I've been messing with the keep and world states for around five hours now, and I seem to have come to an odd error.
Whenever I export my world state from the keep, create a new character with that world state, and then use the playthrough state to check which choices were imported (I've done this before and after completing character creation), the choices do not match. The world state is not exporting or importing correctly and my choices are not being copied.
There is a noticeable discrepancy. As a playthrough state, the keep shows my warden alive (as well as the correct three panels under the warden and hawke) , but when I copy it to an editable state, the warden is dead (among other changes). The save as editable state button also does not work correctly and I must refresh the page to see the saved state.
The warden in the editable version does not become dead until the state is loaded into the tapestry. Until it is loaded, the warden appears alive (as far as the three little panels show under his prorate in the world state page). The warden tile changes to dead as soon I view the world state in the tapestry whether or not or not the world state was locked (loading it in the tapestry seems to unlock it no matter what I try)
I have tried everything in the How To topics and still the error persists. I don't want to start a new game if the world is going to be messed up, so if anyone has any ideas how to fix this that would be great.





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