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To what extent do you roleplay?


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#26
Ambivalent

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Oh. Well those aren't even canon then, our Warden never gained any access to have that armor in the first place.

 

There was a mod with that too. Giving you armor depending on your class just after your joining.

 

I found it "bland" that Alistair was walking around as typical soldier instead of wearing something memorable like Duncan did. So GW of Fereldens worked well for me.

 

Anyway on topic.

 

 

Planning your character

How long do you spend doing this? I often have difficulty with the planning as I struggle to come up with really Imaginative stuff and most just ending up being me if I was an elf for example,which get's boring as I end up doing the same options. Do you have some sort of framework that you use for each character? or is completely new every time?

 

Story, background, lore etc:

 

I'm one of minority that jump into games by having no idea about lore, story, races, year etc. I don't even read reviews(Just check meta to see score), watch trailers, check screenies etc.

 

So whatever comes to my character feels refreshing. Because i also experience it first time.

 

Looks:

 

Depends on character creation. 

 

I literally spent a few hours on All Points Bulletin to create Angelina Jolie look alike back in the day.(Including tatooes mind you. Too bad game was mediocre but character creation was out of this world, still nothing passed it tbh) Thought as a "criminal", she was perfect. That's why A.J. hailed as one of the most memorable action movie stars anyway. She has that "wild" look.

 

If i want to be say "Dwarf commoner male" then having scars and "unwashed" hair/beard sounds like deal.

 

I'm not into furry, anime like characters as my prefered looks. I liked FF XIII but that every one can manage to do it.

 

Naming:

 

Now i want my character to have an unique name. I don't like "Johann" or "Mathilda" or funnier names like "Applesauce", "Blondie", "Toe-may-toe", "Ezzkickerz" etc.

 

And they shouldn't limit me aswell. Calling a guy "Soul Reaver" then trying to act "friendly" is a fail to me, vice versa.

 

Acting:

 

I always act like "i have no idea about what'll happen next". Now that gets tiring after a few walkthroughs but again that's why it called as RP eh? A girl who's just outside of Cousland territory should have little to no idea about Loghain or blood magic for example. 

 

Morality:

 

Depends. But i prefer "grey" areas. Even a saint has rights to dislike someone like Howe for example or even a brute can like Wynne.

 

"Hur hur!!1 I spit fire!" made no sense to me.(Spitfire was a nice plane and song btw)

"Oh of course! Get my clothings off too if you're that poor..." made no sense aswell.

 

I'm far away from min-max'er, i do whatever needs to be done and my characters have their ideas about how part. 

 

Gear

what do you do about what your character is wearing? will you suffer stats for more believable attire and to what degree because theoretically wearing the mage robes all game would probably make the most sense you'd be missing out on a lot of cool stuff.

 

and Anything you feel is important when roleplaying.

 

~Malfrun

 

Gear

 

I prefer looks. Always hide helmets if supported(If not do not wear at all), wear nice looking but crappy stated armor etc.

 

Actually i love "1-2 characteristic armor suits that'll stay on you until the game" stuff because my Warden shouldn't be asking "Aww isn't there a pink one? Alistair what do you think? Should we get another for ya? What size you wearing?" in a shop while being in that civil war, blight, so many situations to be solved for example.

 

Same goes for weapons. "Oh Anakin, wait! I need to change my crystal to have more HP before facing Count Dooku" makes literally no sense. (ME 2-3 solved these issues very well i think.)

 

In a world like Fallout's Wasteland it makes sense to scavange, loot but as a let's say queen of ferelden in awakenings? Not really. I don't even loot stuff at start as Dwarf noble.(Stealing from yourself? Or even worse from your lower ones? Really?)

 

In first Fable it gave you bad karma to steal stuff from containers if they had owners etc. and that was well made. I expected RPGs to follow that idea but didn't happen sadly. Instead they dumbed down experiences meh.


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#27
Lightningstar

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Not really. I tend to have a general idea of what kind of character I'm playing when I go in race/appearance/class/name and have a couple of character traits like aggressive, compassionate, selfish ect. and the rest just kinda evolves over the course of the game. 

With DA:O and DA:I I  have one main character I play per race/origin. DA2 I just have one humorous female and aggressive male Hawke I use depending on the Warden I went with. But with that being said I do have characters who pretty much repeat the same major story choices, but with different motivations. (i.e for DA:I My Qunari accepted the Herald title bc he was a believer and liked the idea, while my elf did it bc he enjoys the power it gives him.) So it makes it more interesting for me at least. 

And with gear it depends on the difficulty. For story whatever I think suits the character most, and for gameplay its the best gear I have on me. 



#28
springacres

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What extent? Fanfiction levels. I have a backstory for my Hero and everything. As for gear, I mostly just give him the best gear possible, but he's always dual weapon, two-handed, or bow and arrow. He only used sword and shield at Highever. With my secondary character I keep him in red steel scale armor to match his personality and magic style.

^This, as much as possible, although I tend to play mages or rogues rather than warriors.  What I typically do for my first playthrough of a new RPG is take one of my longstanding OCs and import him or her into the new setting, adjusting physical traits, skills and, yes, even species as needed.  That way, I'm familiar enough with the character at the outset to really be able to immerse myself in the game's setting.

 

I also try to avoid using mods as much as possible on that first playthrough - in fact, I still don't use mods that add campaigns or break lore, because I don't feel that's necessary.  Likewise, I stick with armor appropriate to class - as someone else mentioned, it doesn't make sense for rogues to wear even medium armor.  (The one exception I make is for Battledress of the Provocateur; Alistair usually gets that in the early stages of the game until and unless one of the rogues is able to wear it, just because it's so much better than the medium armor he starts out with.)

 

And I need to remember Cyrus Amell's walk toggle tip, too.  I never even thought of that!


Modifié par springacres, 03 septembre 2015 - 02:24 .


#29
Kynare

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The basis of a lot of my characters are influenced by their physical features, shallow as it sounds. I absolutely love facial sliders and character creation (byproduct of playing the Sims for hours on end when I was younger) so it's a big factor for me in coming up with ideas for a character. I also feel more comfortable fleshing out a character after I've visualized them in my head. But beyond that, I usually wing it and let the game's story influence the direction I want to go with their character.

I don't like going too far out of the realm of "Dragon Age". I enjoy filling the blanks in the story that they provide to us already. Most of my characters are completely different each time. For example, I've played three Amell's, one male and two female, but they all share completely different origins (before their Harrowing):

Seras Amell: Resourceful, self-assured, unsociable. She came across as a teacher's pet because she would use subtle tactics to get on the templars and senior enchanters' good side, which lead her to be mostly shunned and disliked by other mages. She saw magic as the only vice worth pursuing, and denied most attempts at friendship.

Milla Amell: Headstrong, indiscreet, disobedient. She tricked a templar into thinking she was being possessed by a demon as a prank and got a blade across the face for it. The First Enchanter and Knight-Commander called that the wound be healed and scarred through natural means so that she would be a walking example for other mages. She was social, but lost most of her good graces after the templar incident. I had downloaded a new scar mod... had to come up with a background story for it...

Yorick Amell: Approachable, eccentric, charismatic. After he was brought to the Circle, he was partially raised by an older templar gentleman who taught him how to swing a sword in his off-time, and who he saw as a father figure. By the time DA:O starts, the templar had already passed away. I wanted a reason why he was able to pick up the Arcane Warrior talents with so much ease later on in the game. :D

In all scenarios, Jowan was still a close friend.

I had no issues with any of the mage armor options for Seras, because they fit her style. And since Yorick became an AW, I was happy with most of the armor as well, since he could use mage and warrior stuff. For Milla however, I would actually avoid the skimpy robes because I never felt like they were her style. I equipped the Circle robes for a good portion of the game regardless of the better ones (just gave those to Wynne instead). I was also content with imagining them wearing different outfits regardless of the choices provided in-game.
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#30
Shadow Hearth

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Planning your character

How long do you spend doing this? I often have difficulty with the planning as I struggle to come up with really Imaginative stuff and most just ending up being me if I was an elf for example,which get's boring as I end up doing the same options. Do you have some sort of framework that you use for each character? or is completely new every time?

 

To some people, this can seem difficult when you're first starting. But it's really not. What you really want to do, when it comes to your Character creation is develop a base personality and a goal. What will your characters goal be? What is the base of their personality? Are they good or cruel? Frightened or confident? Intelligent or simple minded? 

I usually don't take an immensely long time in planning, but it is usually a thought process that I come back to for a day or so before committing to my choice. What I do is develop a concept of a character based upon my lore knowledge... Do I play a rebelious Circle Mage who thinks that the concept of the Circles is wrong? Do I play a devout mage, believing in the Chantry? Do I play a City Elf rebelling against the people? So on and so forth. Once I have the concept of that character and a "goal" for what that character is about, it shapes the way that I respond to other characters in the game to help shape their story instead of developing a huge story line before I play.

 

 

Gear

what do you do about what your character is wearing? will you suffer stats for more believable attire and to what degree because theoretically wearing the mage robes all game would probably make the most sense you'd be missing out on a lot of cool stuff.

 

Gear is something I'm a little more lenient on. You mentioned a mage, so I'll use that as a base. If I'm playing a mage, I will usually stick with robes and robe like items for as long as possible... But I turn it into a story telling device. As my character gets into more and more battles, she can come to the realization that the robes she wore in the Circle Tower simply AREN'T practical in the outside world and for heavy combat. They restrict her movements, make it harder to run, give her cause to trip, etc. So as her gear progresses, it progresses with the skills and abilities that she chooses to take. If I'm playing as a healer type... I might be more inclined to keep to robes, as she's less likely to be in forward combat. If I'm playing any other mage that is more likely to see combat and enemies, she'll switch to more practical stuff.

I'm certainly not a min/max type of person when it comes to my gameplay. Yes, I do my best to make a powerful character that can keep up with the combat, but I also think about the things that my character would use based upon her personality and the situation that they are currently in. Some aesthetics are nice, but not totally required.

And if you are a PC player - well, there are always mods to get to make your experience more immersive and realistic.



#31
Shadow Hearth

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I suppose the last thing that I didn't really answer is "To what extent do I role-play?"

I role-play to a pretty decent extreme by taking on that characters role and personality. As I'm playing, I develop the basis for a story and how I want that character to be. Once I've played, I add in the details that are often missing within the gameplay, such as developing my characters backstory more and thinking about how she would develop her relationships with certain characters. Who she likes and dislikes, and to what extreme. The finer details of whatever romance she would take on, etc. I could write whole stories (and have started on a few) about my different heroes and what they are remembered for while trying to obtain their goals.



#32
Vlada47

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In this type of game (where I can have different backgrounds), I usually create one character with personality and views I find interesting, often reflecting some of my aspects, who generally ends up being my canon. He/she doesn't have predetermined decisions but makes them depending on chosen personality. I might also make up some stories about his/her time that is not captured in the game.

 

Then I go about planing different characters, with different (perhaps some crazy) ideas and goals and based on what I know about the game I plan their progress, romances and other stuff that seem to fit the character. I usually don't create some attachment to those characters, I can play complete psychopaths, drug/alcohol abuser (I hate those in real life with burning passion :D ), evil and cruel overlords or perhaps some completely fanatical enforcer of the order, law and strict believer in his god(s), despite me being strict atheist and so on. Those characters are mostly compliant to the game's lore, but I don't make up much else about them. They are there mainly because I want to see different situations and try different classes/builds.