If you are the only person going to the trebuchet abandon your quest, your most likely going to die and not help the team (other than spread them out). Plus it only takes 1 good ranged dps to do 20k as long as you don't make it fly off early.
Fereldan Castle Strategy Guide
#26
Posté 22 mai 2015 - 09:55
#27
Posté 22 mai 2015 - 10:21
Found that out the hard way. May have been a lag thing though.
She's a crafty lass that dragon.
#28
Posté 22 mai 2015 - 11:21
You can pre-crank the trebuchets almost ready to fire I think - saw someone do this the other day as soon as we ran in and before the enemies spawned. Sometimes you don't end up with a ranged class in the party, and even then half the time they simply attack the dragonlings instead, so sometimes they are worth using.
Also, though it's situational - sometimes if you see someone run off to main a trebuchet by themselves, you should probably follow them and make sure they don't die, unless you are one of those ranged classes yourself, so it kind of works the other way too. It's usually in your benefit to make sure they don't die, even if you think they shouldn't be using it - most pugs think it's what they are supposed to do and don't understand why nobody watches their backs.
- DragonRacer aime ceci
#29
Posté 22 mai 2015 - 11:43
You can pre-crank the trebuchets almost ready to fire I think - saw someone do this the other day as soon as we ran in and before the enemies spawned. Sometimes you don't end up with a ranged class in the party, and even then half the time they simply attack the dragonlings instead, so sometimes they are worth using.
Also, though it's situational - sometimes if you see someone run off to main a trebuchet by themselves, you should probably follow them and make sure they don't die, unless you are one of those ranged classes yourself, so it kind of works the other way too. It's usually in your benefit to make sure they don't die, even if you think they shouldn't be using it - most pugs think it's what they are supposed to do and don't understand why nobody watches their backs.
We try to crank them all the time, works even better if you have a Virtuoso or AW in the party, use fade step/haste spell to run to the trebuchets and crank them 6 times, by the 5th the dragon will land but at least they are ready to go.
In between dragon landings we split into 2 men teams, 1 cranking, 1 holding off the dragonlings..
#30
Posté 22 mai 2015 - 12:12
I've been going right below the Dragon to attack it (when it sits on the top of the tower) since Day 1. I've never fired a trebuchet nor I've seen someone firing one. I must have killed over 200 Dragons by now this way (with all sorts of teams, not just the super geared and super promoted ones). Thus I remain skeptical about the trebuchets utility, unless one is running a full melee party or the ranged attack damage is really bad.
Really? Almost every game im in has someone at least 1 person cranking. When I run with Penguin then we do what you do, but if there is any pugs at all, they usually do the trebuchets.
That said, the rock does deal a lot of damage. As I said in a previous comment, unless you are an archer or ZITHER then you wont be doing more damage than the rock will. Plus there is dragonlings to deal with.
#31
Posté 22 mai 2015 - 12:25
It takes about 7.5 or so cranks to fire the trebuchet. I usually pre-crank it 6 times at the start. The dragon pattern seems to have them land on the building closest to their exit point. So when you're around anyway I don't see a point in not shooting the catapult when it's already cranked. You can tell if it's pre-cranked when the arm is lowered.
#32
Posté 22 mai 2015 - 02:13
Theoretically, I could see the best strategy being to NOT preload the trebuchet, I've found that if you begin to run the opposite direction right as the dragon takes flight you have just enough time to crank and fire before the dragon leaves the tower. If you split into two teams, 1 cranker/1 defender + 2 ranged to attack the dragon, you could get both the benefits of the rock and blasting the dragon. As long as the cranker/defender is not going to do more than 20k damage to the dragon. But this would require a lot of coordination and the fight is really easy enough that its not going to make a lot of difference. Maybe more of a speedrunner tactic.
- Drasca aime ceci
#33
Posté 22 mai 2015 - 02:18
Am I the only person in DAMP to notice that using the trebuchet only gives you one spawn of dragonlings rather than 2 before it lands?
- DragonRacer aime ceci
#34
Posté 22 mai 2015 - 02:21
Hitting the dragon forces it to leave the Castle ramparts, so that makes sense doesn't it?
#35
Posté 22 mai 2015 - 02:43
"I'm a treb cranker." Hey, that could be a song.
Yes, you do have to be careful when pre-loading these (7 turns). Protect each other while doing so. Often it's best not to crank them right away as the dragon loves ele attacking anyone on trebs while it is flying. When it lands however you are good to go.
Trebs do some reasonable damage and are worth the effort. Also, as TormDK noted, they are great for getting the dragon back in the fight. Last but not least, when the dragon is low enough health you can finish it off with a treb. A few days back I finished the dragon off with the treb, two games in a row. Surprised me too.
Point being, trebs are worth it. Sure, you can get by without using them, but the dragon just takes a little longer (pending team composition/gear/experience).
#36
Posté 22 mai 2015 - 02:47
Am I the only person in DAMP to notice that using the trebuchet only gives you one spawn of dragonlings rather than 2 before it lands?
Why, yes. Yes, you are. I had not noticed but will pay attention to that now.
- EVILFLUFFMONSTER aime ceci
#37
Posté 22 mai 2015 - 09:53
This would require a lot of coordination and the fight is really easy enough that its not going to make a lot of difference. Maybe more of a speedrunner tactic.
It is. Only applies to very strong parties to begin with, shaving off time, rather than weak parties that're struggling to begin with. Weak parties should just trebuchet camp.
#38
Posté 23 mai 2015 - 06:14
Really? Almost every game im in has someone at least 1 person cranking. When I run with Penguin then we do what you do, but if there is any pugs at all, they usually do the trebuchets.
That said, the rock does deal a lot of damage. As I said in a previous comment, unless you are an archer or ZITHER then you wont be doing more damage than the rock will. Plus there is dragonlings to deal with.
I am pretty sure Isabela outdamages the rock using Bolt spam - unless multiple rocks can be shot at the Dragon. Since Leaping Shot can hit the Dragon from beneath the tower/rooftop and two of them can be fired before the Dragon takes off, I would say the Hunter also outdamages the rock - plus the Hunter will auto-attack during cooldown.
I am and some peeps I play with can hit the Dragon for 600+ basic staff attack, and this number can be buffed using potions. Sure, promotions are what makes this numbers possible, but I imagine anyone with high-end, opposing element staff and willing to use buff potions can deal good damage within that short window when the Dragon is completely vulnerable to ranged attacks. The first wave of dragonlings in which most of the damage can be made is pretty small, so it is not difficult for one or two players to handle them. However, for low-dps Perilous unready parties, trebuchets might still be the best alternative (if such parties can make through 4/5, they probably have the teamwork it takes).
- ThatBruhYouDK aime ceci
#39
Posté 23 mai 2015 - 07:03
Trebuchets were put on the map by an evil troll at Bioware, he sits back and laughs every time some random sucker gets mauled to death by dragonlings, while they wind up the trollbechet of death.
It blows my mind watching someone run over and die, then do the same thing when the dragon takes off again. Rinse and repeat until they are watching from the fade.
Run with them you say? Well, which one? They all ran in 3 different directions. One is hitting the dragon on the perch, one is on trollbechet #1, and the other is on trollbechet #2.
#40
Posté 24 mai 2015 - 04:52
The trebuchet deal about 30,000 damage in perilous. With a Duelist, Archer or Hunter you can sit under the tower and do more than that before she flies away. If you do the trebuchet she will fly away as soon as it hits so you will miss out on the damage. The only way it would be viable is if you have someone hit the dragon with Mark of Death then the trebuchet then set off the mark for a total of about 60,000 between the two. But doing that will leave you wide open to dragonlings at the trebuchet ![]()
#41
Posté 24 mai 2015 - 04:55
Like everything, it's situational. If you're running all melee classes, then use it. Otherwise, your ranged dps classes will do much more damage and drop the dragon quicker. You also can't complain about more dragonlings..... they give you more xp. Ultimately, it's up to you, but if your team isn't doing it, you should follow suite and play team. Otherwise, you will be labeled as a noob and probably will be left in the lobby alone.
- Drasca aime ceci
#42
Posté 24 mai 2015 - 11:30
The trebuchet deal about 30,000 damage in perilous.
Its closer to 20k tbh. Ive put myself in the fade to specifically check this, and the rocks deal between 20-25k damage. I still think its worth winding them up. Even with high DPS parties, an extra 20k+ damage before she flies off is going to be helpful regardless of how much damage you've already put out.
The most important reason to crank the trebuchet up though is that it forces pugs to group up, otherwise they are going to just go about their own business (because pugs are gonna pug) and get picked off one by one by dragonlings
#43
Posté 24 mai 2015 - 01:44
Am I the only person in DAMP to notice that using the trebuchet only gives you one spawn of dragonlings rather than 2 before it lands?
To be honest, that's half the damn reason I even use the trebuchets.
Stop the dragonling swarm, pls.
#44
Posté 24 mai 2015 - 07:43
When you can drop the Dragons Hp to a kill able range from the first tower you will change your tune. If not outright kill it.
- Drasca aime ceci
#45
Posté 24 mai 2015 - 07:57
...your most likely going to die and not help the team...
You're ![]()
- ThatBruhYouDK aime ceci
#46
Posté 24 mai 2015 - 09:56
Its closer to 20k tbh. Ive put myself in the fade to specifically check this, and the rocks deal between 20-25k damage. I still think its worth winding them up. Even with high DPS parties, an extra 20k+ damage before she flies off is going to be helpful regardless of how much damage you've already put out.
The most important reason to crank the trebuchet up though is that it forces pugs to group up, otherwise they are going to just go about their own business (because pugs are gonna pug) and get picked off one by one by dragonlings
Owl,
With the group I play with, even when i am PUGing, The Dragon will be close to death on the first tower just by standing under her and shooting. We have killed just about every dragon that way. I never use the trebuchets anymore for that reason. All you need it a good mage or rougue with ranged attacks to attack her while on the tower and she will die the next landing
- Drasca aime ceci
#47
Posté 25 mai 2015 - 10:39
To be honest, that's half the damn reason I even use the trebuchets.
Stop the dragonling swarm, pls.
Nooo, more dragonlings! I use them to get my health back if the dragon hits me..![]()
- Drasca, DragonRacer et Kungsarme aiment ceci
#48
Posté 25 mai 2015 - 01:42
Nooo, more dragonlings! I use them to get my health back if the dragon hits me..
Oh. You have HoK. In that case, dragonlings make sense.
I lack any HoK rings and I refuse to replace my nice high-damage weapon mods with decent-damage/HoK mods, so.
If I really want/need HoK, I play something that can wield my Longsword of the Dragon.
- Eyecon74 aime ceci
#49
Posté 25 mai 2015 - 08:17
Just a quick question, can you in fact look up at the dragon flying around and know when it is going to bomb you in the non top of the castle levels? Or are there areas that the dragon will not bomb (as in perhaps along the edges of the map?). This is a real problem for squishy characters, both the lighting ball and especially the fire breaths.
Becasue that battle on those maps is often so frenetic I am rarely situationaly aware of the dragon overhead. Beefy fighter not that big of a deal, wimpy necormancer, very big deal.
#50
Posté 25 mai 2015 - 08:27
Just a quick question, can you in fact look up at the dragon flying around and know when it is going to bomb you in the non top of the castle levels? Or are there areas that the dragon will not bomb (as in perhaps along the edges of the map?). This is a real problem for squishy characters, both the lighting ball and especially the fire breaths.
Becasue that battle on those maps is often so frenetic I am rarely situationaly aware of the dragon overhead. Beefy fighter not that big of a deal, wimpy necormancer, very big deal.
That lightning dragon is just nasty.





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