In a multiplayer game, when a PC dies, I would like to make the pc dead to be a SPECTATOR (the dead player is able to see other players playing but can not cause anything in the game).
Right now I used CopyObject() when pc dies, ressurrect the original PC applying polymorph to WISP, adding EffectEtheral() for Greater Sanctuary and done.
I have 1 problem: the PC is able to attack monsters/placeables and is losing Greater Sanctuary Effect.
Ideas?





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