Thinking out loud here:
What is it about the door model that keeps the rest of the map hidden?
If the door is not there but the opening is then the map shows up so something about the door as a model tells the engine that the map is not visible. Is this something that could be replicated by script and a virtual object?
I know we have FOW implemented by Lance but this would work differently. Blocks of map could be made to appear as if a door were opened, for instance, as a PC moved along a corridor.
As I say, I'm just thinking out loud. Something that RJS said in a pm got the brain juices flowing.
PJ





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