Aller au contenu

Photo

Cyberpunk 2077 Discussion


  • Veuillez vous connecter pour répondre
61 réponses à ce sujet

#51
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

Witcher 3 rocks, Cyberpunk 2077 sucks!

 

Go Team Witcher!

 

...

 

 

I, uhm ...

 

 

Mkay, I'm out.



#52
Vortex13

Vortex13
  • Members
  • 4 186 messages

I think the horror comes from the way it is and isn't voluntary. If I lose my leg and need a substitute we all understand. If I intentionally want to lose my leg to replace it with a super metal leg that feels different. And there's always the fear that we will be forced into doing it.

 

 

Not necessarily.

 

If we are going to look at cyberpunk-esque augmentation from our current culture and societal framework, sure it would look like body horror, but then again, ancient Roman citizens could say the same thing about our technological integration; our use of things like social media, automated systems being used in warfare (drones) etc. 

 

The society in a cyberpunk setting wouldn't see someone replacing their arms and legs with robotic replacements, or getting sub-dermal armor implanted in their bodies as anything out of the ordinary. If anything such elements would most likely be the equivalent of someone getting plastic surgery, stomach staples, or lasic eye surgery in today's world. Even cerebral implants wouldn't be too risqué, as the vast majority of them help their users to preform better at certain tasks; like a reflex booster for improved driving or shooting, a skill ware chip to enable the user to comprehend mathematical/electrical/medical foundations quicker, etc.

 

A person that goes all out with a total droid conversion (essentially a brain inside a robot body) would probably be seen as taking it a little too far, then again, one cannot doubt the effectiveness of combining human intelligence, and creative thought with a robot body. 



#53
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

Not necessarily.

 

If we are going to look at cyberpunk-esque augmentation from our current culture and societal framework, sure it would look like body horror, but then again, ancient Roman citizens could say the same thing about our technological integration; our use of things like social media, automated systems being used in warfare (drones) etc. 

 

The society in a cyberpunk setting wouldn't see someone replacing their arms and legs with robotic replacements, or getting sub-dermal armor implanted in their bodies as anything out of the ordinary. If anything such elements would most likely be the equivalent of someone getting plastic surgery, stomach staples, or lasic eye surgery in today's world. Even cerebral implants wouldn't be too risqué, as the vast majority of them help their users to preform better at certain tasks; like a reflex booster for improved driving or shooting, a skill ware chip to enable the user to comprehend mathematical/electrical/medical foundations quicker, etc.

 

A person that goes all out with a total droid conversion (essentially a brain inside a robot body) would probably be seen as taking it a little too far, then again, one cannot doubt the effectiveness of combining human intelligence, and creative thought with a robot body. 

 

I disagree. Cultural assimilation of technology doesn't equal incorporation of technology into your own body. There is a distinct visceral level that distincts the two. Going from hammering informations in stone and papyrus, to loading data onto magnetic harddrives, to wandering about with mobile computers and accessing swaths of information on the fly is a question of tools and how people use those tools. That is natural evolution of technology. Crafting foreign objects onto your body however is inherently unnatural for rather obvious reasons. The reaction to that isn't just registering on an analytical level (that prothesis/augmentation is undubitably superiour to the natural equivalent), it also registers on a deeply emotional and instinctive level, specifically that of self-preservation.

 

 

It would require a technological environment where even heavy inhuries like dismemberment can be reliably and affordably treated, to the point where the instinct of preservation will no longer kick in at the thought of loosing a limb, an organ, etc.! Only then would we have the cultural mindset that could readily deal with such level of technological integration with the physical body.

 

Truth be told, mechanical augmentation is mostly a steampunk thing. A crude, shortsighted approach prone to failure. Mechanical augments, by their very nature of being mechanical, would require maintenance, etc., blus figuring out a way of seamlessy working mechanics into the physical body would most likely either plain fail due to the body rejecting the distinctively foreign body and/or requiring some form of agent to repress rejection, not unlikely the thematic that Deus Ex: Human Revolution tangled with Neuropozyne.

Genetic manipulation, biological augmentation as in artifically grown limbs/organs and protein-based nanotechnology is the only theoretically sound approach to molding/augmenting the human physique in the long run.

 

The only alternative would be transhumanism, with the digitalization of the human consciousness and rather than depending on physical bodies, artifical avatars used whenever physical interaction is required. And even then, mechanical avatars would be a shortlived or niched form simply because, as I've said before, mechanical constructs require maintenance, which would be financially unsound in the long run and technology would likely switch to biological engineering as soon as the technology proves reliable.



#54
Vortex13

Vortex13
  • Members
  • 4 186 messages

Well CD Projekt said that they wouldn't be shifting over to Cyberpunk full bore until around 2017  :(

 

 

Oh well, at least it will mean that they can focus on one title instead of trying to juggle content from multiple AAA games. I am willing to wait longer for the game if it means that we will get a better, more complete (see awesome) experience. The biggest things I want to see from this game in descending order is:

 

  • A fully implemented Drop In/Drop Out co-op campaign, with your friends being able to join in an fill the roles of the other members of your team. Bonus points if our co-op buddies and the host character can interact and have banter back and forth while they do runs.

 

  • A functional full droid conversion mechanic. If I have the money, I would like to be able to take my brain and stick it into a robot body; I would also like to see a modular 'borg' conversion where I can take the component holding my character's brain and organs and swap it out with other droid types. Maybe even have it so that your selection of body type is almost like picking your car out of a garage "Do I go with the industrial strength brawler, the stealthy sniper setup, of the arial reconnaissance drone?"

 

  • Net-running/Hacking to be a fun, engaging, and complete game mechanic. Instead of a simple mini-game I want to jack into cyber-space and engage in duals with counter intrusion software, or other hackers. I want the use of Net-running to be more beneficial than simply opening a locked door or safe; stealing the feed from cameras, disengaging the IFF scanners on corporate drones, taking control of said drones, locating optional high value pay data on corporate servers etc.

 

  • The different classes present in the game to be balanced and also be unique. If I choose to go with a Net-runner it should feel and play different than if I went with a Nomad, a Rocker, or a Tech. Make each class have multiple ways of customizing themselves, while also still retaining the particular flavor of said class. 

 

  • I want to see verticality in Cyberpunk 2077, to be able to ride an elevator, or a hover car to the tops of skyscrapers. To be able to seamlessly transition from ground to aerial combat, to be able to scale buildings with my repelling gear or my droid body, etc. 

  • Captain Crash aime ceci

#55
Captain Crash

Captain Crash
  • Members
  • 6 933 messages

 

Well CD Projekt said that they wouldn't be shifting over to Cyberpunk full bore until around 2017  :(

 

 

Well its good they have set expectations.  On the plus at least they don't have to develop a new engine for the game, but general game development timetables will mean we almost certainly wont see it till the turn of the next decade...

 

:unsure: 



#56
Vortex13

Vortex13
  • Members
  • 4 186 messages

Well its good they have set expectations.  On the plus at least they don't have to develop a new engine for the game, but general game development timetables will mean we almost certainly wont see it till the turn of the next decade...

 

:unsure:

 

 

I believe that I heard somewhere that the earliest we could expect Cyberpunk 2077 was in 2018, which would line up if we consider it took around three years of solid development for the Witcher 3.



#57
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

CDPR intends to fully support The Witcher 3 Wild Hunt for another 2 more years. Which means the earliest we can expect Cyberpunk 2077 is late 2017. Realistically, it would probably come out in fall 2018.

 

I am really looking forward to Cyberpunk 2077 for my sci-fiction fix, especially after Mass Effect franchise was forever ruined by the abominable ending of Mass Effect 3. Plus with rumors of next Mass Effect taking place in the Andromeda Galaxy and that they hired the Halo lead writer, Mass Effect looks like it could be a Halo or Destiny wannabe with some Mass Effect stuff scattered in it. 

 

Cyberpunk 2077 and Deus Ex: Mankind Divided are the two games I am looking forward to most with regards to sci-fi RPGs. 



#58
Vortex13

Vortex13
  • Members
  • 4 186 messages

Don't forget Shadowrun: Hong Kong coming out this summer, and The Mandate coming out sometime next year as well. All of the upcoming sci-fi games look well worth my time and money  :)



#59
slimgrin

slimgrin
  • Members
  • 12 459 messages

Be nice if they made an announcement around E3 but we may need to wait until a few months after the Witcher 3 hype dies down.

Or a couple years. They said no news till 2017. Bummer. 

 

edit- guess I'm late to the party here...



#60
Captain Crash

Captain Crash
  • Members
  • 6 933 messages

Well glad you two are more optimistic with time then I am :)  haha

 

Still if they are shifting over in 2017, to think they could make a game like that by 2018... that would take some doing!



#61
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Well glad you two are more optimistic with time then I am :) haha

Still if they are shifting over in 2017, to think they could make a game like that by 2018... that would take some doing!


I'm saying 2020, at the earliest. Which is actually rather appropriate, when you think about it.
  • Captain Crash et Bayonet Hipshot aiment ceci

#62
Puzzlewell

Puzzlewell
  • Members
  • 1 797 messages
Definitely hoping the Mandate will tide me over til then! I'll look into grabbing Hong Kong at some point too. Speaking of which, I should get back to Dragonfall at some point. :P

But yeah while the 2017 news is disheartening, there's thankfully some promising stuff to make the time pass.