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Virtuoso Power Chord Demonstration vs FC Perilous Frost Dragon


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#1
Drasca

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Who needs basic attack or barrier when you can Power Chord circles around the enemy? Rock out Zither!

 

Note how PC is a detonator, and how absolutely sick the Nightmare combo is if you bring an AW, Keeper, or Rogue with KOB along.

 

I used dexterity amulet, dragon staff, and Critical Damage Rings x2. +Attack power doesn't really help the damage, but critical damage bonus does.

 

Note: Power Chord is less effective vs Templars because they have more electrical resistent units or likely to block


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#2
TheThirdRace

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How many promotions?

I'm at 26 Constitution, 64 Willpower and 59 Cunning. I use the dexterity amulet, dragon staff (81 fire damage) and Critical Damage rings x 2 (20% each = 40% total), which is exactly the same setup you use. The only thing is I get around 800 damage for a normal hit and 1.4k for a crit. You get double my numbers, so I ask again: How many promotions?

This obviously works, but the video clearly shows 1 very important thing you often forget. When you get hit, you lose about 15% of you HP at most, normal people lose more like 60%. You get hit twice, you survive easy, we get hit twice, we lick the floor...

So sure, it works all you want, but it falls flat with no promotions, even if you'll never agree...

#3
Drasca

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So sure, it works all you want, but it falls flat with no promotions, even if you'll never agree...

 

No promotions = Cover, Barrier, or CC / Incapacitates time. You've seen me use AoE abilities through chokepoints plenty of times. If you don't like cover & chokepoints, then either don't get hit (speed boosts and dodging), or rely on barrier in order to survive.

 

Promotes let me play recklessly, and expands options, but lack of them doesn't mean you can't use the overall builds and strategies involved. Fewer promotes = playing less recklessly and more strategically (or get carried)

 

Would you really say this wouldn't work at a chokepoint, particularly where barrier is easy to maintain? I avoided the passive that grants barrier per song per ally to see how far I could go without barrier, but I would put it on with fewer promotes and chokepoints.

 

 

 

which is exactly the same setup you use. The only thing is I get around 800 damage for a normal hit and 1.4k for a crit

 

Answer me this, who did you do damage to? It matters a lot. What build did you use? That also matters quite a bit, because you aren't using the same setup without the same build and targets.

 

Did you fight Venatori, who are often electric vulnerable, or Red Templars who often have electric resistant units? That matters a lot. I do 1/4th the damage vs electric resistant than vulnerable--brutes, as you saw.

 

In the opening five seconds my video, I did 600-700 damage against the dogs, so technically I did less damage than what you stated you've done.

 

You've also forgetten the importance of power of the dead rapidly boosting damage as enemies die.


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#4
Drasca

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This obviously works, but the video clearly shows 1 very important thing you often forget. When you get hit, you lose about 15% of you HP at most, normal people lose more like 60%. You get hit twice, you survive easy, we get hit twice, we lick the floor...

 

You know, I was actually interested in how many times I actually got hit on my health bar. Guess what, it was low, because the number of times it was consecutive hits within 1 second of each other were very few, and most of them in zone 5 when it was obvious the High Dragon needed DPS'ing to finish her off instead of the Dragonlings

 

Hits to health bar:

Zone 2: only 3 hits taken total on video

Zone 3: 5 hits

Zone 4: 12 hits spread across the whole zone

Zone 5: 15 most of which were at the end from dragonlings while finishing the high dragon, or against magical attacks where cold resist greatly reduces damage

 

I could easily play more conservatively, and simply not be hit at all, or L2P better and be hit less. Most of the time, I get hit once, and fast beat away. HoK takes care of the rest. If I had barrier from songs, getting hit once means absolutely nothing even without defense %.

 

I wanted to see what happens without that barrier passive however, and this is the result.



#5
Drasca

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The main point of the video is to demonstrate you can play Zither differently from the slow moving basic attack barrier spammer. Zither's a speedy beast if you let him.

 

Additionally, wavebend solo'ed perilous with a little knight music. SOLO'ed. He doesn't have my promotes, and yet did just fine.



#6
capn233

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Power Chord w/ Front Row Seats (aka Dispel) is one of the most useful spells on Zither.  It also is applied in three dimensions, so you can nuke units above or below you.


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#7
Robbiesan

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Nice work.

#8
Shevy

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Sure, you can play ZITHER! as an aggressive, pushing build but as always: gear and promotions do most of the work or make such builds more viable. With my promotions (all < 20), a level 21 blue staff, no epic accessoires - this wouldn't work in this way. You one-twoshot the trashmobs and that's why you don't get hit. Even if you get hit, you barely take any damage at all.

 

There were a lot of missmatches of your chords in the video and sometimes it took you aeons to switch to an appropriate song.

I think you should consider sometimes that not everyone plays with the same requirements. My offensive ZITHER! is way worse than my support build with 4-5 simultanously applied buffs.


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#9
Robbiesan

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Sure, you can play ZITHER! as an aggressive, pushing build but as always: gear and promotions do most of the work or make such builds more viable. With my promotions (all < 20), a level 21 blue staff, no epic accessoires - this wouldn't work in this way. You one-twoshot the trashmobs and that's why you don't get hit. Even if you get hit, you barely take any damage at all.

 

There were a lot of missmatches of your chords in the video and sometimes it took you aeons to switch to an appropriate song.

I think you should consider sometimes that not everyone plays with the same requirements. My offensive ZITHER! is way worse than my support build with 4-5 simultanously applied buffs.

 

 

Cold Beats is a good alternative for ranged+offensive Virtuoso play, where you could still support but dish out huge damage also.



#10
lJustAlexl

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Cold Beats is a good alternative for ranged+offensive Virtuoso play, where you could still support but dish out huge damage also.

 

This is the path I went with my Zither build. Just great to toss a few of these, get back to supporting, and watch the killstreak tally from offscreen kills.


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#11
Ploidz

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Yeah I <3 Cold Beats + encore for solo and party. 10 willpower promotes, 3ish Cunning, 2 Constitution. :\


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#12
ParthianShotX

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Impressive!  And, as an off-topic aside, your voice sounds completely different than I imagined while reading your posts.  I guess I subconsciously expected you to actually sound like a Katari.  The mind is a strange thing.


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#13
Robbiesan

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Impressive!  And, as an off-topic aside, your voice sounds completely different than I imagined while reading your posts.  I guess I subconsciously expected you to actually sound like a Katari.  The mind is a strange thing.

 

 

I was expecting an angry Scot.  Weird.


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#14
Robbiesan

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This is the path I went with my Zither build. Just great to toss a few of these, get back to supporting, and watch the killstreak tally from offscreen kills.

 

 

Boom!  Yeah, after I read Cirvante's (sp?) post in Hellbiter's thread, I gave it a try.  Did a threatening run and on wave 4, pulled a 44 kill steak.  Blew my f'in mind.


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#15
apocalypse_owl

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The only electrically resistant enemy on the entire Red Templar faction is the Horror. 

 

Trash video. You can't play Zither at all. You can't even hit 3 notes in a correct order. The only thing this demonstrates is your sky high stats and gear.



#16
Drasca

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Sure, you can play ZITHER! as an aggressive, pushing build but as always: gear and promotions do most of the work or make such builds more viable. With my promotions (all < 20), a level 21 blue staff, no epic accessoires - this wouldn't work in this way. You one-twoshot the trashmobs and that's why you don't get hit. Even if you get hit, you barely take any damage at all.

Excuses excuses. You want to give up before even trying.

 

If you ran with other Zithers, or bothered to cast barrier, or you know, actually USED chokepoints and cover, it'd be fine. You can't be hit by enemies that are CC'ed.

 

Do I need to remind you Wavebend SOLO'ed as zither? I actually played a bit of Zither in beta with fewer or no promotes than you have, a level 20 staff, and no accessories. I couldn't solo Perilous with him, but team play with fine. Sure I killed slower, but we killed.

 

There's multiple reasons why I don't get hit, if you were openly observant, instead of closing your mind and fixating on the idea it is all promotes and gear.

 

If you bothered to keep fast beats up, you can speed racer your way around the map dodging away from melee hits and into cover where ranged can't hurt you. I even got caught by the Revenant at one point, but was able to nimbly dance away. Enemy melee units can't hurt you when you're outside their attack range. Enemy ranged units can't hurt you when you outpace their ability to target you, or get cover to block their attacks. The only times left when you don't expect damage can be covered by Heal on Kill or barrier.

 

"I can't do this" is a crutch excuse. Get over it and L2P, or stay in mediocrity.

 

 

There were a lot of missmatches of your chords in the video and sometimes it took you aeons to switch to an appropriate song

 

What can I say? I'm a virtuoso noob, which is why I stick to one buff max, and three songs total. I don't like to overcomplicate things, so switching between just the two spells, while keeping just PC most of the time is what I can handle right now.

 

Impressive!  And, as an off-topic aside, your voice sounds completely different than I imagined while reading your posts.  I guess I subconsciously expected you to actually sound like a Katari.  The mind is a strange thing.

 

My inner voice sounds differently too. It would amuse me to sound like the Katari.



#17
akots1

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Additionally, wavebend solo'ed perilous with a little knight music. SOLO'ed. He doesn't have my promotes, and yet did just fine.

Wavebend is not excessively overpromoted, but he has quite formidable willpower. IMO, knight's music might go a long way unless it is patched and I'm not sure about Fereldan Castle but I'm certainly going to give it a few tries for a gold solo on a regular map. The hardest part is going to be able to stay focused for 45 minutes or maybe even longer. I did solo threatening with lvl 14, it took some time, about 25-30 minutes. But I was extremely coservative and overcast the barrier.



#18
Drasca

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Wavebend is not excessively overpromoted, but he has quite formidable willpower.

 

More importantly he's excessively talented.

 

Most people don't understand that willpower actually has less effect than it appears. +50% attack power does not translate into +50% dps for Zither (just like Archer's Long shot doesn't). For example, Spacevegan has roughly 100 willpower more than I do, but stated doing 3.6k non crit Hot licks, whereas I do 3k non crit, vs Perilous Frost dragon. We each do crits on the 5k range. While 600 damage per hit non-crit certainly isn't trivial, it is only about 20% more than what I do non-crit, and assuming we have the same crit chance at around 2/3 of the time, only about 7% more damage overall (vs his +100 will power).

 

Sure if we both had lower crit chance it'd be higher effect, but the relative killing speed gain of added promotes really small, and only a few people truly understand ( realistically, bother to do the math, and test it) how little willpower actually does.



#19
Shevy

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Excuses excuses. You want to give up before even trying.

 

If you ran with other Zithers, or bothered to cast barrier, or you know, actually USED chokepoints and cover, it'd be fine. You can't be hit by enemies that are CC'ed.

 

Do I need to remind you Wavebend SOLO'ed as zither? I actually played a bit of Zither in beta with fewer or no promotes than you have, a level 20 staff, and no accessories. I couldn't solo Perilous with him, but team play with fine. Sure I killed slower, but we killed.

 

There's multiple reasons why I don't get hit, if you were openly observant, instead of closing your mind and fixating on the idea it is all promotes and gear.

 

If you bothered to keep fast beats up, you can speed racer your way around the map dodging away from melee hits and into cover where ranged can't hurt you. I even got caught by the Revenant at one point, but was able to nimbly dance away. Enemy melee units can't hurt you when you're outside their attack range. Enemy ranged units can't hurt you when you outpace their ability to target you, or get cover to block their attacks. The only times left when you don't expect damage can be covered by Heal on Kill or barrier.

 

"I can't do this" is a crutch excuse. Get over it and L2P, or stay in mediocrity.

 

 

What can I say? I'm a virtuoso noob, which is why I stick to one buff max, and three songs total. I don't like to overcomplicate things, so switching between just the two spells, while keeping just PC most of the time is what I can handle right now.

Get off your high horse, seriously. You are not the only one who knows things like LoS'ing, aoe-nuking, cc-chains and such. DAMP is not very complex or difficult mechanical-wise. Limit to 4 active skills, enemy behaviour is very restricted in its variability. Once you know the map layouts, enemies, good points to pull and aoe-nuke mobs and abuse LoS there isn't much "skill required" left. I wouldn't perform differently than you with your gear&promotions.

 

I saw your Avvar play and without HoK gear you would've been shredded in seconds. I don't have any HoK item. You were carried by them in this "demonstration". You have a lot experience due to the huge amount of time you spent on DAMP. You are a good source to ask some class dependend questions, but a less arrogant tone would fit you really well. You are by far no "god-alike" player. There are lot of mistakes in the movies, which I do too of course, but I don't live anymore after doing them.

 

There are players here who are on your promotions/gear level and don't behave like this. So l2communicate.


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#20
Wavebend

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Dat damage.


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#21
Wavebend

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Sure, you can play ZITHER! as an aggressive, pushing build but as always: gear and promotions do most of the work or make such builds more viable. With my promotions (all < 20), a level 21 blue staff, no epic accessoires - this wouldn't work in this way. You one-twoshot the trashmobs and that's why you don't get hit. Even if you get hit, you barely take any damage at all.

 

There were a lot of missmatches of your chords in the video and sometimes it took you aeons to switch to an appropriate song.

I think you should consider sometimes that not everyone plays with the same requirements. My offensive ZITHER! is way worse than my support build with 4-5 simultanously applied buffs.

 

That's nonsense.

 

You can play Zither! very aggressively without any promotes. You don't even need a good staff. Anything higher than lvl 15 should do the job, as long as you have a little bit of HoK


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#22
Shevy

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That's nonsense.

 

You can play Zither! very aggressively without any promotes. You don't even need a good staff. Anything higher than lvl 15 should do the job, as long as you have a little bit of HoK

so q.e.d. - thanks



#23
akots1

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so q.e.d. - thanks

Well, you can always put some HoK on the staff or use Deathward or Vitality whatever staff and it should be fine without rings. Upping the critical chance for low cunning people might be more important due to massive AoE damage that he is doing to multiple targets. Dragon is another story as either auto attacks or hot licks do rather formidable damage on their own with Killer set passive. He does not need cool down amulet, so cunning is also quite beneficial. Purple cunning amulet equals 10 rogue promotions and gives 5% more critical chance. Fan favorite passive gives another 5%. Two purple critical chance rings add 20% for a total of 35% plus base 5%. I think I have about +10 cunning stats, that makes it for overall 40% critical chance or about 60 rogue promotions which I don't have.

 

Most intriguing is that Little knight's music gives enough armor to be able to essentially ignore archers as they hit for negligible damage for about 12 seconds that this buff lasts. No other class can do it, even the all mighty Cillian will eventually get skewered as barrier is decreasing with every shot he takes while armor stays intact and is not going nowhere. You are free to do whatever you want in these 11 seconds as long as you don't forget that the clock is ticking and LKM has to be recast.



#24
Drasca

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I don't have any HoK item.

 

You can craft Heal on Kill on weapon upgrades via the cloth offense. I would normally just say sux2bu, but you have no excuses as HoK is available to everyone via crafting on all weapon types.



#25
Silversmurf

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HoK is available to everyone via crafting on all weapon types.

 

Except dagger  :P

 

But I suspect you already knew that and just forgot.