Chance to launch a Druffalo at target on hit pls.
What on-hit weapon abilities do you want?
#26
Posté 21 mai 2015 - 12:08
- Kalas Magnus aime ceci
#27
Posté 21 mai 2015 - 12:19
10% chance weakened on hit
I'd like to see more Stagger on Hit weapons and with reasonable % too (anything less than 20% is simply not worth it, you'll have time to kill the guy before it procs)
I'd like to see more Stamina on Kill weapons too, 10 stamina seems a good value
#28
Posté 21 mai 2015 - 12:34
hidden blades.
my mighty arcane warrior deseves it.
- Courtnehh aime ceci
#29
Posté 21 mai 2015 - 12:37
I want to gain armour and guard on hit...even if I'm not playing a warriour I would like to get it. Guard is superiour to barrier
#30
Posté 21 mai 2015 - 12:56
RTC: 'Game over man, game over'Druffalo stampede on hit pls.
- Robbiesan aime ceci
#31
Posté 21 mai 2015 - 03:29
Please make more daggers that have explode on hit (like Audacity).
Ironically, with the revamped loot system, it's even harder for me to get this dagger now than before since it's low level.
#32
Posté 21 mai 2015 - 03:47
It's mid level (10) so I believe it's actually easier to get now.Ironically, with the revamped loot system, it's even harder for me to get this dagger now than before since it's low level.
#33
Posté 21 mai 2015 - 03:48
Is the caltrops on hit bow really as good as people make it seem? I can't tell if it's sarcasm or real. I have it though I haven't put any upgrades on it. It has something like a 10% chance to proc. Does the caltrops ring work with it, should you spec into caltrops for the upgrade to count for the summoned caltrops?
#34
Posté 21 mai 2015 - 03:51
Pretty much anything that causes some kind of cc (including pushing/pulling enemies around) or can be used to set up combos (shocked, weakened). Things that give guard/health/stamina/stats are certainly useful, but not particularly interesting.
Is the caltrops on hit bow really as good as people make it seem? I can't tell if it's sarcasm or real.

- Rolenka aime ceci
#35
Posté 21 mai 2015 - 07:59
A maul with knockdown (veil strike maybe) 20%
A dagger with stagger 20%
A staff with spirit mark 10%
A shield with Shield bash on being hit 10% that will also proc on ranged
A great axe with that burn spell the causes fear as well. 10%
#36
Posté 21 mai 2015 - 08:31
Bow of Unrequited Affection
- 10% Chance To Cast Hook & Tackle On Hit
- +25 Fire Damage
- 25% Damage for Flanking Attacks
- -100% Cold Resistance
edit: Improved.
- BadgerladDK et SolarSpaghetti aiment ceci
#37
Posté 21 mai 2015 - 08:41
The Nug Buster - Mace or maul. If your killing blow on a nug is a critical hit, it drops double the normal amount of gold.
I wanted to use a play on words with the title of a famous ballet, but got word filter pwned.
#38
Posté 21 mai 2015 - 08:44
I approve this thread! I may or may not be working on something similar to this right now anyway
I'll tell you right now Barrier is not going on a weapon. Every other idea should be fair game though
You may or may not also be working on increased inventory space to go with all these new weapons ![]()
+50 Inventory please (at least)
- SolarSpaghetti aime ceci
#39
Posté 21 mai 2015 - 08:51
Stealth on Kill?
- SolarSpaghetti aime ceci
#40
Posté 21 mai 2015 - 08:51
You may or may not also be working on increased inventory space to go with all these new weapons
+50 Inventory please (at least)
Sweet RNGsus, how do you max out Inventory space with useful items? Please tell me you're just very compassionate about junk.
Someone's Bioware's favourite.

#41
Posté 21 mai 2015 - 08:56
Firestorm on hit.
#42
Posté 21 mai 2015 - 01:37
Would also like to see the caltrops proc on the bow of helpful hazard buffed in both chance and damage. Want to see 1000+ crits with caltrops while I'm shooting them for 100(finally, finally got caltrops ring the other night and I really want to use it).
#43
Posté 21 mai 2015 - 01:58
Each hit grants a +2‰ chance to crit up to maximum of 10 hits stacking.
Bow with 5‰ chance to veilstrike. Anything more would be op considering leaping long explosive shot (I know I play with this spec on my archers in single player)
10‰ chance to fade cloak / with 2‰ chance to go into upgraded fade cloak with decloaking blast
2-4‰ chance to stealth on hit.
Knockback (on staves)
5‰ chance to lacerate or do double damage on daggers
I personally would not make weapons available with generic guard on hit that seems boring and vanilla and there's single player for that.
2‰ chance to summon nug (this would actually work well because immediately the players will risk going for the gold/nug and be hit in the g**** with an enemy arrow)
#44
Posté 21 mai 2015 - 04:02
#45
Posté 21 mai 2015 - 04:14
Fade Cloak (Preferably upgraded) on 2H
Fire or Ice Mine on a Bow
Lightning Bolt (Preferably upgraded) on 1H
Winter's Grasp on a Dagger
#46
Posté 21 mai 2015 - 09:11
Do we really need anything other than Helpful Hazard? ![]()
CC/detonating abilities? Cross-class combos everywhere? Too OP?
On hit:
- Jar of Bees
- Spirit Mark
- Walking Bomb
- Devour
- Veilstrike
- Throwing Blades
On being hit:
- Fade Cloak
- Mind Blast
- Evade
- Stealth
- War Cry
- Disruption Field
- Texasmotiv aime ceci
#47
Posté 21 mai 2015 - 10:56
A great maul with stone-fist, a greatsword shaped like a katana with lunge and slash - daggers with walking bomb. A rubber luncheon that procs confuse. A bow with static cage (single target, or reduced range). An evasive proc on ANYTHING.
The thing is, when I really think about what I want I end up coming up with new ideas for characters and abilities altogether.
#48
Posté 22 mai 2015 - 12:56
Please make more daggers that have explode on hit (like Audacity).
Ironically, with the revamped loot system, it's even harder for me to get this dagger now than before since it's low level.
I wouldnt mind a weapons pack dlc that added lv15+ weapons that had explode on kill.
#49
Posté 22 mai 2015 - 04:23
10% chance to proc shield bash on hit.
Or is that already a thing?
#50
Posté 22 mai 2015 - 05:48
I approve this thread! I may or may not be working on something similar to this right now anyway
I'll tell you right now Barrier is not going on a weapon. Every other idea should be fair game though
What about partial barrier on-hit..... like some weapons have 3 or 5 guard on hit...... could that be possible? Maybe?
A one-handed weapon with mindblast on-hit would be really cool.....





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