Percent Chance weapon abilities (Chance to proc on use)
- % Chance to Stun an enemy
- % Chance to produce a stagger AoE effect (similar to unbowed)
- % Chance summon a Druffalo for 10 seconds to fight for you
- % Chance to instill fear against nearby enemies
- % Chance to release a High-Dragon breath effect (Fire, Cold, Shock) against nearby enemies
- % Chance that killed enemies may leave a Spike Trap
On-Kill weapon abilities (Enemy must be killed)
- On Kill, an enemy becomes charmed and fights for you (similar to spirit mark - would work best on a staff)
- On Kill, attack speed is increased by X percent
- On Kill, an enemy will leave an Explosive Toxin cloud
- On Kill, cooldown times are reduced by X seconds (the weapon type will determine how much the reduction is)
Situational Weapon abilities (Requires a certain condition to be met)
- X% Movement speed bonus when an enemy is X meters away from you (this would let melee characters stay ahead of the group and get to enemy faster)
- When Guard is active, you gain X% additional armor
- When health is less than X%, you gain X% damage reduction
Special Weapon abilities (Changes the property of the weapon)
- Shield Wall has a chance to reflect arrows back at their attackers (obviously for S&S characters)
- Your two-handed weapon swings faster/slower, but you deal X% less/extra attack damage