainted Old God. 

 

2. Past Companions (Ohgren, Shale, Nathaniel, Zevran, Sten, Sigrun, Wynne, etc.) from the Dragon Age universe gather at Skyhold to assist the Inquisition and Hero.

 

3. Inquisitor and companions travel to Orzammar in order to enter the Deep Roads. King Harrowmont or Behlain, depending on choices, asks for assistance. After hundreds of years after losing their empire, the dwarves are prepared to retake one of the lost Thaigs (the Aeducan Thaig). 

 

4. Inquisition launches a joint operation to reclaim the Thaig. After the battle is fought the Inquisitor and Hero discover a talking darkspawn general, from Dragon Age Awakening (The Blade). "Blade" is also searching for one of the Old Gods in order to begin another Blight and aide Corypheus. Now the Hero and Inquisitor must locate the Old God before "the Blade". 

 

5. The Hero and Inquisitor reach out to the Wardens, Dwarves, and "The Architect", depending on past choices, for help locating the Old God. After assistance from the these factions, the Old God Prison is located in one of the deepest and dangerous parts of the Deep Roads.

 

6. The Inquisition forces must now traverse through the Deep Roads.

 

7. The Hero and Inquisitor discover the prison. Inquisition, Grey Warden, and Dwarf forces battle darkspawn for control of the prison, with assistance from all the DA companions. The Inquisitor battles the darkspawn general "the blade".

 

8. After the Inquisitor defeats the Blade, the party enters the chamber where the Old God is in slumber. The Hero and Inquisitor then enter into a telepathic conversation with the Old God. During the conversation the Old God explains what the Anchor is, Corypheus's history, and how to cure the Blight. After the conversation the Inquisitor will have a choice: free the Old God (making him an ally against Corypheus and future opponents), absorb the Old Gods Soul, allow the Wardens to guard the Old God as he continues to sleep, or kill the Old God to help prevent future Blights. 

 

 

Possible rewards: New armor and weapons (First Grey Warden Commander's armor and arms), influence, and returning companions from the Dragon Age universe.

 

Allies: The Hero of Fereldan, the Grey Wardens, dwarves support, the Architect, and possibly commanding an Old God.

 

 

Thanks Bioware for creating Dragon Age Inquisition, the game is awesome. I hope these ideas reach you when you are considering ideas for future DLC. Thank You.



#2
raging_monkey

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I hope for something hawke related

#3
Br3admax

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Some of you guys really need to learn to let the Hero of Ferelden go, tbh. 


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#4
Cespar

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I think we need more DLCs that will focus on the inquisitor, instead of him/her being part of other characters story. We need something to put more meat on the inquisitor as a person. 


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#5
Jedi Master of Orion

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The Hero still strikes me as impractical to include in the story in person.

 

I'd like a Citadel esque DLC that finally explains what's going on in the Anderfels. The Inquisitor maybe gets a message or a visit from someone realted to Hawke or the Warden ally that sends them to investigate the Grey Warden Civil War. And then Hawke's silbing/love/interest/friends shows up to help the Inquisitor rescue/avenge them. Hence The Inquisiton can meet up with many former companions from Dragon Age 2 or even Origins/Awakening. 



#6
The_Shade

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I'd like some DLC on the personal origins of the Inquisitor. As as a strong proponent of origin stories from DAO, I'd love to meet the Inquisitor's clan, Qunari mercenary band, or human noble family. I'd feel it help 'flesh out' the Inquisitor as a person while perhaps also allowing exploration of the free marches in further detail which could add the already great lore of Dragon Age. 


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#7
Andromelek

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Please, something related to the Rock Wraiths and Primeval Thaig or with Dragons, Yavana and the Silent Grove.

The only logical way to include the HoF in DAI should be if it's Queen/King, then just like Hawke, he/she would be a customizable human.

#8
Master Warder Z_

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Please, something related to the Rock Wraiths and Primeval Thaig or with Dragons, Yavana and the Silent Grove.


Yavana is a rotting corpse in a bog and the in all likelihood the Dragon plot thankfully died with her.

I like the idea of returning to the ancient thaig though.

#9
Andromelek

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Yavana is a rotting corpse in a bog and the in all likelihood the Dragon plot thankfully died with her.
I like the idea of returning to the ancient thaig though.


That's the most likely since they said that next DLC would be darkspawn themed, hopefully they won't put darkspawn out of the Deep Roads and the Rock Wraiths are just the toughest foes for me.

And as for the grove, the "Queen" of dragons still over there regardless Yavana's fate (I think she survives if Alistair died), so that plot is not so dead.

#10
MadMadCarl

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That's the most likely since they said that next DLC would be darkspawn themed, hopefully they won't put darkspawn out of the Deep Roads and the Rock Wraiths are just the toughest foes for me.

And as for the grove, the "Queen" of dragons still over there regardless Yavana's fate (I think she survives if Alistair died), so that plot is not so dead.

Meh. sorry if this disappoints you, but bioware just has been lazy to do any of those, I think that they will be focused on weishaupt or something like that, out of deep roads, hakkonites are just avvars with glowing weapons, so i doubt they will take any pain on programing a rock wraith or an ogre.



#11
Master Warder Z_

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The Dragon skeleton is a skeleton bro.

It can't do much on it's own.

It needed that blood to change that, and if Alistair is dead it's extinct.

Otherwise, the mage plotting it's dead.

Either way it's a dead end.

#12
Andromelek

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Meh. sorry if this disappoints you, but bioware just has been lazy to do any of those, I think that they will be focused on weishaupt or something like that, out of deep roads, hakkonites are just avvars with glowing weapons, so i doubt they will take any pain on programing a rock wraith or an ogre.


I would understand if they maybe can't put Rock Wraiths, but Darkspawn without Ogres? That would be like a sin, darkspawn are already reduced to three variants, why they can't bring Mages and Ogres?

#13
d1ta

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Preferably something like Citadel dlc that focuses on the Inquisitor (just don't go with the clone story line. Having played that at ME3 already, so... yeah ^^v no repeats pls)

Weather we'll be heading to Anderfels, exploring Dwarven Thaigs, visiting Tevinter, or maybe even run into Solas and 'his people' , I'm pretty much cool with any place in Thedas actually.

So long as there are plentiful of banter and equal amount of content /interaction between friends-Inquisitor-LI (which also includes Josephine & Cullen) then I'm happy. Romance and Bromance ftw! (Like how I really ADORE Cassandra's friendship path. Hate to give her up to the Chantry, but my elven lass is just too afraid to let the spymaster go.. or any of her advisors for that matter)