Witcher 3 rocks, Cyberpunk 2077 sucks!
Go Team Witcher!
...
I, uhm ...
Mkay, I'm out.
Witcher 3 rocks, Cyberpunk 2077 sucks!
Go Team Witcher!
...
I, uhm ...
Mkay, I'm out.
I think the horror comes from the way it is and isn't voluntary. If I lose my leg and need a substitute we all understand. If I intentionally want to lose my leg to replace it with a super metal leg that feels different. And there's always the fear that we will be forced into doing it.
Not necessarily.
If we are going to look at cyberpunk-esque augmentation from our current culture and societal framework, sure it would look like body horror, but then again, ancient Roman citizens could say the same thing about our technological integration; our use of things like social media, automated systems being used in warfare (drones) etc.
The society in a cyberpunk setting wouldn't see someone replacing their arms and legs with robotic replacements, or getting sub-dermal armor implanted in their bodies as anything out of the ordinary. If anything such elements would most likely be the equivalent of someone getting plastic surgery, stomach staples, or lasic eye surgery in today's world. Even cerebral implants wouldn't be too risqué, as the vast majority of them help their users to preform better at certain tasks; like a reflex booster for improved driving or shooting, a skill ware chip to enable the user to comprehend mathematical/electrical/medical foundations quicker, etc.
A person that goes all out with a total droid conversion (essentially a brain inside a robot body) would probably be seen as taking it a little too far, then again, one cannot doubt the effectiveness of combining human intelligence, and creative thought with a robot body.
Not necessarily.
If we are going to look at cyberpunk-esque augmentation from our current culture and societal framework, sure it would look like body horror, but then again, ancient Roman citizens could say the same thing about our technological integration; our use of things like social media, automated systems being used in warfare (drones) etc.
The society in a cyberpunk setting wouldn't see someone replacing their arms and legs with robotic replacements, or getting sub-dermal armor implanted in their bodies as anything out of the ordinary. If anything such elements would most likely be the equivalent of someone getting plastic surgery, stomach staples, or lasic eye surgery in today's world. Even cerebral implants wouldn't be too risqué, as the vast majority of them help their users to preform better at certain tasks; like a reflex booster for improved driving or shooting, a skill ware chip to enable the user to comprehend mathematical/electrical/medical foundations quicker, etc.
A person that goes all out with a total droid conversion (essentially a brain inside a robot body) would probably be seen as taking it a little too far, then again, one cannot doubt the effectiveness of combining human intelligence, and creative thought with a robot body.
I disagree. Cultural assimilation of technology doesn't equal incorporation of technology into your own body. There is a distinct visceral level that distincts the two. Going from hammering informations in stone and papyrus, to loading data onto magnetic harddrives, to wandering about with mobile computers and accessing swaths of information on the fly is a question of tools and how people use those tools. That is natural evolution of technology. Crafting foreign objects onto your body however is inherently unnatural for rather obvious reasons. The reaction to that isn't just registering on an analytical level (that prothesis/augmentation is undubitably superiour to the natural equivalent), it also registers on a deeply emotional and instinctive level, specifically that of self-preservation.
It would require a technological environment where even heavy inhuries like dismemberment can be reliably and affordably treated, to the point where the instinct of preservation will no longer kick in at the thought of loosing a limb, an organ, etc.! Only then would we have the cultural mindset that could readily deal with such level of technological integration with the physical body.
Truth be told, mechanical augmentation is mostly a steampunk thing. A crude, shortsighted approach prone to failure. Mechanical augments, by their very nature of being mechanical, would require maintenance, etc., blus figuring out a way of seamlessy working mechanics into the physical body would most likely either plain fail due to the body rejecting the distinctively foreign body and/or requiring some form of agent to repress rejection, not unlikely the thematic that Deus Ex: Human Revolution tangled with Neuropozyne.
Genetic manipulation, biological augmentation as in artifically grown limbs/organs and protein-based nanotechnology is the only theoretically sound approach to molding/augmenting the human physique in the long run.
The only alternative would be transhumanism, with the digitalization of the human consciousness and rather than depending on physical bodies, artifical avatars used whenever physical interaction is required. And even then, mechanical avatars would be a shortlived or niched form simply because, as I've said before, mechanical constructs require maintenance, which would be financially unsound in the long run and technology would likely switch to biological engineering as soon as the technology proves reliable.
Well CD Projekt said that they wouldn't be shifting over to Cyberpunk full bore until around 2017 ![]()
Oh well, at least it will mean that they can focus on one title instead of trying to juggle content from multiple AAA games. I am willing to wait longer for the game if it means that we will get a better, more complete (see awesome) experience. The biggest things I want to see from this game in descending order is:
Well CD Projekt said that they wouldn't be shifting over to Cyberpunk full bore until around 2017
Well its good they have set expectations. On the plus at least they don't have to develop a new engine for the game, but general game development timetables will mean we almost certainly wont see it till the turn of the next decade...
Well its good they have set expectations. On the plus at least they don't have to develop a new engine for the game, but general game development timetables will mean we almost certainly wont see it till the turn of the next decade...
I believe that I heard somewhere that the earliest we could expect Cyberpunk 2077 was in 2018, which would line up if we consider it took around three years of solid development for the Witcher 3.
CDPR intends to fully support The Witcher 3 Wild Hunt for another 2 more years. Which means the earliest we can expect Cyberpunk 2077 is late 2017. Realistically, it would probably come out in fall 2018.
I am really looking forward to Cyberpunk 2077 for my sci-fiction fix, especially after Mass Effect franchise was forever ruined by the abominable ending of Mass Effect 3. Plus with rumors of next Mass Effect taking place in the Andromeda Galaxy and that they hired the Halo lead writer, Mass Effect looks like it could be a Halo or Destiny wannabe with some Mass Effect stuff scattered in it.
Cyberpunk 2077 and Deus Ex: Mankind Divided are the two games I am looking forward to most with regards to sci-fi RPGs.
Don't forget Shadowrun: Hong Kong coming out this summer, and The Mandate coming out sometime next year as well. All of the upcoming sci-fi games look well worth my time and money ![]()
Be nice if they made an announcement around E3 but we may need to wait until a few months after the Witcher 3 hype dies down.
Or a couple years. They said no news till 2017. Bummer.
edit- guess I'm late to the party here...
Well glad you two are more optimistic with time then I am
haha
Still if they are shifting over in 2017, to think they could make a game like that by 2018... that would take some doing!
Well glad you two are more optimistic with time then I am
haha
Still if they are shifting over in 2017, to think they could make a game like that by 2018... that would take some doing!