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The current romance system.


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#26
carlo angelo

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All right, I'll bite.

 

I'm pretty happy with how Inquisition handled that part of the gameplay. It's not perfect, but I think they should continue on with this sort of thing in Dragon Age 4, just with a few changes and improvements. 

  • Each character (not just the love interests) has their story that's consistently tied to the main plot throughout the game.
  • Their character arcs are more spaced out throughout the game and are more in-depth.
  • Hopefully there's an increase in budget for lines and dialogue.
  • Keeping with set sexualities (which I really like), reduce them to six (two homosexual, two heterosexual, two bisexual- one of either sex). So player-characters have no more and no less than two options if they're keeping to one sex (four options if they're playing as a bisexual character). Seems fair enough from a "technical" standpoint.
  • Of course, more fleshed out characterisation. But that kind of goes without saying...

That being said, I'm hoping that the main story of the next installment in the series is more "personal" in nature, as opposed to being this figurehead of a grand faction. Not expecting, but it would be nice.

 

Anyway, I think they're in the right direction with it anyway, so I'm pretty satisfied all-in-all.


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#27
Bayonet Hipshot

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It's not supposed to replace your sex life. Look at Witcher 3, sex everywhere. Devs had too much time to themselves, and their hands weren't on their keyboards at all times.

 

You must be the representative of Fox News. Witcher 3 is a mature game for adults and as such sex in that game is depicted in an adult manner. 


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#28
Bayonet Hipshot

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In my opinion, the current romance system is not very good. 
 
The system is very stale, dull and predictable at this point.
 
This is how Bioware romances go these days. First off, the playable character must make multiple flirting attempts. Next he or she must get them an object of some form or do a quest for them. Then the playable character and their supposed love interest have sex or are "implied' to have sex in a ridiculous teen movie style scene.
 
Later, the romance has a high chance of breaking up unless you, the playable character behave like a puppy dog starved for affection.
 
There is little to no variety to the romance arcs of the characters. Its the same shite with different flavors. By flavor I mean sexuality. 

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#29
Excella Gionne

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You must be the representative of Fox News. Witcher 3 is a mature game for adults and as such sex in that game is depicted in an adult manner. 

I understand the reasoning behind it is mature, but 16 hours in total of it is a lot for just intimate scenes.



#30
Shechinah

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In my opinion, the current romance system is not very good. 
 
The system is very stale, dull and predictable at this point.
 
This is how Bioware romances go these days. First off, the playable character must make multiple flirting attempts. Next he or she must get them an object of some form or do a quest for them. Then the playable character and their supposed love interest have sex or are "implied' to have sex in a ridiculous teen movie style scene.
 
Later, the romance has a high chance of breaking up unless you, the playable character behave like a puppy dog starved for affection.
 
There is little to no variety to the romance arcs of the characters. Its the same shite with different flavors. By flavor I mean sexuality. 

 

1.) Not all of them, no, and within those, it is not always necessary to continue the romance.

 

2.) Once again, not all of them, no. If you cared to, perhaps you elaborate what you consider "ridiculous teen movie style scene"?

 

3.) You can disagree with your companion plenty. You do not need to behave like "a puppy dog starved for affection" to have a romance with them. You can make decisions even those from the main storyline quests that they'll disagree with and still continue with the romance. I did this several times during my Solas romance and it did not break it at all.  

 


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#31
Excella Gionne

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1.) Not all of them, no, and within those, it is not always necessary to continue the romance.

 

2.) Once again, not all of them, no. If you cared to, perhaps you elaborate what you consider "ridiculous teen movie style scene"?

 

3.) You can disagree with your companion plenty. You do not need to behave like "a puppy dog starved for affection" to have a romance with them. You can make decisions even those from the main storyline quests that they'll disagree with and still continue with the romance. I did this several times during my Solas romance and it did not break it at all.  

I believe he means he wants more intimacy and the relationships to be very meaningful. I get that, but sex isn't always needed and the protagonist must consider the mission over their own happiness. I'm satisfied with how the romance is. It's not too much, and it's not too dull. Some romances may be dull for some, but that is self-interpretation. Some may find it quite the opposite. Wanting more sex and such is just too much. Sure, DA could use maybe a little more, but like I said in an earlier post, it's not a replacement for your own sex life. If a person must complain about it to such a degree, it is merely a personal problem. This isn't Sims.


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#32
Kulyok

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I'd like some _normal_ sexuality. As in, no "hey, I don't care if we're just kissing, I'm going to take you right on this cold hard table", "I'll have you in the barn and leave you naked", "I'll tie you up and go dom on you without your consent and then we'll talk about it, but sex first", and "we'll never have any sex at all".

 

How about good old marriage proposal to a girl from a guy, and sex(even if it's fade-to-black) on the wedding night, in a room with a bed, and nobody leaves afterwards? A novel idea, I know, but I'd like to see it.


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#33
Oswin

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I enjoyed the romance in DAI. Some of them don't appeal to me, which is fine because the ones that do, really do.

I like how you get to see a different side to the character's you romance, and I'm a fan of having sexual preferences in it as well. I feel like it adds a bit more to the character when they have preferences instead of the DA2 setup where they would like Hawke no matter what Hawke was. 

 

I don't mind that you have to be the one to initiate it either. It spares me from the ninjamancing of DAO with Alistair and Leliana. Damn those guys were clingy. It keeps it optional for those who are not interested in pursuing this type of thing, which is great and something I wish certain other games were a bit better at. 

 

I also don't care about a lack of sexual content. The whole argument about how a 'mature/adult' game needs all 'teh sex' really infuriates me. I am an adult who really does not need to be inflicted with hours of pixelated romping to feel like I'm getting an age appropriate experience. 

I mean, I like the Witcher games. I think they do the genre well. But I could happily go the rest of my life without seeing Geralt getting his ham whammed by everything with a pair of jubbly melons as a thank you for completing their quest. Even if that is on a unicorn. 

I just don't feel like it really adds anything, but apparently that just means I'm immature. Thanks, internet fanboys. 

I'm not saying have no sex, because Dorian's naked backside was an enjoyable view. But I really don't need graphic sex, or 16 hours of it to feel like my characters are intimate. I'm more about the emotional connection than the physical one.

 

 


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#34
Hanako Ikezawa

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How about good old marriage proposal to a girl from a guy, and sex(even if it's fade-to-black) on the wedding night, in a room with a bed, and nobody leaves afterwards? A novel idea, I know, but I'd like to see it.

I would love there to be LIs that are of the "no sex until marriage" mindset, but Bioware seems to not support that but instead support solely the casual and/or premarital sex mindset. The closest we've ever gotten is Josephine, who is left to interpretation.


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#35
vertigomez

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^Well, Sebastian didn't believe in any sex at all, and you were married.

(Unless you rivalmance him and he proposes a political marriage, maybe..? Or maybe it's if you become Viscount, idk.)

#36
Hanako Ikezawa

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^Well, Sebastian didn't believe in any sex at all, and you were married.

(Unless you rivalmance him and he proposes a political marriage, maybe..? Or maybe it's if you become Viscount, idk.)

No, even then he was chaste. 

 

Yeah, the one time they have it they make it a chaste marriage. Don't really call that a blessing. 



#37
Char

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I'd like some _normal_ sexuality. As in, no "hey, I don't care if we're just kissing, I'm going to take you right on this cold hard table", "I'll have you in the barn and leave you naked", "I'll tie you up and go dom on you without your consent and then we'll talk about it, but sex first", and "we'll never have any sex at all".
 
How about good old marriage proposal to a girl from a guy, and sex(even if it's fade-to-black) on the wedding night, in a room with a bed, and nobody leaves afterwards? A novel idea, I know, but I'd like to see it.


Is 'no sex before marriage' still counted as normal these days outside of religious strongholds?
I must have grown up in a cesspit of immorality if that's the case. Also may have some explaining to do about my daughter :lol:

i wouldn't mind a Mr Darcy-type romance though :blush:

But what I really really want is a proper bad guy/girl romance. Not someone with a soft centre and/or a tormented past, but someone genuinely only out for themselves who decides they like the PC enough to include them in their plans. I think it would be fun :)
It wouldn't have worked in Inquisition really but in a more personal story I think it could :)
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#38
Korva

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I'd remove them altogether, to be honest. Or at least tone them down and/or flesh platonic relationships with NPCs more, so that closeness doesn't equal sex. Give players different ways of bonding closely with companions -- and have the game acknowledge/respect those bonds like it does for a romance. (For example, why can't we invite someone to come up to our quarters with us for a quiet moment after the victory party? It's either a "love interest" or no one at all. I like the solo ending, but I'd also like the option to share that moment with my Inquisitor's closest friends.)


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#39
Char

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I'd remove them altogether, to be honest. Or at least tone them down and/or flesh platonic relationships with NPCs more, so that closeness doesn't equal sex. Give players different ways of bonding closely with companions -- and have the game acknowledge/respect those bonds like it does for a romance. (For example, why can't we invite someone to come up to our quarters with us for a quiet moment after the victory party? It's either a "love interest" or no one at all. I like the solo ending, but I'd also like the option to share that moment with my Inquisitor's closest friends.)


I definitely think that friendship was on the back burner in this game. I didn't feel much closeness between the companions really, there was a definite sense that these were definitely colleagues rather than friends, and the game did feel a bit lonely in that respect.
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#40
s-jay2676

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I think that classes should be a factor in romances. For example, a mage couldn't start a relationship with a character who strongly opposes mages.



#41
Guest_Mlady_*

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I'm fine with the romances, but the Heart option bugs me. If used properly and not abused, it could have been an option for friendly flirting and comforting replies to close friends who you can't/won't romance. It never felt like real romance and the reactions when it was used seemed forced, especially early on in the game,


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#42
In Exile

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I'd like some _normal_ sexuality. As in, no "hey, I don't care if we're just kissing, I'm going to take you right on this cold hard table", "I'll have you in the barn and leave you naked", "I'll tie you up and go dom on you without your consent and then we'll talk about it, but sex first", and "we'll never have any sex at all".

How about good old marriage proposal to a girl from a guy, and sex(even if it's fade-to-black) on the wedding night, in a room with a bed, and nobody leaves afterwards? A novel idea, I know, but I'd like to see it.


Having sex with the lights off in your own bedroom after marriage isn't really about sexuality (though it is about sex). In any case I'd think about your use of the world "normal".
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#43
Uccio

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Mechanically they were good, though lacked spirit. Maybe I am nostalgic but I feel like DAO had more feeling into them. DAO still has the best qualities.


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#44
Guest_Mlady_*

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Mechanically they were good, though lacked spirit. Maybe I am nostalgic but I feel like DAO had more feeling into them. DAO still has the best qualities.

 

With the way Cole recited all the romance/sex in the game, they certainly did not lack "spirit" literally in DAI.  :lol:


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#45
(Disgusted noise.)

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My biggest complaint/suggestion is that their should be fewer options as a trade off for more content in the romances offered. Eight LIs is ridiculous and the strain showed in how brief and poorly paced some of the romances were. Six LIs (one straight, gay, and bisexual for each gender) is more than efficient. Otherwise, I like how romance as a concept worked in Inquisition, even if I'm not a fan of how most of the romances turned out other than Dorian and Cassandra's.

 

And I'd also say I'd like better developed friendships with the companions. DAI felt so lonely compared to DA2 because you couldn't get close to many people if at all if you weren't dating them.


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#46
In Exile

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I thought Sera had a really strong friendship path. She even had roof hang out time vs. the cut away kissing.
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#47
Korva

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I definitely think that friendship was on the back burner in this game. I didn't feel much closeness between the companions really, there was a definite sense that these were definitely colleagues rather than friends, and the game did feel a bit lonely in that respect.

 

It's the old Bioware problem of PC/NPC relationships being so one-sided in terms of who shows interest in, concern and support for whom (the PC), and whose personality and development gets to be showcased and fleshed out by these interactions (the NPC). This has been an issue ever since BG2, unfortunately. If romances are the only way to break that dynamic a little, to have an NPC show at least some genuine interest in one's character for a change, their appeal is probably even stronger than it would be if the game allowed for "proper" mutual platonic bonding as well.

 

I'm fine with the romances, but the Heart option bugs me. If used properly and not abused, it could have been an option for friendly flirting and comforting replies to close friends who you can't/won't romance. It never felt like real romance and the reactions when it was used seemed forced, especially early on in the game,

 

Oh yes. It's a shame that some of the most supportive and friendly options are "hearts". It also makes picking "hearts" a bit of a gamble when you're trying to be friendly and supportive instead of wanting to hit on the character in question. (At first I thought it was just me not "getting" that certain lines were "obviously" flirty because I'm asexual, but some threads here showed me that I'm far from the only one who picked "hearts" without romantic intent simply because many work so well platonically too.)

 

There should be a distinction between "I'm trying to show appreciation and support" and "I want to bed you", and the former options should definitely not be race- or gender-gated.


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#48
Broganisity

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The way the people in this topic are discussing this pleases me, so I'm back.

I think you and I are on the same mind-wave here Korva (and I swear your Quizzie looks like mine. . .a tanner, I think female version of mine but still!):

- Less Romances and a bigger emphasis on friendships. Remaining romances are varied in 'proper' diverse means rather than just diversity in sexuality.(One person will hit on you, one person will want marriage, ETC)

- More depth to friendships and romances.

- Existence of Casual flirting that doesn't have to lead to romance.

- Separation of supportive/platonic relationships from the romance dialogue (this bothered me greatly as well.)

 

When it comes to romances in future ventures, I'd just like to see a character pursue you if you match their preferences, whatever those may be. That would be true 'diversity in romances'. They don't have to be some smooth-talking swashbuckling- uh. . .swashuckler from Antiva or something, they could be timid, they could be blunt and forthecoming, they could be whatever it is that they are in regards to those things.

 

Honestly, the concept of 'balancing out sexualities' bothers me, as if the concept of all romanceable characters need to e equal in quantity is a very important thing. That's one of the things I liked about Inquisition: There were 'race-gates' with Solus and I think Cullen that I think should be utilized more. Characters who aren't interested by way of your gender, race, or heck- even class (Someone not wanting anything to do with a mage being the best example...or heck, if we're going to Tevinter, someone who will be interested in a Mage for the presumed higher probability of mage offspring.)


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#49
Kakistos_

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I like the romance system in DA:I but in my opinion it is inferior to the system in DA:O. In DA:O the romances were more present. When you talked to your romance in the field they had a completely different set of dialog in comparison to being non-romanced. Romance topics were more present in party banter and is acknowledged by other companions via conversations which then, based on their opinions of the romance, could lead to approval/dissaproval.

 

The romances in Origins also felt more organic. There were varying levels of affection/dialog expressed through approval/dissaproval ranging from flirting, sexual involvement to love, each tier gaining romance specific dialog, banter and conversations from love interests and companions. Choosing to enter a romance in DA:O actually felt like a dynamic choice and plays different than not choosing one.

 

In Inquisition the romance specific dialog and banter is much more sparse, less involved and you are often only really reminded that you are in a romance when speaking to the individual. In comparison to Origins it felt empty. In future titles I would like to see more involved, dynamic and organic romances similar to the model in Origins.


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#50
Panda

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I feel like DAI's romance system is pretty nice, although I miss DA2's friendship/rivalry romances too. It was like getting two different kind of romances with one character which was intresting.

 

I think as even split as possible is nice not only terms of gender, but also terms of race. I'm not too fond of race-gating, but it there must be one I hope it would be done in way that made sense. Cullen not liking dwarves and qunaris didn't. For example Iron Bull could have been gated towards qunari Inquisitor since he despises Tal-Vashoths or his romance with them should have been done harder. Same with Cassandra and non-Andrastian inquisitors like Dalish elf. I guess that would give more depth to romances as well, that LI's would not or at least have hard time romancing someone who doesn't follow their worldviews. Like I romanced Fenris with blood mage in DA2.. he should at least have commented on it instead of telling Anders and Merrill how Hawke is strong mage who never gives up to temptation :rolleyes:

 

I'm fine with sexuality being part of some companions story. It can make intresting story point like any other thing.


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