I still refuse to believe DAO took a whole year.
How can you not tell that it did? That game is huge.
I still refuse to believe DAO took a whole year.
How can you not tell that it did? That game is huge.
In the bad future there was zero opposition to Cory so of course it was a lot faster for him to take over.
It doesn't feel like even a year passes in-game to me, however when calculating how long it takes to get from point A to B for only the main storyline it starts to make a lot more sense. There was a thread about the time Inquisition takes that was helpful on these forums but I can't find it. Found this saved picture/graph on my hard-drive made by someone who had calculated approximates for all the travelling in Thedas but I can't find her original posting of it anymore, if anyone knows it I'd love to know where I got it again.
Spoiler
That is some impressive commitment to an exercise with little to no pay-off.
How can you not tell that it did? That game is huge.
Feels like 6 months, tops, to me.
Time compression is always tricky in these games. I honestly never felt like it was a full year in Origins, or almost a decade in DA2, despite the framed narrative providing the bookends to each chapter, or even the six months in Mass Effect 3. With Inquisition covering so much space, I can see why it would take so long, but I suppose the fast travel really undermines the illusion.
Time compression is always tricky in these games. I honestly never felt like it was a full year in Origins, or almost a decade in DA2, despite the framed narrative providing the bookends to each chapter, or even the six months in Mass Effect 3. With Inquisition covering so much space, I can see why it would take so long, but I suppose the fast travel really undermines the illusion.
Not to mention the pacing of the story thrown along with that.
I would have guessed it was around a year, at most. And a strange one it was, too. ![]()
Time compression is always tricky in these games. I honestly never felt like it was a full year in Origins, or almost a decade in DA2, despite the framed narrative providing the bookends to each chapter, or even the six months in Mass Effect 3. With Inquisition covering so much space, I can see why it would take so long, but I suppose the fast travel really undermines the illusion.
They did their best to completely undermine any sense of space and time when you could take out Cole for a quick drink in Val Royeaux, or repeatedly travel between Skyhold and Val Royeaux in Josephine's personal quest).
They should have had time sensitive changes and quests then because some poor guy stood for 3 years waiting on me to place some flowers.
"Mi'lord, it's been three years since you agreed to help me!"
"Quizzie gotta prioritize, babe." *tongue click sounds and dual finger pointing*
They did their best to completely undermine any sense of space and time when you could take out Cole for a quick drink in Val Royeaux, or repeatedly travel between Skyhold and Val Royeaux in Josephine's personal quest).
True. I think what would have really helped would be to have the journey actually illustrate itself as such. I don't know how people in general felt about this, but I loved ambushes/interruptions that halted your journey temporarily when you encountered bandits or whatever, so it was clear that you were traveling from one point to the other. One of my favorite moments with this sort of thing was in DA2 when the slavers finally caught up with Fenris.
True. I think what would have really helped would be to have the journey actually illustrate itself as such. I don't know how people in general felt about this, but I loved ambushes/interruptions that halted your journey temporarily when you encountered bandits or whatever, so it was clear that you were traveling from one point to the other. One of my favorite moments with this sort of thing was in DA2 when the slavers finally caught up with Fenris.
I was thinking about this the other day. Occasional attacks while moving between locations would have felt like Corypheus was at least trying to stop the Inquisition, instead of chillin' with his feet propped up sipping a Mojito. Too many could get annoying I suppose though.
Random Attacks were both fun and annoying. DAO's version felt like the spiritual successor to an 8bit era rpg where you have to fight something every two steps. DAI's respawn rate took us back to that era. lol
Not really, because the encounters were rarely anything different - none had any interesting stories or new characters to meet, it was always about having more enemies to fight. They almost always end up being the same group of enemies, and in the same spot.
My favorite interruptions generally included dialogue with whatever NPC is in our way, which were fewer and farther between. DA2 had the better ones, I thought, because they either tied to a story you can engage down the line, like Fenris' slaver quest, and confronting Evets on the Wounded Coast if you helped Lieutenant Jalen take out his Marauders. Then there were the Templars that were confronting the Dalish if you allowed Feynriel to join them, though I think you can just bypass that one but I'm not 100% certain.
Not really, because the encounters were rarely anything different - none had any interesting stories or new characters to meet, it was always about having more enemies to fight. They almost always end up being the same group of enemies, and in the same spot.
Time compression is always tricky in these games. I honestly never felt like it was a full year in Origins, or almost a decade in DA2, despite the framed narrative providing the bookends to each chapter, or even the six months in Mass Effect 3. With Inquisition covering so much space, I can see why it would take so long, but I suppose the fast travel really undermines the illusion.
Especially when the Inquisitor asks Cole if he'd like to go somewhere else, and the next thing you know, they are in Val Royeaux. A trip that would take days at the minimum, perhaps even weeks, depending on whether or not they crossed the Frostbacks on foot or went north and took a ship on the Waking Sea to Orlais.
I mean...Val Royeaux of all places. That's a long way from Skyhold just to take ghost boy to lunch.
Then how come the lore states a new Divine is picked a year from conclave explosion?
I had a feeling the lore would contradict Gaider's guess. Can we get some hard data?
So, the general consensus seems to be that it's possible given the extraordinary amount of traveling we do, but the passage of time was not shown in a convincing way.
Random Attacks were both fun and annoying. DAO's version felt like the spiritual successor to an 8bit era rpg where you have to fight something every two steps. DAI's respawn rate took us back to that era. lol
More like the Baldur's Gate games.
"You have been waylaid by enemies and must defend yourself"
Especially when the Inquisitor asks Cole if he'd like to go somewhere else, and the next thing you know, they are in Val Royeaux. A trip that would take days at the minimum, perhaps even weeks, depending on whether or not they crossed the Frostbacks on foot or went north and took a ship on the Waking Sea to Orlais.
I mean...Val Royeaux of all places. That's a long way from Skyhold just to take ghost boy to lunch.
Yeah, I basically laughed outloud when that scene happened. Or if you take Cullen to the lake just to talk? That's in Crestwood! I mean... the moment has passed, Inquisitor
I'm sure they talked each other to death before they got there
Come to think of it, if he can do that and be away from Skyhold for weeks at a time, why can't he be in our squad? Sad face.
Since we're in the topic of timelines... I wonder if they should incorporate it on the next Dragon Age like the games of old. To add further dynamics to it they can even put a time limit to major quests. Also, it would be nice if each time you traveled a message will pop up telling you how long it took just like in Baldur's Gate. Plus a day night cycle would be interesting in all the areas and it would be real time. 12 hour day and 12 hour nights. Challenges would be different during the day and night. ![]()
Since we're in the topic of timelines... I wonder if they should incorporate it on the next Dragon Age like the games of old. To add further dynamics to it they can even put a time limit to major quests. Also, it would be nice if each time you traveled a message will pop up telling you how long it took just like in Baldur's Gate. Plus a day night cycle would be interesting in all the areas and it would be real time. 12 hour day and 12 hour nights. Challenges would be different during the day and night.
I like the idea of day/night cycles, but not having them be in real time. Then most players would only ever play in the same time of day.
Anyway, according to the wiki, Divine Victoria is crowned before 9:42 (Not that I didn't believe you, Leaguer of One). So yeah, Gaider's guess was wrong. Whoops.
I like the idea of day/night cycles, but not having them be in real time. Then most players would only ever play in the same time of day.
Anyway, according to the wiki, Divine Victoria is crowned before 9:42 (Not that I didn't believe you, Leaguer of One). So yeah, Gaider's guess was wrong. Whoops.
I saw that on the wiki, but can't find the actual lore reference mentioning the exact year she was 'crowned' anywhere else, not even the wiki has a reference. This frustrates me as I'm sure they got it from somewhere solid lol.
I saw that on the wiki, but can't find the actual lore reference mentioning the exact year she was 'crowned' anywhere else, not even the wiki has a reference. This frustrates me as I'm sure they got it from somewhere solid lol.
It's possible. There must be something somewhere.
It's possible. There must be something somewhere.
If there isn't a lore reference (book, game, interview? something) then the wiki isn't correct and they just threw the year in there on a whim. That's the only reason I'd like to find the actual reference, still looking but sadly not finding anything that isn't on the wiki (unreferenced).
Thanks, that's what I was thinking of. Like I said, it depends how many times the Inquisitor would go to an area. I feel like in canon, they'd probably clear an area and move on to the next. But there is no way the game feels like it takes 3 years. No way at all. I mean, if that's true, we barely know our companions.
1. It was a guess on Gaider's end. Not a solid, concrete statement.
2. You, as the player, might barely know your companions. You, as the Inquisitor, would fairly acquainted with them by the end of the game. Assuming the game does take place over a period of around 3 years, do you really think they would include every interaction shared between the Inquisitor and the other character?
1. It was a guess on Gaider's end. Not a solid, concrete statement.
2. You, as the player, might barely know your companions. You, as the Inquisitor, would fairly acquainted with them by the end of the game. Assuming the game does take place over a period of around 3 years, do you really think they would include every interaction shared between the Inquisitor and the other character?
You're misinterpreting my statements. First, I said he was guessing in the second post in the thread. Second, I also know the Inquisitor would know them a lot better than me, that's obvious and true in all RPGs. I just thought the gap seemed pretty big here. I never asked to see every interaction, that's silly. But I did feel like I didn't get to the level of friendship I wanted to in this game, and if I did it wouldn't have been so striking that I didn't feel like I knew these people in that amount of time. In other games, I felt more like I got to know characters and since I was their friend, it wasn't odd that I didn't see every interaction.