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So according to Gaider, Inquisition spans a time period of around 3 years.


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#1
Dabrikishaw

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http://mrsalenko.tum...s-pretty-cool-i

 

Holy crap.

 

UPDATE: Gaider explains himself.

 

 

 

David Gaider @davidgaider  ·  8h 8 hours ago

Evidently some folks are taking my 'DAI took three years' thing VERY seriously. Like, seriouscat serious.

 

David Gaider @davidgaider  ·  8h 8 hours ago

DAI did not take three years. The Hinterlands...now THAT took three years. Like, at *least*.

 

__

We have our answer, He won't say how long DAI in-game time takes canonically but says his answer was for how long it took the Devs to make it.

 


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#2
BansheeOwnage

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My impression was around one year. I mean, he is guessing. Assuming you go to each area once, possibly twice, that makes sense. If you traveled like crazy, it would take years, but that doesn't really make sense with the plot. Someone calculated how long it takes to travel everywhere, but I forget where. Also, the bad future was only in 9:41 wasn't it?


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#3
Hanako Ikezawa

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I can see that. 

 

After all, in the game the time between you walking out of the Fade and walking into Skyhold is stated to be months. 



#4
Morroian

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It doesn't feel like 3 years.


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#5
Ashaantha

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In the bad future there was zero opposition to Cory so of course it was a lot faster for him to take over.

 

It doesn't feel like even a year passes in-game to me, however when calculating how long it takes to get from point A to B for only the main storyline it starts to make a lot more sense. There was a thread about the time Inquisition takes that was helpful on these forums but I can't find it. Found this saved picture/graph on my hard-drive made by someone who had calculated approximates for all the travelling in Thedas but I can't find her original posting of it anymore, if anyone knows it I'd love to know where I got it again.

Spoiler

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#6
BansheeOwnage

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In the bad future there was zero opposition to Cory so of course it was a lot faster for him to take over.

 

It doesn't feel like even a year passes in-game to me, however when calculating how long it takes to get from point A to B for only the main storyline it starts to make a lot more sense. There was a thread about the time Inquisition takes that was helpful on these forums but I can't find it. Found this saved picture/graph on my hard-drive made by someone who had calculated approximates for all the travelling in Thedas but I can't find her original posting of it anymore, if anyone knows it I'd love to know where I got it again.

Spoiler

Thanks, that's what I was thinking of. Like I said, it depends how many times the Inquisitor would go to an area. I feel like in canon, they'd probably clear an area and move on to the next. But there is no way the game feels like it takes 3 years. No way at all. I mean, if that's true, we barely know our companions.


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#7
Ashaantha

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Yeah the guess from a then-lead writer was around 3 years, on paper it starts making sense, but in-game only a few times is the amount time passed actually commented on and never specifically (its been months for example). I feel like they've made it loose and open-ended timeframe-wise so they have more leeway with any expansions/DLC and the next game for when such things happen.

 

To be honest though, in DA2 that game took what.. 9 years? still barely knew companions until after 6 years had passed so at least it's not that bad. I think 2 years and then starting to learn more about companions past's etc makes more sense then 1 year, gotta earn trust and respect first before they tell you everything.



#8
Steelcan

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Thanks, that's what I was thinking of. Like I said, it depends how many times the Inquisitor would go to an area. I feel like in canon, they'd probably clear an area and move on to the next. But there is no way the game feels like it takes 3 years. No way at all. I mean, if that's true, we barely know our companions.

head canon new conversations and interactions, like I doubt they all played a card game only once

 

admittedly, it helps little



#9
BansheeOwnage

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Yeah the guess from a then-lead writer was around 3 years, on paper it starts making sense, but in-game only a few times is the amount time passed actually commented on and never specifically (its been months for example). I feel like they've made it loose and open-ended timeframe-wise so they have more leeway with any expansions/DLC and the next game for when such things happen.

 

To be honest though, in DA2 that game took what.. 9 years? still barely knew companions until after 6 years had passed so at least it's not that bad. I think 2 years and then starting to learn more about companions past's etc makes more sense then 1 year, gotta earn trust and respect first before they tell you everything.

In real life though, when you spend literally days with each other, it shouldn't take years. And with all of that traveling, you really are with them for weeks straight. Also, I think DA2 was 7 years, unless Cassandra interrogates Varric in 9:40, in that case Hawke's story is 7 years, the game is 9.


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#10
BansheeOwnage

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head canon new conversations and interactions, like I doubt they all played a card game only once

 

admittedly, it helps little

Yeah, it's pretty much SOP in every game. Obviously I'm not asking for a literal translation of all of those weeks, but I just can't wrap my head around 3 years.



#11
Uirebhiril

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I agree the passage of time didn't feel like it was well marked, but with all the travel you have to do with just the critical paths there's no way it was less than a year. Three years would seem about right, but it certainly didn't feel that way without imagining a lot more interaction and events between plot points. DA2 somehow did a better job with that.


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#12
DuskWanderer

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It felt like it took about a year and some change, not three



#13
Legion of 1337

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The plot needs to be 3 times longer if he wants that to be believable.


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#14
Lazarillo

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See, at the time, I had Origins figured as probably taking several years to play out.  Was pretty shocked when that turned out not to be the case.  Timeline wise, this game seemed shorter than Origins, so I figured it was another surprisingly "quick" one.


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#15
katerinafm

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If that's correct then they really didn't do a good job of making it feel like that. They don't even mention time passing in game.


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#16
BansheeOwnage

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ME3 took place in six months. I thought it actually felt like it, too. Not the case here.


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#17
Majestic Jazz

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If that's correct then they really didn't do a good job of making it feel like that. They don't even mention time passing in game.


One of many things DAI didnt do well.
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#18
God

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ME3 took place in six months. I thought it actually felt like it, too. Not the case here.

 

Eh, it's excusable in how it takes time to travel from place to place. It takes days or even weeks to cross hundreds of light years on standard FTL drives.

 

Here, you're in the middle of two wars with several other actions going on. I'd say Inquisition at most takes place over the course of a year.



#19
PCThug

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Three years sounds feasible considering the travel and adventuring you can get up to but without any cues to time passing it's hard to wrap my head around.

 

Still, better than DA2 which wanted us to believe that for years at a time nothing of much significance happened in Hawke's life or in Kirkwall.



#20
Iakus

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Given how spread out the map is, I can see three years just with travel time.


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#21
Uirebhiril

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Three years sounds feasible considering the travel and adventuring you can get up to but without any cues to time passing it's hard to wrap my head around.

 

Still, better than DA2 which wanted us to believe that for years at a time nothing of much significance happened in Hawke's life or in Kirkwall.

 

I think DA2 did it reasonably well. Things like a quest to "catch up" with your companions with each new act and other little things like that actually make it feel like time passed. If something similar had been done after each of the main plot points in DAI it wouldn't feel so surprising that events didn't happen in just a few months. As it is you can run off to do Adamant, stop in the Emerald Graves on the way back, and then do a couple of companion quests before taking care of Celene and her issues as if only a few days went by. I really would have liked to see acknowledgement of the time passed, even if it's just someone commenting that an event was "months ago" or whatever.

 

And anyway, Hawke might be the center of a lot of bad luck and terrible events, but that doesn't mean they couldn't have a quiet year here or there where nothing of great note happened. :P


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#22
CaptainCuddle

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Three years makes sense from an adventuring/traveling point of view, but I was surprised that the Chantry would go without a Divine for 3 years. So I looked up the longest stretch of time that the Catholic church went without a Pope. Sure enough, 3 years. Good guess, Gaider. :D


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#23
zambingo

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Three years sounds reasonable all things considered. However they did a poor job showing that type of time passing in game. Not certain how you could make it feel more like that time passes; DA2 just kinda hits you on the head with it. Perhaps DAI could have worked it with more cutscenes per story mission, things like a Rocky Balboa montage. lol Not literally "Gonna Fly Now", but Rocky 4's training scenes take place over months within one montage. If things like troop movements, troop training or skyhold repair scenes were placed before and/or after story missions we could feel time passing more effectively.
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#24
BSpud

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I still refuse to believe DAO took a whole year.


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#25
leaguer of one

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Then how come the lore states a new Divine is picked a year from conclave explosion?