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Would the next DA benefit from being on a completely original engine?


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34 réponses à ce sujet

#26
Sanunes

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No BioWare creating their own game engine won't make any difference to what we saw with Dragon Age: Inquisition.  A game engine is all about what a team decides to do an focus on when creating the game. Since the Unreal engine has been mentioned there is no guarantee if BioWare were to use it the final product would be any different then what they are making on Frostbite for they have their priorities when it comes to what they want to do with the game and their own style they want to present the game in.  Not to mention any limitations they need to put on the game such as with Dragon Age: Inquisition working on five platforms, for I highly doubt The Witcher 3 would look anything like it does if they were to limit themselves by including the older consoles.



#27
Lukas Trevelyan

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Agreed.  I think that, simply put, BioWare spread themselves a little too thin.   We do have to keep in mind that the game was originally slated to come out October of 2013 before the PS4 and Xbone even came out.  Both came out in November of that year. 

 

So they had likely already started work on the older generation consoles, but due to the first extension when EA gave them another year, (which is how we got multiple playable races back, as well as Iron Bull ungated and the extra romances,) they had to put this out for the current gen.  I think the next game is going to be a lot better since they'll only have to focus on three platforms instead of five.

 

Agreed, and add to that they won't spend as much time learning the engine itself. 


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#28
Rawgrim

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Naw. Let them keep using the engine they are familiar with, and let them improve on other things that need improving. There is plenty to pick from.


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#29
In Exile

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Naw. Let them keep using the engine they are familiar with, and let them improve on other things that need improving. There is plenty to pick from.


Including a great deal in how they've used FB3.

#30
pdusen

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Given what I said about the game engine being responsible for artificial intelligence and collision detection I think we can agree that Frostbite is the wrong engine.  You see, the engine is responsible for both.  As we know the AI sucks in DAI, for that matter the combat also sucks.  The combat is based on the collision detection, there is no attack or defense roll, if the sword physically connects it is a hit, that simple.  The engine is responsible for that collision detection which led to clunky combat as well as the bad AI.  Because they are both the responsibilities of the game engine.

 

If you really knew anything about game engines, you'd know that even though they provide facilities to make things like AI possible and easier, the game designers still need to script them to behave the way that they want.

 

Even if the AI and combat "sucks" (and no, we don't all agree with you about that), that's still a game design problem, not an engine one.



#31
Octarin

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Given what I said about the game engine being responsible for artificial intelligence and collision detection I think we can agree that Frostbite is the wrong engine.  You see, the engine is responsible for both.  As we know the AI sucks in DAI, for that matter the combat also sucks.  The combat is based on the collision detection, there is no attack or defense roll, if the sword physically connects it is a hit, that simple.  The engine is responsible for that collision detection which led to clunky combat as well as the bad AI.  Because they are both the responsibilities of the game engine.

 

The basic question here is twofold: 1) can Frostbite be improved to compensate and overcome those difficulties in an amount of time and effort that doesn't equal the amount of time and effort needed to tweak an entirely new engine, and 2) will EA want to put aside ITS OWN ENGINE for a better, more suited one.

 

I think that just the second clause covers it, really. The answer is no. No way in hell. So, we won't being seeing any better graphics, combat, sound or animation response in the foreseeable future in any BIOWARE game. This includes ME4, for which I will wait at least a year before buying it, and I'm a huge fan, mind. 



#32
Hexoduen

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I'm not sure how programming works, but if BioWare created their own in house Graphics Engine could they create something visually equal or better than DAI and allow for a Creation Kit?

 

But how I'd love a Creation Kit for DAI, oh the things we could do, just like with Skyrim and Fallout B)



#33
Lethaya

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If anything they'd have to take out a chunk of the budget to cover this new engine, and then the product would ahve to suffer the learning-the-hang-of stages all over again for the next installment. So it'd take away money and time from the game, probably quite a bit of both.

 

I don't really see how that'd help things. XD



#34
Rawgrim

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Including a great deal in how they've used FB3.

 

I thought they did very well with the engine, actually. Especially since it was their first go at it.


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#35
Kantr

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In the time and effort it would take to create an entirely new engine they could instead spend that on DA4 and improving FB3