What kind of kush was Bioware smoking with the thermal clips?
#1
Posté 27 janvier 2010 - 10:44
#2
Posté 27 janvier 2010 - 10:45
#3
Posté 27 janvier 2010 - 10:48
And don't even try to say you could use different ammo types, the two HDs remove all heat from everything except HE rounds, and those are utterly useless except when used on sniper rifles.
#4
Posté 27 janvier 2010 - 10:51
Dethateer wrote...
Riiiight, it was so much better. When you could put Snowblinds in and fire forever. Or Incendiary ammo and two Heat Dampners and, again, fire forever without losing a single millimeter of accuracy.
And don't even try to say you could use different ammo types, the two HDs remove all heat from everything except HE rounds, and those are utterly useless except when used on sniper rifles.
HE rounds worked great with shotguns, too. No one-shot kills on hardcore and up, though.
#5
Posté 27 janvier 2010 - 10:53
#6
Posté 27 janvier 2010 - 10:58
Dethateer wrote...
Shotguns with HE have the horrible disadvantage of overheating in one shot, and while that's not bad with Sniper Rifles, you're using a shotgun up-close-and-personal with a squad of enemies. So you get to kill one, and take a pounding when the others figure out you're there.
I found it was fun to equip your non-combat oriented characters (like Tali and Liara) with weapons with the High Explosive rounds.
You reap the benefits of things getting one-shot without the frustration of having your own weapon overheat.
#7
Posté 27 janvier 2010 - 10:58
artakartel wrote...
It works EXACTLY like ammo in bald space marine games and overall feels like a huge step back from the usability of the guns in ME1. The old system was much better.
You'd rather believe guns have replicating shell systems and are unstoppable? At least they're TRYING to make a more believable universe. You're just continuing to let intelligence stagnate.
#8
Posté 27 janvier 2010 - 10:59
[edit]Prophet, weapons in ME1 didn't replicate shells, they simply cooled down.
Modifié par Dethateer, 27 janvier 2010 - 10:59 .
#9
Posté 27 janvier 2010 - 11:00
Dethateer wrote...
Oddly enough, my squaddies DO get weapon overheat. Case in point, Ash with HE round-equipped AR.
Oh no, I'm not saying their weapons won't overheat, I'm just saying it's less frustrating for theirs to overheat than yours.
And with Tali and Liara, it's not like they were going to be doing a lot of damage with their weapon anyways, so it's not a big deal if it overheats, they probably did more damage in that one shot than they would've without HE rounds.
#10
Guest_Oddshrub_*
Posté 27 janvier 2010 - 11:01
Guest_Oddshrub_*
Dethateer wrote...
Riiiight, it was so much better. When you could put Snowblinds in and fire forever. Or Incendiary ammo and two Heat Dampners and, again, fire forever without losing a single millimeter of accuracy.
And don't even try to say you could use different ammo types, the two HDs remove all heat from everything except HE rounds, and those are utterly useless except when used on sniper rifles.
The old system wasn't perfect but the new system is around a thousand times worse if you ask me. Running out of ammo isn't a major problem, but spending half your attention in firefights worrying about picking up ammo sucks. Especially if you're using one of the weapons with low carry limits like the sniper and it's 10 shots and 1 heatsink/clip per shot policy it just gets frustrating.
Honestly the old mechanic only annoyed me when I got locked down by tech skills, which happened around 5 times doing the game. The new ability however annoys me in every single fight.
I don't know about you but I play games to have fun and the addition of ammo hinders that.
#11
Posté 27 janvier 2010 - 11:02
#12
Posté 27 janvier 2010 - 11:04
I usually give Shotties Sledgehammer Ammo, especially on Feros. Those damned Thorian Creepers need a knockback. Husks too.lokiarchetype wrote...
Oh no, I'm not saying their weapons won't overheat, I'm just saying it's less frustrating for theirs to overheat than yours.
And
with Tali and Liara, it's not like they were going to be doing a lot of
damage with their weapon anyways, so it's not a big deal if it
overheats, they probably did more damage in that one shot than they
would've without HE rounds.
I get hit with Sabotage in every fight at least once. Might just be the current Insanity playthrough, though.Oddshrub wrote...
The old system wasn't perfect but the new system is around a thousand times worse if you ask me. Running out of ammo isn't a major problem, but spending half your attention in firefights worrying about picking up ammo sucks. Especially if you're using one of the weapons with low carry limits like the sniper and it's 10 shots and 1 heatsink/clip per shot policy it just gets frustrating.
Honestly the old mechanic only annoyed me when I got locked down by tech skills, which happened around 5 times doing the game. The new ability however annoys me in every single fight.
I don't know about you but I play games to have fun and the addition of ammo hinders that.
#13
Posté 27 janvier 2010 - 11:12
It's not like the overload system in ME1 was great (at the time everybody hated it, now it's great *sigh*). HWMP X with two Frictionless Materials X was great fun, yes? <_<
Few thermal clips? Maybe you're shooting like crazy...Try to be more conservative.
Modifié par LordGarm, 27 janvier 2010 - 11:16 .
#14
Posté 27 janvier 2010 - 11:12
Dethateer wrote...
I usually give Shotties Sledgehammer Ammo, especially on Feros. Those damned Thorian Creepers need a knockback. Husks too.
Hmm, I played through hardcore as a soldier with singularity, along with another biotic, I found it was fairly easy to keep things at bay with just throwing down 2 singularities in front of you so I never used sledgehammer rounds
I found giving biotic/tech teammates HE rounds was the only way they'd actually help kill things, otherwise they spent more time getting in the way of my shots to the extent that I'd just send them to go stand in a corner and run in to kill everything myself.
I get hit with Sabotage in every fight at least once. Might just be the current Insanity playthrough, though.
Yeah it has a lot to do with difficulty level, on normal it rarely happens. Saren on harder modes seems to keep your weapon overheated more often than not.
The old mechanic was broken, anyways. With the right mods your weapon would never overheat, which just cheeses the entire system. You could hold down the fire button for an endless stream of fire. Kinda removes tactics and aiming when you can just hold down the trigger, wave your gun back and forth, and mow down everything.
Modifié par lokiarchetype, 27 janvier 2010 - 11:15 .
#15
Guest_PureMethodActor_*
Posté 16 février 2010 - 05:23
Guest_PureMethodActor_*
SolemnProphet wrote...
artakartel wrote...
It works EXACTLY like ammo in bald space marine games and overall feels like a huge step back from the usability of the guns in ME1. The old system was much better.
You'd rather believe guns have replicating shell systems and are unstoppable? At least they're TRYING to make a more believable universe. You're just continuing to let intelligence stagnate.
Actually the way ammo was explained in Mass Effect 1 was very believable from what was described in the codex (involving the gun chipping off metal shards on pull of trigger and propelling them with Dark Energy). I do feel that ammo clips are a huge step back and the lack of customization in weapons takes too much of the RPG element out of it, but if for some reason Bioware HAS to keep with this new system, I'll get used to it. I've gotten used to it thus far in ME2. However if Mass Effect 3 had an ammo system that was similar to one, I would welcome it.
Either way, just expressing my opinion. Not gonna protest it heavily.
#16
Posté 16 février 2010 - 05:32
#17
Posté 16 février 2010 - 05:34
Apophis2412 wrote...
Yay! Whine topic number 340342076975973509.
Yay whine counter reply number 340342076975973510
In BioWare we trust
Modifié par lukandroll, 16 février 2010 - 05:34 .
#18
Posté 16 février 2010 - 05:35
Firefights felt more like firefights than contests of who can keep who in line of sight longer (so you can get at their health before their shields recharge).
Modifié par Bibdy, 16 février 2010 - 05:36 .
#19
Posté 16 février 2010 - 05:35
javierabegazo wrote...
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Well thats better than the gif I use so...
SAVED!!!!!!!!
#20
Posté 16 février 2010 - 05:39
I hate the "oh that's not realistic so it's not better" argument
The game is about magical intergalactic cyborgs that give technology to lesser species that allows them to warp the laws of physics
#21
Posté 16 février 2010 - 05:40
Actually the way ammo was explained in Mass Effect 1 was very believable from what was described in the codex (involving the gun chipping off metal shards on pull of trigger and propelling them with Dark Energy).
Well technically it's still the same system here, just that you're replacing heatsinks now instead of waiting for them to cool down. It's a pretty believable system if you think about it (Military LMG's have replaceable barrels so they can cool down their weapons by simply swapping out barrels).
And I agree that the first system wasn't perfect: You know the mechanic is broken when the game legally gives you a way to basically nullify the need for that system (Frictionless Materials).
Modifié par LoweGear, 16 février 2010 - 05:41 .
#22
Posté 16 février 2010 - 05:40
#23
Posté 16 février 2010 - 05:42
RighteousRage wrote...
Haha god
I hate the "oh that's not realistic so it's not better" argument
The game is about magical intergalactic cyborgs that give technology to lesser species that allows them to warp the laws of physics
Why not add lightsabers then? Or let us all become Super Saiyans.
After all, its about magical intergalactic cyborgs that give technology to lesser species that allows them to warp the laws of pyhsics. Who's to say that isn't the Force? And, Garrus does have a scouter after all.
#24
Posté 16 février 2010 - 05:42
#25
Posté 16 février 2010 - 05:44
RighteousRage wrote...
Also, if you seriously used frictionless materials then you had to be out of your mind
Why wouldn't we use Frictionless Materials? It's a combat advantage that allows us to remove the overheating limitation and essentially give us unlimited firing rates, which would allow us to mindlessly spam our weapons. It's a very fun mod I do admit, but hardly makes for interesting gameplay.
Besides, with the weapons as powerful as they are now (Sniper Rifles being able to kill in one shot), having unlimited ammo would've made the game incredibly broken.





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