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Buff the Drone... I mean the Inquisition agent


6 réponses à ce sujet

#1
kaileena_sands

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As title says. He is pretty much toilet paper on perilous. If you play without a barrier-providing character on perilous, he is dead, period (and don't say always bring a barrier character, sometimes it's fun without them :P ).

 

What do you guys think, would you like a bit of a buff towards his health, maybe scaling with the difficulty? If you play without barrier any tips to keep him alive? I know it's not a big deal losing change money but I like completing the goals.  ^_^


  • Robbiesan et monicasubzero aiment ceci

#2
BioMasika

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It's been quite some time since I looked at this script, but I'll see if I can shed some light on who is followed...

When the NPC is spawned there are two invisible triggers that are attached to them. The first is like a sonar pulse that slowly grows larger until it hits any player. At this time, the NPC will run toward the party.

The second trigger does not grow in size but as the NPC approaches the party members it will eventually collide with one of the players. Whichever player collides with the trigger becomes the target for the NPC to follow.
  • Rolenka, AtreiyaN7, sabreracer et 16 autres aiment ceci

#3
BioMasika

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Yay! More things I can shed light on:)

So, the NPC level does actually scale with the difficulty. You can probably verify this by hovering inspecting the NPC if you are in the fade. I will take a look and see if we can upgrade the NPC level slightly on perilous difficulty. I'm fairly certain I made that tweakable without need for a patch.

 

Earlier in production there were actually mage variations of the NPC characters, but the creature they are based on had barrier as an ability... Which meant that they became horribly unbalanced compared to the other NPC characters. Sadly there were no 2H warrior or rogue instances of these characters for me to use:(


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#4
BioMasika

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I just confirmed that the values are tweakable and the NPC level ranges per difficulty are:

  • Routine - 10
  • Threatening - 15
  • Perilous - 20

I'll bring this to the attention of Luke to see if he wants to include a perilous NPC level bump with his balance changes this weekend.


  • kaileena_sands aime ceci

#5
BioMasika

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The NPC is invincible until he comes within about 15m of the party.

Also, when he is following someone it acts like a leash. They are free to engage anything as long as they are within the leash radius of the player they are following. The best policy to keep the NPC safe is to stay back if you are the target, and of course barrier him if possible.

I talked to Luke and we will try bumping up the general survivability on perilous for now. Any changes to the AI will need to be considered for a future patch.
  • Robbiesan aime ceci

#6
BioMasika

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Everything is identical in the Fereldan Castle except the physical layout.

This might be a case of the enemies and other players actually blocking pathfinding to get behind the party. In this case I could see the AI potentially holding their ground and being "heroic".
  • Robbiesan et ParthianShotX aiment ceci

#7
BioMasika

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Sadly no... there are still no variants of rogues or 2H warrior NPCs to use. We may look at modifying the AI or creature instances in a future patch.