...who you bring in your party with you? The things they might say, the decisions they might enable you to make, how they might feel aftwards, are all part of the sidequests - yes, even the "fetch" quests. This is a party-based game, after all.
Different things happen depending on who is with you at the time. Even simple conversations, like the Scout Harding zone introductions, can have an impact based on who is in your party. Try bringing different companions along on the smaller "help" quests, particularly if you're seeking their approval.





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