Except dagger
But I suspect you already knew that and just forgot.
I actually didn't until recently, mainly because I was too busy being giddy crafting lots and lots of critical damage bonus on my Audacity Dual bladed dagger.
Except dagger
But I suspect you already knew that and just forgot.
I actually didn't until recently, mainly because I was too busy being giddy crafting lots and lots of critical damage bonus on my Audacity Dual bladed dagger.
I think there's only two with both promotes and gear that post regularly, Medallian and SpaceVegan. . . both post somewhat infrequently, but they have plenty of jealous BSN haters too. I rather like them though.
Either way, you're still wrong on all levels in this thread, as literally everyone else has pointed out how to successfully complete on a higher challenge of solo, via either Knight Music or Cold beats
Heal on Kill was also addressed. You have no excuses except your own hatred. You can either stew in anger, or craft yourself some Heal on Kill, and do signifigantly better. What would you rather do, admit someone else was right, and have fun on your own time, or stay angry and do poorly without the benefit of their wisdom? You're free to choose.
Jealous of what? Being an arrogant child that has to come into nearly every thread and has the need to show every one how good it is while talking down others? An average player carried by gear and stats that throws around with l2p nonsense? Someone who takes PvE way too seriously and has to brag about it every time?
Sorry, there is nothing on you one could be "jealous" about.
Sure, there are some HoK mats and also his HoH/HoK song for the Virtuoso. But if you can't see the difference between the some % HoK on the Avvar via crafting and your HoK rates - well.
So, continue to brag if you want. Post your "carried by gear/stats" videos and tell everyone "what, you can't do this? l2p" instead of posting useful video guides about positioning, skill rotations or general tricks that are helpful and resemble your invested time in this game mode.
Bring the Music! to the People! It's the only way!
Bring the Music! to the People! It's the only way!
Oi! Down in front.
I'm trying to watch Celebrity Crash 45: When Egos Collide.
If they don't perform well, make sure to egg them.
PS: This youtuber
solo'ed Zither just fine on Perilous
Obviously he was able to do it with a more balanced build. I don't know what his stats are, though you could probably ask him.
Since reviewing the damage formula though, willpower has been confirmed to have very little effect on overall damage for the Virtuoso.
Not interested in the personal slagfest/discussion, but the part of it that I've quoted would be appreciated. I understand that it falls under 'l2p', but it's precisely the L in that acronym which it would help.useful video guides about positioning, skill rotations or general tricks that are helpful and resemble your invested time in this game mode.
Since reviewing the damage formula though, willpower has been confirmed to have very little effect on overall damage for the Virtuoso.
So the 4 digit crits come from crit damage rings? I am lucky if I get 700 on furyveil, though I don't have the dragon staff nor have I tried playing with Power of the Dead yet.
As an aside, how much does the armor/heal song actually help for non-solo considerations? Anyone worth supporting already has enough heal on kill to get more effective "healing" out of getting more barrier casts on them, this is from what I seen playing pugs in perilous; and armor is really hard to quantify, especially with the lag - I can't tell my team mates are taking significantly less damage or the archers are just dying before getting any damage off. Feels like I might as well just spend more time attacking to fuel barrier casts; and attack speed + move speed + barrier casting + auto attacking + occasional power cord already takes up all of the Zither button mashing time.
To phrase it another way - do most people in perilous prefer a Zither that has the option to cast the armor/heal buffs on them, or would they prefer a Zither with more damage passives for mana regeneration and group nuking?
So the 4 digit crits come from crit damage rings? I am lucky if I get 700 on furyveil, though I don't have the dragon staff nor have I tried playing with Power of the Dead yet.
For PC specifically, it is from the electric weakness on Venatori Brutes + Proxinity for the +400% bonus damage. Will power does not add to the bonus damage here. +Crit Damage bonus acessories, staff upgrades, and Dexterity do.
So you also definitely want fan favorite passive too.
You want to fight Venatori or Demons, not Templars, with PC.
Note I am not alone. If I get a kill with 700 because my allies weakened the enemy, I can possibly get encore, and spam PC some more. Even if I don't, it is very efficient to spend 30 mana to do 700 damage to every enemy, if they're clustered in a group of 3 or more.
Plus... all that dispel is godly, especially against Despair Demons and Venatori Commander. . . AND it is a detonator. I wasn't even using PC to its fullest. Need ally with sleep for nightmares everywhere. Preferably Alchemist that can spam KOB.
Hi... I have not read all posts, sorry, but have you tried 100 % offensive Cold Virtuoso?
After playing both of them I would say Cold > any other build. On perilous I need barrier and/or AWs and/or a Lego to let me attack from distance, but maybe you could try the most aggressive and crazy cold-play style: run fast (song) and just 1 hit/enemy. Don't stop, don't wait, just run, run and run.
Needs precision and speed (it's useless if you hit by mistake the same enemy with cold song more than one time). Don't wait to see how they die, just run to the next mob. If you run fast, archers won't hit you so often either, and melee enemies should not reach you. It's not easy because 1 or 2 mistakes and you die far away from other members (probably), but I think one can "master" it.
I am a fresh pathfinder with 10 constitution, so I can not be that aggressive on Peri (only on threatening).
Hi... I have not read all posts, sorry, but have you tried 100 % offensive Cold Virtuoso?
After playing both of them I would say Cold > any other build
I am a fresh pathfinder with 10 constitution, so I can not be that aggressive on Peri (only on threatening).
This is the problem with your perspective, it is based on threatening. You cannot do enough consistent burst damage on Perilous for cold beats to be worthwhile in a team environment. While wavebend is able to solo with cold beats, it requires the enemy to be both clustered and aggro'ed on him. From his videos, it is readily apparent to me that killing takes too long with cold beats, and he depends on power of the dead for the damage to ramp up.
Why wait to see how enemies die when you can kill them immediately? Cold beats sucks for time efficiency, which is all that matters to me. Power Chord for multi target, and hot licks vs single target fire vulnerable, and basic attacks vs electric resistent, is what to do.
If you cannot kill an enemy in under 2 seconds in Perilous, you're far too slow, because Power builds will kill entire mob groups in 3 seconds. If your team is not killing this fast, then there's something wrong with it.
Cold beats does not work for my build favorites, and I cannot recommend it to anyone.
This is the problem with your perspective, it is based on threatening. You cannot do enough consistent burst damage on Perilous for cold beats to be worthwhile in a team environment. While wavebend is able to solo with cold beats, it requires the enemy to be both clustered and aggro'ed on him. From his videos, it is readily apparent to me that killing takes too long with cold beats, and he depends on power of the dead for the damage to ramp up.
Why wait to see how enemies die when you can kill them immediately? Cold beats sucks for time efficiency, which is all that matters to me. Power Chord for multi target, and hot licks vs single target fire vulnerable, and basic attacks vs electric resistent, is what to do.
If you cannot kill an enemy in under 2 seconds in Perilous, you're far too slow, because Power builds will kill entire mob groups in 3 seconds. If your team is not killing this fast, then there's something wrong with it.
Cold beats does not work for my build favorites, and I cannot recommend it to anyone.


Yes, it's a Threatening PUG, but I have only 10 constitution, 37 cunning and 41 willpower.
Only isolated enemies don't die fast, mobs die fast and you don't need to be 2 m next to the them, so don't be that sure you would kill faster in same conditions.
Maybe I (with your promotions) would kill a mob even before another virtuoso could even go close enough to those enemies.
My configuration is: up and down arrows to move, and left and right for the camera, so I can aim really fast.
By your logic, I should be killing faster with your build on Threatening too, but that's not the case, and it's more dangerous keeping in mind you can not run away from melee enemies till they are close to death (you would miss a lot of damage bonus).
It's not just about wait or not, it's about kill while you are already killing. 2 or 3 shoots to different archers on zone 4 kill the whole mob really fast, and meanwhile you are killing the closest enemies.
Sorry for my eng. ![]()
Edit: should I hide the accounts of the other members in the screenshot?
Have you ever tested it on Peri? As I said, I can not test it that way because of my constitution. Would you give it a chance and tell us?
Have you ever tested it on Peri? As I said, I can not test it that way because of my constitution.
If your English is bad, let me make it clear: I have played Cold beats on Perilous.
Cold beats is bad on Perilous.
If it is not clear in English, maybe someone else can PM you the reason why in your native language, because I simply can't speak your language, and I have already typed out why cold beats is bad in the previous post. Threatening is not Perilous. If you cannot survive with your build on Perilous, it is not a good build for you for Perilous.
If your English is bad, let me make it clear: I have played Cold beats on Perilous.
Cold beats is bad on Perilous.
If it is not clear in English, maybe someone else can PM you the reason why in your native language, because I simply can't speak your language, and I have already typed out why cold beats is bad in the previous post. Threatening is not Perilous. If you cannot survive with your build on Perilous, it is not a good build for you for Perilous.
My English was and is good enough to explain to you why I still prefer cold. Just played right now with a player with your build and died so many times like me on Perilous.
MAYBE it is a question of PROMOTIONS. MAYBE. Like others said.
Keeping in mind your (stupid and arrogant) answer, I can tell you for sure you can not aim good enough cold beats, because if you don't die with THIS build, you would not with cold beats either, and as I said, by your logic I would be killing faster on Threatening as well.
Maybe your English is excellent (I don't know), but let me teach you. Just one word in Spanish: Guía. This means Pathfinder. So no, I am not a fresh noob who played only threatening. And yes, I have played cold beats on peri getting 100 + kills. The problem is I can not survive without another support char like you with just 10 constitution.
You said first it's a problem of DPS, now you say it's because I can not survive. Does not matter which language when you can not write just 2 paragraphs without a contradiction.
Calm down in the next answer, please. I just don't care about your prestige in DAIMP or this forum, I only care about arguments and logic.
Expecting more logic and less arrogance in your next answer (in English, Spanish, Bulgarian or German; don't think I just speak one language only because my English is not perfect).
If I only read stupid or obvious sentences like "Peri is not Threatening" I will ignore you (just saying).
Edit: with 10 constitution only an AW can survive on Peri NOT DEPENDING on other members. Seriously, arrogance is not a good way to convince anybody. It just makes you look like a poor and stupid no-lifer who played too much DAIMP and can not stand alternative opinions.
And I suggested a test just because you said you are a noob as Virtuoso in some post... Another contradiction for Mr Clear...
This is the problem with your perspective, it is based on threatening. You cannot do enough consistent burst damage on Perilous for cold beats to be worthwhile in a team environment. While wavebend is able to solo with cold beats, it requires the enemy to be both clustered and aggro'ed on him. From his videos, it is readily apparent to me that killing takes too long with cold beats, and he depends on power of the dead for the damage to ramp up.
Why wait to see how enemies die when you can kill them immediately? Cold beats sucks for time efficiency, which is all that matters to me. Power Chord for multi target, and hot licks vs single target fire vulnerable, and basic attacks vs electric resistent, is what to do.
If you cannot kill an enemy in under 2 seconds in Perilous, you're far too slow, because Power builds will kill entire mob groups in 3 seconds. If your team is not killing this fast, then there's something wrong with it.
Cold beats does not work for my build favorites, and I cannot recommend it to anyone.
If your English is bad, let me make it clear: I have played Cold beats on Perilous.
Cold beats is bad on Perilous.
If it is not clear in English, maybe someone else can PM you the reason why in your native language, because I simply can't speak your language, and I have already typed out why cold beats is bad in the previous post. Threatening is not Perilous. If you cannot survive with your build on Perilous, it is not a good build for you for Perilous.
MAYBE it is a question of PROMOTIONS. MAYBE. Like others said.
For Cold Beats build, I can assure you it's not a question of promotions. Cold Beats allows you to cast Barrier on yourself quite easily between the casts, so there's no reason for you to die that often. Play to the Crowd also helps a lot keeping you afloat. Obviously, you'll be running around a lot so keep in mind line of sight and you should be fine.
For what Drasca showed in his video with Power Chord, if it's not promotions, it's raw skills about 0.1% people will ever achieve. He's a very very very good player, but he forgets things don't come as naturally to the other 99.9% people. I would consider myself pretty good, but if I was running around like him, I'd die at least 10 times more often than he does. My guess is this is a combination of both skills and promotions.
I have not suggested only a build, but a play style as well (this second part would depend much more on promotions).
If you keep the barrier, you don't have time to spam cold beats to all enemies and it's not that effective.
Of course I do what you explain, but anyway with 10 Const you die with 2 hits (my belt is still the rare one with 100 hp), and there is no human able to avoid regularly so many hits (let's say you should not take more than... 7-8 hits in all 5 zones).
On perilous, being 100 % offensive with cold beats you also really need good allies and that's not easy to find in PUGs. The most of them expect you as barrier generator and don't even understand what you are doing.
Anyway I agree in general with you and combine both, but mainly cold.
I have not suggested only a build, but a play style as well (this second part would depend much more on promotions).
If you keep the barrier, you don't have time to spam cold beats to all enemies and it's not that effective.
Of course I do what you explain, but anyway with 10 Const you die with 2 hits (my belt is still the rare one with 100 hp), and there is no human able to avoid regularly so many hits (let's say you should not take more than... 7-8 hits in all 5 zones).
On perilous, being 100 % offensive with cold beats you also really need good allies and that's not easy to find in PUGs. The most of them expect you as barrier generator and don't even understand what you are doing.
Anyway I agree in general with you and combine both, but mainly cold.
The playstyle with Cold Beats is not that far from Power Chord. I use it at long and melee range.
As for keeping up Barrier, you need to understand something most people don't: you don't need FULL Barrier, only a sliver. Barrier is so effective, a level 1 Virtuoso can keep up Barrier on Perilous in 95% of the time against hordes of enemies. And when I say keep up, I don't mean 100% Barrier, I really mean keep up as you have some, just enough to survive without losing HP.
You also have to maximize your mana. Auto-attacks, get in melee range as much as possible and bring your allies with you. You do that and you'll be able to melt hordes of enemies like ice cream in the desert.
My strategy when I go for Cold Beats and I need to keep up Barrier is to max Barrier before the encounter, then attack with Cold Beats 3 or 4 times. Just before your Barrier depletes, switch to Barrier and full it if necessary. I'm doing it all the time and it works like a charm.
If for some reason it doesn't work for you, then the only 2 possible reasons are lack of a good weapon and/or you're playing a PUG. PUGs are a Nightmare x 2 difficulty most of the time. 1 bad teammate makes the whole game at least twice as hard. 2 bad teammates makes it almost impossible to win.
People need to understand that when they meet someone that actually looks like he knows what he's doing, YOU NEED TO ADD IT TO YOUR FRIEND LIST ASAP!!! No matter what your gear, you skills, your level and your difficulty are, nothing, I repeat NOTHING will ever be better than 3 teammates that work well together. The greatest example of that are people that steamroll Perilous. A party of 4 can carry up to 2 level 1 without any trouble. They'll take at most 3 or 4 more minutes to clear the match. Trade 1 level 1 for a level 20 PUG that doesn't listen to the group -> 80% chance to wipe. That's the sad reality. PUGs usually don't listen, don't stick to the group, don't prioritize the right enemies, don't know their role or simply don't stick to it. Same principle applied to ME3MP, 4 level 1 teammates with strategy could easily clear Gold, introduce 1 PUG and we needed 3 level 10 at least to cover for the wild card. Communication is the key, I really don't understand why people don't invest 20$ in a headset and open up a whole new level of gaming and fun. You don't have to talk a lot, but it makes much easier to show you understood what the group said and to fill that friend list of yours. It's gonna last 10 years, what's 20$?
I play and have played 100 or 99 % PUG. Trust me, I know what you mean. My weapon is the dragon staff, as shown in the screenshot. The rest is not BiS for now.
Agree with you about teamwork and synergy, but I still think people with many promotions sometimes don't realize or forget how it was/would be without them...
I use full barrier only when I need to res someone, and the play style I mentioned (results on screenshots) is much more aggressive, but not valid for me on Peri (I suggested it for other players with more promotions).
(And I do play more conservative on Perilous of course).
I still think people with many promotions sometimes don't realize or forget how it was/would be without them...
- It takes more time to kill 1 enemy with Cold Beats than with Power Chord, but as a group they die just as fast and you have less running around to be effective. At the end of the day, I've seen no difference in clearing a whole match while using Cold Beats or Power Chord
So you're telling me you can clear a whole 12+ mob group in 2-3 seconds? I want to see how its done.
Also you don't have detonation synergy you would have with PC. Try a team that can spam sleep. Archer OK + KOB or KOB, or Alchemist with Fire Flash + KOB, in combination with Virt PC is absolutely amazing. You don't need fancy gear to two shot everything, one shot to prime (teammate), one shot to finish (virtuoso). Mostly it looks like spamming nightmare detonation combos everywhere, with Perilous foes melting all around you as a result.
For what Drasca showed in his video with Power Chord, if it's not promotions, it's raw skills about 0.1% people will ever achieve. He's a very very very good player, but he forgets things don't come as naturally to the other 99.9% people. I would consider myself pretty good, but if I was running around like him, I'd die at least 10 times more often than he does. My guess is this is a combination of both skills and promotions.
While the guess is true, the point of this video wasn't to show exactly how I do what I do, but that it can be done-- because no one's shown Zither's speedy offensive strength in Perilous on video before (afaik). I've since taught my friends to run offensive ZITHER! to great effect (they have MUCH fewer promotions and still utterly destroy everything).
The video though, even I don't run around exactly as I do in the video. I treat the scenarios differently. You could engage from cover most of the time (which I do against more archers, or red templar, or zone 4). In the video's opening there were very few enemies left, and none of them were archers. If you had fast beats on against no archers, which is very easy to combo with power chord, you wouldn't get hit by melee units most of the time.
My AW friend also had aggro... so since I had no aggro, how would I take damage? Dragon troll, that's it.
Mind you, I still recommend barrier casters in the group, but because there was sufficient CC and aggro management, I didn't need it in this case. I would in others.
People need to understand that when they meet someone that actually looks like he knows what he's doing, YOU NEED TO ADD IT TO YOUR FRIEND LIST ASAP!!! No matter what your gear, you skills, your level and your difficulty are, nothing, I repeat NOTHING will ever be better than 3 teammates that work well together. The greatest example of that are people that steamroll Perilous. A party of 4 can carry up to 2 level 1 without any trouble.
So much this. There's a lot of crying about how dare you, it must be promotes-- yet they admit to pugging 99% of the time. Guess what, pugging's the problem. I like to make friends, work with them, and that guarantees success 100% of the time. The katari in the video was a pug, but was pretty good (tried to add them too). The other two were friends old and new, and we worked together well.
With friends, even a party of all level 1's can carry each other. Wipe on Zone 1 or 2? All as planned. We're suddenly not level 1, and several levels ahead.
People are using promotes as an excuse not to try. That's inexcuseable. Complaining about lack of promotes gets you nowhere. Making friends and finding new ways to win (or perfecting them) is everything.
PS: I like wavebend are did with cold beats, and I like that people are using cold beats offensively... but it does not clear anywhere as fast as PC, especially when detonating alongside a Sleep / KoB / KoP spammer.
The main limiter for me is spawn rate after faction type.
it's raw skills about 0.1% people will ever achieve. He's a very very very good player, but he forgets things don't come as naturally to the other 99.9% people.
It took time to build skills. It isn't all innate.
It might seem natural now, and while it is true probably only .1% will ever achieve,that .1% is actually a lot of people, and BSN'ers are more likely to be in that .1% just by having access to the resources building those skills.
There are a lot of extremely talented folk on my friends list alone (one of the reasons why they're there).
Promotions do help a lot, but with those promotions come also time invested. That time invested means you had more time to learn the patterns, more time to hone your skills and strategies. Sometimes the line can be blurry between what comes from promotions and what comes from your understanding of the game.
Of course, when 2 arrows kills you, there's not a lot of strategy there [] but outside the odd 1 or 2 hits death, people mostly die because they overly stay out in the open. There are ways to mitigate that, but not everyone wants to learn them or apply them, they usually prefer just hitting 1 button and complain instead.
So much this. Of course, when you learn the skills, you can avoid that arrow (or most of them), and lethal suddenly becomes non-lethal. Cover is the best way to avoid those arrows of course, followed by evasion, amongst a myriad of other skills available to you (most of which are not related to promotions and gear that people complain about).
I don't tolerate the complainers, and have no use for them. Only those actually willing to learn are wanted in my groups-- and they all excel quickly.
I don't tolerate the complainers, and have no use for them. Only those actually willing to learn are wanted in my groups-- and they all excel quickly.
Looooooooool