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Playing The Games As Anti-Artificial Intelligence Shepard


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#76
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Uhm, I doubt that. Too risky IMO. And Cerberus can get that info from its databanks ;)

 

Databanks? That's not the "loco" Shepard I know. He's very risk prone. Anti-AI or not. :D

 

It's the same thing with Grunt. There's one answer where you can mock Miranda, saying how much fun it would be to wake him up. Same thing here.

 

 

I don't know.. I guess I see different versions of being Anti-AI too.


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#77
Vazgen

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Databanks? That's not the "loco" Shepard I know. He's very risk prone. Anti-AI or not. :D

It's the same thing with Grunt. There's one answer where you can mock Miranda, saying how much fun it would be to wake him up. Same thing here.


I don't know.. I guess I see different versions of being Anti-AI too.

Grunt is a nightmare for me to roleplay. I know I would never wake him but he is too awesome not to do that :) At least I don't like Legion and that dilemma is not there for me.

#78
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Grunt is a nightmare for me to roleplay. I know I would never wake him but he is too awesome not to do that :) At least I don't like Legion and that dilemma is not there for me.

 

I tend to wake him after the Collector Ship. It's my "Oh, sh*t. I need a lot more help" moment. After Horizon works as well. You could borrow that for an RP reason, if you like :)


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#79
themikefest

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When I play ME2, I only have 8 squadmates and head through the relay. If I want all ship upgrades, I won't open the tank and will recruit Tali. The geth is either sent to Cerberus or not activated.



#80
ThomasBlaine

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Databanks? That's not the "loco" Shepard I know. He's very risk prone. Anti-AI or not. :D

 

It's the same thing with Grunt. There's one answer where you can mock Miranda, saying how much fun it would be to wake him up. Same thing here.

 

 

I don't know.. I guess I see different versions of being Anti-AI too.

 

I think of it as more of a prisoner of war situation. Few of my Shepards would trust the Illusive Man of all people with an intact Geth, Turning it on to find out what it's deal is while taking every possible precaution could seem like a good idea. Keeping it on and letting it assist you throughout a critical suicide mission is a bit harder to justify, though. Is there any dialogue about its fate if you just don't turn it on and keep it aboard the ship, effectively turning it over to the Alliance along with the new Normandy between the second and third games?

 

Grunt is a nightmare for me to roleplay. I know I would never wake him but he is too awesome not to do that :) At least I don't like Legion and that dilemma is not there for me.

 

It's also one thing to keep a machine turned off and another to keep a person in a coma when you can wake him up at any time. And if your Shepard had good times with Wrex in the first game...

 

I mostly just treat waking him up as a no-brainer out of curiosity and necessity and on ethical grounds.



#81
themikefest

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I think of it as more of a prisoner of war situation. Few of my Shepards would trust the Illusive Man of all people with an intact Geth, Turning it on to find out what it's deal is while taking every possible precaution could seem like a good idea. Keeping it on and letting it assist you throughout a critical suicide mission is a bit harder to justify, though. Is there any dialogue about its fate if you just don't turn it on and keep it aboard the ship, effectively turning it over to the Alliance along with the new Normandy between the second and third games?

If the geth is sent to Cerberus, Shepard will make a comment about remembering seeing the thing during the IFF mission and giving it to Cerberus on the dreadnought mission whereas if its not activated, Shepard won't mention anything.

 

If the geth is given to Cerberus, Shepard will encounter it on Chronos and destroy it.



#82
CrutchCricket

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Grunt is a nightmare for me to roleplay. I know I would never wake him but he is too awesome not to do that :) At least I don't like Legion and that dilemma is not there for me.

Grunt is an easier choice. You were promised a krogan, you're gonna get a krogan. At the end of the day, does it matter which one?

 

That and Grunt can't immediately start hacking your ship upon waking. The cargo hold can be vented in however many seconds. You have the requisite precautions.

 

With Legion, curiosity is the only real reason to activate it. And with EDI you're better equipped to handle hacking attempts than most. The only thing I would change is moving it to a ventable hold as well and installing the extra shielding there. That may be a bit too involved for mere curiosity but hey, there's plenty of crew standing around doing nothing. Put'em to work.


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#83
RatThing

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It's times like these that I really hate the dialogue wheel. There's very little room for subtle or even just deliberate roleplaying when you only have the vaguest idea what tone the character is going to speak in, and no idea at all what he's going to say until after you've picked your approach. But you work with what you have. I gotta say though, I played through the third game just last week and I can barely remember what the Geth "nonsensus" mission was even about, and I have no recollection of the scene on the Normandy you're talking about. How many times have you played these games?

 

Keeping mum about intending to eliminate its perceived species seems like a good idea if you want to exploit something, yeah. I'm mostly looking forward to getting into ME2 with this character. Love that game to death, and it's the one where you spend the least time actively fighting rogue AI, making anti-AI-ism in dialogue a little less... redundant.

 

I've played ME3 most often because the gameplay is by far the best of all 3 games which makes it more fun to play through. It is the worst one to roleplay though, that's for sure. When it comes to content, I like the first one most.

 

In the Geth "consensus" mission you have to enter a Geth server and disable it. The Legion/GethVI uses the opportunity to show you some vids from the morning war. Mostly propaganda that tries to show the geth in a better light, things like the 99,9% genocide on the Quarians remains unmentioned. For roleplaying it is useless since Shepard only has autodialogue here. It also doesn't really add much to the story as it is just some cheap sympathy grabber for the Geth that tries to cover up or reverse central elements of the lore, and the gameplay here is boring since all you do is shooting orange blocks. Probably the most useless mission I've ever played. The scene on the Normandy has been adressed by others, perhaps one thing 

 

 

IIRC, there is no point when Shepard expresses willingness to kill the geth (the true geth, not Reaper-upgraded ones).

 

If I remember correctly, if you pick the renegade choice without asking Legion/GethVI if it is conflicted, Shepard says something like "We can deal with the geth easily after we destroyed the Reaper base". Different wording maybe, but very clear about Shepards intention to destroy the Geth, reaperized or not. You know, this is one of those situations where the neutral option really would make a lot of sense, but noooo...

 

Another "deal-breaker" for me would be talking to Ashley during the Rannoch arc. She has one of those Kasumi-like auto-lines, how she "rather snipe down a tin can than a person", and what she says then, suggests that Shepard kind of lessoned her for that or whatever. ("I'm right .... right? Fine I shut up",  ugh ... cringeworthy). I don't know how it is with Kaidan.

Instead you could talk to Javik after the Dreadnought mission. When he asks why you brought a machine on board you have the opportunity to say that you are not happy about it but did not see any alternative.



#84
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Uhm, I doubt that. Too risky IMO. And Cerberus can get that info from its databanks ;)

 

I would much rather give Legion to the Quarians. Or let Tali examine it, after all she found the proof against Saren in a Geth.


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#85
Vazgen

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Grunt is an easier choice. You were promised a krogan, you're gonna get a krogan. At the end of the day, does it matter which one?

 

That and Grunt can't immediately start hacking your ship upon waking. The cargo hold can be vented in however many seconds. You have the requisite precautions.

 

With Legion, curiosity is the only real reason to activate it. And with EDI you're better equipped to handle hacking attempts than most. The only thing I would change is moving it to a ventable hold as well and installing the extra shielding there. That may be a bit too involved for mere curiosity but hey, there's plenty of crew standing around doing nothing. Put'em to work.

Well, Grunt is an unknown. It is not known whether he'll be hostile or not. Seeing as previous krogan rejects were not very peaceful, I'd say opening his tank warrants caution. 

 

Speaking of venting the cargo hold, I just realized that Grunt is not at the cargo hold deck. Also, Shepard is right there (and of course he goes in without his armor). So venting the room would vent Shepard as well. Of course, they can fix him up later with Lazarus Project :wizard:

 

I would've had that soldier who guards Legion to guard Grunt. Would've also grabbed Zaeed and have those two to provide backup while I open the tank. 

 

I'm trying to think of a situation that would make Shepard reconsider having a krogan on a team. Can't think of any. Grunt being the most useless squadmate in ME2 doesn't help either. Some action that Shepard would've wished to have a krogan for.



#86
ThomasBlaine

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Well, Grunt is an unknown. It is not known whether he'll be hostile or not. Seeing as previous krogan rejects were not very peaceful, I'd say opening his tank warrants caution. 

 

Speaking of venting the cargo hold, I just realized that Grunt is not at the cargo hold deck. Also, Shepard is right there (and of course he goes in without his armor). So venting the room would vent Shepard as well. Of course, they can fix him up later with Lazarus Project :wizard:

 

I would've had that soldier who guards Legion to guard Grunt. Would've also grabbed Zaeed and have those two to provide backup while I open the tank. 

 

I'm trying to think of a situation that would make Shepard reconsider having a krogan on a team. Can't think of any. Grunt being the most useless squadmate in ME2 doesn't help either. Some action that Shepard would've wished to have a krogan for.

 

Okeer was insightful and possible to reason with, and Shepard doesn't find out that his imprint failed until after Grunt is woken up. Even if the krogan had proved unfit for the mission, Shepard could have just kicked him off at the nearest spaceport. I usually don't open the tank until I'm already securely docked at the Citadel, Illium or Omega for this specific reason.



#87
Pasquale1234

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I would've had that soldier who guards Legion to guard Grunt. Would've also grabbed Zaeed and have those two to provide backup while I open the tank.


These sorts of situations are among the reasons that I don't really like it when RPGs go so cinematic as ME has done. In order to make any attempt to role-play that situation the way you would have done it, you have to actively ignore (or mentally erase?) a lot of the cinematic presentation.
 

I usually don't open the tank until I'm already securely docked at the Citadel, Illium or Omega for this specific reason.


Unfortunately, ME2 didn't allow you to be aboard the Normandy while docked. If you were docked, you were ashore; return to the Normandy and you've set sail.

#88
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These sorts of situations are among the reasons that I don't really like it when RPGs go so cinematic as ME has done. In order to make any attempt to role-play that situation the way you would have done it, you have to actively ignore (or mentally erase?) a lot of the cinematic presentation.
 

Unfortunately, ME2 didn't allow you to be aboard the Normandy while docked. If you were docked, you were ashore; return to the Normandy and you've set sail.

 

I have a love/hate thing with the cinematics... I like it a lot of times, but when it annoys me, it annoys like nothing else. 

 

Much of it probably has to do with Liara.  :lol: Not Grunt or Legion.



#89
Vazgen

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These sorts of situations are among the reasons that I don't really like it when RPGs go so cinematic as ME has done. In order to make any attempt to role-play that situation the way you would have done it, you have to actively ignore (or mentally erase?) a lot of the cinematic presentation.
 

Unfortunately, ME2 didn't allow you to be aboard the Normandy while docked. If you were docked, you were ashore; return to the Normandy and you've set sail.

I just imagine them waiting behind a door :D

 

I have a love/hate thing with the cinematics... I like it a lot of times, but when it annoys me, it annoys like nothing else. 

 

Much of it probably has to do with Liara.  :lol: Not Grunt or Legion.

I don't remember seeing many cinematics like this. Though I would've preferred for writers/devs to pay a little more attention to subtle details like this. Ideally the situation would've played out like Javik's recruitment (one of his most badass scenes :) )



#90
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I just imagine them waiting behind a door :D

 

I don't remember seeing many cinematics like this. Though I would've preferred for writers/devs to pay a little more attention to subtle details like this. Ideally the situation would've played out like Javik's recruitment (one of his most badass scenes :) )

 

I consider anything cinematic if the scene/dialogue/animations do too many things without your input. Liara's got a lot of little things like this. The hugging, the pseudo wife/husband like banter in LotSB during the car chase, and Shepard generally not being able to be unfriendly anymore, like he was in ME1. ME1 had more of an RPG feel, while it's felt like a movie ever since. They've "cinematized" a lot of Liara interaction, just for one type of fan. The only thing you can do is ignore her. Which isn't very fun either.. what if someone (like me) doesn't mind her and likes exploring content? It doesn't mean I want these sappy moments with her. I don't want sappiness in general really.


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#91
Pasquale1234

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I just imagine them waiting behind a door :D


Whatever works. :)
 

I consider anything cinematic if the scene/dialogue/animations do too many things without your input.


Me, too.
 

ME1 had more of an RPG feel, while it's felt like a movie ever since.


That's one of the reasons why I vastly prefer ME1 over the other 2 games. If I hadn't played ME1 first, I doubt that I would have ever become interested in the other 2 games. ME1 got me invested in Shepard and the MEU.

Sometimes I wish they'd make up their minds what kind of media they're trying to make.

When they start in with all the radio chatter / urgency on missions, I'm invariably torn between taking my time to fully explore and loot the level versus just going with the flow of the dramatic presentation. If I choose the former, it breaks the flow; if I choose the latter, I'll usually miss some loot. Either approach leaves me less than fully satisfied with the experience. But hey - at least ME3 gave you an alternate method to obtain some missed loot.

#92
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Sometimes I wish they'd make up their minds what kind of media they're trying to make.

 

I thought I was all alone thinking that.

 

 

We should have a cutscene together. Holding hands.

 

 

Oh wait, that would suck. ;)


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#93
Oni Changas

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Was gonna start this thread with a long explanation of how my most recent encounter with the Catalyst got me thinking about Artificial Intelligence as it's ultimately presented in the ME universe. Suffice it to say that the fact that the Catalyst itself is a perfect example of a rogue A.I. turning on its masters, which is exactly the situation it's programmed to prevent, has removed all doubt in my mind that it's right about one thing: Organics and Synthetics absolutely cannot live together, not in the long run.

 

Obviously Shepard can't take the Catalyst into account throughout the games, but the fear of and ban on Artificial Intelligence has long been a fact of life in Citadel Space, not to mention human literature. And knowing the themes of the ending, I won't feel guilty in the slightest taking no risks with any A.I. I come across as a player. I like EDI and Legion as much as the next man, but their worth and that of the Geth as supposed individuals does not measure up against the sheer potential for disaster canonically involved with giving A.I. too much autonomy as demonstrated by the Reapers. As such, they're in for a rough time in my new playthrough.

 

Has anyone else made a point of playing Shepard as decidedly anti-Artificial Intelligence? I've been seduced by Legion's adorable body language and the cuteness of the EDI-Joker romance until just now, so the idea is quite new to me.

 

Edit: Now I wish I hadn't used so many caps in the thread title.

No, I've been that way from the start with most of my Shepards who live/Destroy.

 

If Legion remained Legion from ME2, then the Geth would survive, same with EDI. A frikkin romance with Joker? How lame. Killed Joker as a character in my eyes. Besides, aside from those two, nearly all other AIs in MEU screw over organics in one way or another. Though when you think about it, the Council should have annihilated the Geth long ago considering the possibility that they could have gone hostile and decided to invade. Plus it would have solved the conflict with quarians much faster and they easily could have instituted sanctions on them for a century or something to keep the debacle from happening again.



#94
Massa FX

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the trilogy demonizes AI's and then pushes them on players as a new species that should be accepted. It's not expressly said but synthesis seems canon.

I just don't agree with that line of thinking.

Most of my Shepards are fond of EDI and Legion but the red tube still gets shot. The catalyst woulda been shot too if the game allowed it without the so be it biatch ending.

I sort of wish we had the option to re shackle EDI or have the Alliance do it in 3.

Joker get a real gf.

#95
CrutchCricket

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Well, Grunt is an unknown. It is not known whether he'll be hostile or not. Seeing as previous krogan rejects were not very peaceful, I'd say opening his tank warrants caution. 

 

Speaking of venting the cargo hold, I just realized that Grunt is not at the cargo hold deck. Also, Shepard is right there (and of course he goes in without his armor). So venting the room would vent Shepard as well. Of course, they can fix him up later with Lazarus Project :wizard:

 

I would've had that soldier who guards Legion to guard Grunt. Would've also grabbed Zaeed and have those two to provide backup while I open the tank. 

 

I'm trying to think of a situation that would make Shepard reconsider having a krogan on a team. Can't think of any. Grunt being the most useless squadmate in ME2 doesn't help either. Some action that Shepard would've wished to have a krogan for.

Pfft. For Shepard, getting spaced is just a Tuesday. ;)

 

Otherwise, given the mission in ME2 there's no reason he wouldn't want a krogan. The only way I could see Grunt being disqualified was if Okeer's implants on combat had failed. Grunt literally being newb is the only thing that might get him excluded. Otherwise their endurance alone would mean you'd want one on a suicide mission. I would expect Shepard to hire a merc krogan himself if Grunt hadn't worked out.

 

Otherwise, for Legion, easiest way to fully prepare would've been to shove it in the trash compactor and erect the shields there. Keep the ship moving and if EDI looks like she might fail to resist hacking, just press the button. I'm a fan of Legion but this is probably the most efficient precautions you could take. And it wouldn't know enough to be insulted that it's waking up in the trash.


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#96
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Also worth mentioning, there are lines when you can sort of express remorse if you (or Ash) killed Wrex.

 

Wreav doesn't care much ("Human sentiment takes like ******"), but Shep still might. Maybe having Grunt around is a form of guilt/redemption. That's another angle you could play.



#97
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I've done the suicide mission many times without letting the Krogan out of the tank with everyone surviving. 



#98
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I've done the suicide mission many times without letting the Krogan out of the tank with everyone surviving. 

 

Same here.

 

It's just roleplaying. Relying on the gameplay alone for drama wouldn't be very fun. It's too easy. :P



#99
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As mentioned, Grunt doesn't feel like anything special in gameplay. My first playthrough (before I had Kasumi) I took him everywhere because I remember Wrex was awesome and was expecting Grunt to be Wrex 2.0.

 

This was not the case.

 

So roleplay or lore-wise, yeah you need the krogan against the odds you're facing. But gameplay? He gathered dust just like every other squadmate not named Miranda Lawson or Kasumi Goto :D



#100
Vazgen

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I was thinking, is there any situation where Shepard might think "A huge krogan would've been invaluable here"? Not gameplay-wise, but in-universe. Like that krogan reject opening a path on Grunt's recruitment mission (but after that mission, obviously).