Oh. Well those aren't even canon then, our Warden never gained any access to have that armor in the first place.
There was a mod with that too. Giving you armor depending on your class just after your joining.
I found it "bland" that Alistair was walking around as typical soldier instead of wearing something memorable like Duncan did. So GW of Fereldens worked well for me.
Anyway on topic.
Planning your character
How long do you spend doing this? I often have difficulty with the planning as I struggle to come up with really Imaginative stuff and most just ending up being me if I was an elf for example,which get's boring as I end up doing the same options. Do you have some sort of framework that you use for each character? or is completely new every time?
Story, background, lore etc:
I'm one of minority that jump into games by having no idea about lore, story, races, year etc. I don't even read reviews(Just check meta to see score), watch trailers, check screenies etc.
So whatever comes to my character feels refreshing. Because i also experience it first time.
Looks:
Depends on character creation.
I literally spent a few hours on All Points Bulletin to create Angelina Jolie look alike back in the day.(Including tatooes mind you. Too bad game was mediocre but character creation was out of this world, still nothing passed it tbh) Thought as a "criminal", she was perfect. That's why A.J. hailed as one of the most memorable action movie stars anyway. She has that "wild" look.
If i want to be say "Dwarf commoner male" then having scars and "unwashed" hair/beard sounds like deal.
I'm not into furry, anime like characters as my prefered looks. I liked FF XIII but that every one can manage to do it.
Naming:
Now i want my character to have an unique name. I don't like "Johann" or "Mathilda" or funnier names like "Applesauce", "Blondie", "Toe-may-toe", "Ezzkickerz" etc.
And they shouldn't limit me aswell. Calling a guy "Soul Reaver" then trying to act "friendly" is a fail to me, vice versa.
Acting:
I always act like "i have no idea about what'll happen next". Now that gets tiring after a few walkthroughs but again that's why it called as RP eh? A girl who's just outside of Cousland territory should have little to no idea about Loghain or blood magic for example.
Morality:
Depends. But i prefer "grey" areas. Even a saint has rights to dislike someone like Howe for example or even a brute can like Wynne.
"Hur hur!!1 I spit fire!" made no sense to me.(Spitfire was a nice plane and song btw)
"Oh of course! Get my clothings off too if you're that poor..." made no sense aswell.
I'm far away from min-max'er, i do whatever needs to be done and my characters have their ideas about how part.
Gear
what do you do about what your character is wearing? will you suffer stats for more believable attire and to what degree because theoretically wearing the mage robes all game would probably make the most sense you'd be missing out on a lot of cool stuff.
and Anything you feel is important when roleplaying.
~Malfrun
Gear
I prefer looks. Always hide helmets if supported(If not do not wear at all), wear nice looking but crappy stated armor etc.
Actually i love "1-2 characteristic armor suits that'll stay on you until the game" stuff because my Warden shouldn't be asking "Aww isn't there a pink one? Alistair what do you think? Should we get another for ya? What size you wearing?" in a shop while being in that civil war, blight, so many situations to be solved for example.
Same goes for weapons. "Oh Anakin, wait! I need to change my crystal to have more HP before facing Count Dooku" makes literally no sense. (ME 2-3 solved these issues very well i think.)
In a world like Fallout's Wasteland it makes sense to scavange, loot but as a let's say queen of ferelden in awakenings? Not really. I don't even loot stuff at start as Dwarf noble.(Stealing from yourself? Or even worse from your lower ones? Really?)
In first Fable it gave you bad karma to steal stuff from containers if they had owners etc. and that was well made. I expected RPGs to follow that idea but didn't happen sadly. Instead they dumbed down experiences meh.





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