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To what extent do you roleplay?


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#1
Malfrun

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I'm thinking about doing a new playthrough where I try and roleplay to the extent I can,which is annyoing because I'm quite the completionist but anyway I wanted to get a feel about the way other people roleplay in this game.

 

Planning your character

How long do you spend doing this? I often have difficulty with the planning as I struggle to come up with really Imaginative stuff and most just ending up being me if I was an elf for example,which get's boring as I end up doing the same options. Do you have some sort of framework that you use for each character? or is completely new every time?

 

and

 

Gear

what do you do about what your character is wearing? will you suffer stats for more believable attire and to what degree because theoretically wearing the mage robes all game would probably make the most sense you'd be missing out on a lot of cool stuff.

 

and Anything you feel is important when roleplaying.

 

~Malfrun

 

 



#2
Elhanan

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I enjoy RP'ing the personality and character of the character, but do not take useless abilities and choices for the sake of it. No selecting an item or ability that only looks good; should have a tangible benefit. Still, I prefer versatility over the min/ max optimum builds that appear, so my choices are somewhat different than the norm (eg; armored higher STR Rogues in DAO, ranged Knight Enchanter in DAI, etc).

As far as appearances, I tend to be lenient. However, in DAO I stopped using mauls because when running, the massive head of the weapon slams into the lower spine, and I can almost feel the pain myself. Back to a greatsword.
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#3
andy6915

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A fair bit. I'm somehow both the script writer and my Warden at the same time. I do sometimes rarely make changes to a build because I think it will improve RP, like I've now started doing cunning rogues instead of strength ones because heavy armor and being a rogue kinda... Contradict. They're all about agility and stealth and dodging, heavy armor should restrict all 3 significantly. Which stinks, because rogues wearing dragonbone tier of Calian's armor is about the most overpowered thing in the entire series. I also tend to only let warriors dual wield swords, since I think only warriors should have the kind of strength needed to be swinging 2 longswords around. It helps to keep warriors and rogues different, rogues stick to either dagger+sword or dagger+dagger. Only exception to that rule is usually dwarves, because even rogue dwarves should be pretty strong according to lore (and I don't like how the finisher executions with daggers tend to not actually "connect" with the enemy when dwarves use them, perhaps because of their short height).

 

I always make my character have a strong family resemblance. I'll spend over and hour looking back and forth between pics on the wiki of my origin's family and back at my own screen to get them looking related. I do tend to basically make the same choices on every playthrough, and it never really gets boring. Most I ever shook it up was getting Oghren before the first treaty quest and bringing him EVERYWHERE to hear as much of his dialogue that I always miss by usually getting him at the last treaty.


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#4
phaonica

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I try to pick out a general character philosophy before starting a new game.

I might say to myself "this time I'm going to play a mage who was raised believing that he is a danger to himself and others. He will usually act in fear, veiled in practicality, when it comes to mage issues, and we'll find out if his adventure changes him."

Or something like "this character will be a hotheaded Dalish elf who is suspicious and masks her fear in anger" or "this character aspires to be an apostate-hunter and considers such a sacred calling".

I kind of like to play characters that read as stereotypes and often are flawed and not entirely heroic. This gives me a chance to explore a perspective I normally wouldn't see if I just played myself, and the flaws in the characters give them a chance to change, grow, and generally be dynamic. As a character changes, I might, for example, pick angry options less and less, or I might pick more confident options as my character gains confidence.

Sometimes they don't change and they never become what I would consider heroic, but to me they are still interesting.

 

I don't usually preplan the major choices of the game. I kind of just go with the flow and see how my character feels when they get to that point.

 

Most of the time I pick a character with a particular romance story in mind (my first blind playthrough is usually the exception to this). It's interesting to see how the romance influences changes in the character.

As far as gear goes, I play pretty casually. I choose abilities based on character concept most of the time. With gear I'll usually only skip an upgrade if it's really, really ugly.


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#5
Dai Grepher

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I'm thinking about doing a new playthrough where I try and roleplay to the extent I can,which is annyoing because I'm quite the completionist but anyway I wanted to get a feel about the way other people roleplay in this game.

 

Planning your character

How long do you spend doing this? I often have difficulty with the planning as I struggle to come up with really Imaginative stuff and most just ending up being me if I was an elf for example,which get's boring as I end up doing the same options. Do you have some sort of framework that you use for each character? or is completely new every time?

 

and

 

Gear

what do you do about what your character is wearing? will you suffer stats for more believable attire and to what degree because theoretically wearing the mage robes all game would probably make the most sense you'd be missing out on a lot of cool stuff.

 

and Anything you feel is important when roleplaying.

 

~Malfrun

 

What extent? Fanfiction levels. I have a backstory for my Hero and everything. As for gear, I mostly just give him the best gear possible, but he's always dual weapon, two-handed, or bow and arrow. He only used sword and shield at Highever. With my secondary character I keep him in red steel scale armor to match his personality and magic style.



#6
mousestalker

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I'm thinking about doing a new playthrough where I try and roleplay to the extent I can,which is annyoing because I'm quite the completionist but anyway I wanted to get a feel about the way other people roleplay in this game.

Sounds like fun!

Planning your character
How long do you spend doing this? I often have difficulty with the planning as I struggle to come up with really Imaginative stuff and most just ending up being me if I was an elf for example,which get's boring as I end up doing the same options. Do you have some sort of framework that you use for each character? or is completely new every time?

It depends. I try to map out my character's emotional responses and beliefs ahead of time. For example, my canon city elf was a good girl who loved her family, was pragmatic and was looking forward to being the wife of a blacksmith. Her fighting skills were important only in that they came from her mother. My favourite Cousland was more of a wild child. Both of my dwarves were very practical. My Surana was very much an idealist.

The only consistencies between all the characters was that they all disliked Jowan in the end and they all killed Vaughan. That was my personal prejudices filtering through.

Gear
what do you do about what your character is wearing? will you suffer stats for more believable attire and to what degree because theoretically wearing the mage robes all game would probably make the most sense you'd be missing out on a lot of cool stuff.


Again, it depends upon their character. My Dalish favoured dalish gear. My dwarves liked the Legion of the Dead armour. Everybody liked the Armour of the Phoenix :D. None of them let ideology or preference get in the way of looking good or performance.
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#7
MisterJB

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When I go to Lothering or Denerim before the Landsmeet, I wear common armor rather than Grey Warden.

We are supposed to be there incognito, after all.


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#8
andy6915

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When I go to Lothering or Denerim before the Landsmeet, I wear common armor rather than Grey Warden.

We are supposed to be there incognito, after all.

 

What grey warden armor? That only became a thing in DA2, in DAO wardens wore whatever armor they wanted. Unless you mean the warden commander armor from warden's peak, since it's the only one in the game?



#9
MisterJB

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What grey warden armor? That only became a thing in DA2, in DAO wardens wore whatever armor they wanted. Unless you mean the warden commander armor from warden's peak, since it's the only one in the game?

I mean mods.

 

Grey_Wardens_Awakening_Party_Select.png

 

http://www.nexusmods...age/mods/3258/?
 


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#10
Malfrun

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The only consistencies between all the characters was that they all disliked Jowan in the end and they all killed Vaughan. That was my personal prejudices filtering through.

 

Yeh this is a major problem for me, I have to many consistencies I always side with the mages, break the curse,free connor with the mages, Bhelen and spare loghain uhh these are my favourite choices but they don't often fit with the character and so when I do them I feel so disconnected from my character as I know it was me that made that choice not something my character would do.


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#11
sjsharp2011

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That tends to be how I plan my playthrough's as well @phaonica with gear I generally go with what I consider the best gear I have available to me at the time , or the best I have that I think will be most useful on the current mission. I tend to play ME this way as well.


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#12
Elhanan

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The initial DAO campaign is not my favorite, though it does hold a unique spot in memory. It was about a Dwarven Commoner who after being betrayed by so many, simply found it best to sacrifice himself for the good of all.

It was the later characters that had more uplifting personalities and habits:

* Bronto - Dwarven Commoner that would pickpocket from those he disliked, or challenge him. He bonded well with Duncan.
* Aedan - Human Noble Warrior - after watching his family decimated by murderers and thugs, he opposed them greatly in the campaign. No Sten or Zevran moments here. And he faced Howe with the family sword and shield.
* Alexander - Human Noble Rogue was a carefree soul thrust into greatness; simply wanting to return to simpler times.
* Dreagor - Dwarven Noble Rogue that sought to remove the family curse from Orzammar using the same deceptive methods that banished him to the surface; think Count of Monte Crisco (ie; Dwarves use more shortening).

So many more.... :)
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#13
andy6915

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Oh. Well those aren't even canon then, our Warden never gained any access to have that armor in the first place.


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#14
luna1124

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I fist pick my race/gender and what I want him/her to do (mage, warrior etc). Then as I am creating the character, I picture them in my mind how they will act and what kind of person they will be. That makes all the face and hair choices based on that image in my head of what this character is. Are they innocent, are they spoiled, are they just a good person.. etc..

Most of mine are good people. I tried to play mean and nasty once, but could not do it. :unsure:

 

And yes, I really get into my games :D


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#15
Elhanan

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I fist pick my race/gender and what I want him/her to do (mage, warrior etc). Then as I am creating the character, I picture them in my mind how they will act and what kind of person they will be. That makes all the face and hair choices based on that image in my head of what this character is. Are they innocent, are they spoiled, are they just a good person.. etc..
Most of mine are good people. I tried to play mean and nasty once, but could not do it. :unsure:
 
And yes, I really get into my games :D


I re-started playing Evil characters with the DA series, as it allowed the dialogue choices to be intelligent choices rather than just 'mean and nasty'. Sometimes saying what folks want to hear and manipulating them for personal motives is far more evil than insulting them. This was rewarding and fun; added another canonical session to the games.
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#16
luna1124

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I actually have to see the character in the CC before I can plan the rest of their personality. Looks have a lot to do with how they will act in the game. I love RPG's.. they are the best!! :D


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#17
Malfrun

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 I love RPG's.. they are the best!! :D

 

Oh I spend far too much time worrying about fictional things.  :unsure:



#18
sjsharp2011

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I agree @luna1124 most of my characters are people that want to do the right thing by people but sometimes they feel they have to be a bit nastyas they don't have much choice like my Dwarven noble atm he didn't want to kill his brother but had to to save himself in the Origin section. I haven't got that far in the story yet as I'm about to do Lothering but I do get the feeling my warrior will choose Harrowmont over Bhelen for the dwarven throne when I do the Orzammar section later. Haven't decided for sure yet but I have a feeling that's the way it'll go.

 

I do occasionally play a renegade character but as a person I'm more paragon like a Star Trek Federation captain in that I prefer to resolve things diplomatically and will only fight when I have to. I usually play these traits onto my characters as well.



#19
TonyB

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With a heap of mods, including some of the 'spicier alternative subplot' ones, repeated playthroughs are mostly different roleplay scenarios now, as I have overpowered the weapons so the story is the main thing, rather than combat and tactics...



#20
sjsharp2011

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I wouldn't say I like all |RPG's but I do like the ones Bioware do especially Mass Effect because right now I'd say that's probably my favourite one.



#21
Remmirath

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I roleplay to the fullest extent that the game allows me to do, but I don't plan anything much out beforehand. I'll choose class and species, possibly what weapons I want my character to use (although I will usually only nail that down at the start if the game makes me or if I have a strong idea of how I want to play that game), and then I'll just go from there. I prefer coming up with the personality of my character more on the fly and developing them as the game goes on.

I'll always make decisions in character, including dialogue decisions whenever I am able; that extends to things like what order to do the quests in, whether or not to do various quests at all or recruit various companions at all, and so forth. I'll also go with whatever equipment the character would be most interested in, although usually I assume that in a life-and-death situation most people are highly unlikely to sacrifice utility in favour of style (although, I have had one or two characters do that).
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#22
Dabrikishaw

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I don't roleplay at all usually. I've only roleplayed 2 twice in any game I've played.



#23
Cypher0020

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I really really really wanted that GW of Fereldan mods to work... never got them to load right



#24
Voxr

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I like to plan my characters personalities ahead of time. But what I really like to do is develop them as I play. For instance my canon Dalish was very devil may care and morally lax. But as the events unfolded he changed a little bit. As people started dying and the effects of the DS were being seen. Suddenly he realized this was some real ****. Certainly after Ostagar. He was still a smartass and made some questionable decisions but also developed an underlining sense of duty as a warden. If in headcanon he never let on to it much up until the landsmeet. As everything came to a head it was do or die. The carefree smartass of the clan now had a concrete reason for giving a damn. In the end he chose to sacrifice himself, but not before teasing his buddy Alistair about being king. It may sound Mary Sue-ish but I don't think sticking to strictly the same archetype throughout the play through is natural. Because individuals are changed by the events around them including their personalities. It more organic to me to play that way. That said I don't go from a snarky GW to a ruthless GW, just their perspective changed by the end.

As far as gear goes I typically just go with what ever looks good. Most rogue armor I don't mind except helms. Most my warriors wore Legion of the Dead armor because it's badass.
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#25
Cyrus Amell

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For me roleplaying is not just about your name, how you react or how your viewpoint factors into decisions. There are such factor that I consider as movement.

 

Basically, try not to run all of the time, walk when possible. Pretend that your trying to move to fit the occasion, be it at a party or exiting a lord's castle. Just running like a madman from quest giver to exit always struck me as nonsensical. 

 

This really came into importance for the Mass Effect 2 DLC Stolen Memory DLC which starts out in an art party. Yes, you could complete that section very quicky but why should you? Walk, look at the art, eavesdrop on some of the conversations, blend in. 

 

Is it all for your benefit? Yes, yes it is. But it is quite the benefit to immersion indeed. I am sure I am not the only roleplayer on this forum guilty of looking up the walk toggle the moment they start a new game. Right?


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