(The title already dates me too much.)
Aside from the overt use of gods (little g) in Dragon Age Inquisition, the wartable was an area of the game I felt needed or missed some opportunity to really shine.
As I lurked onto the forums this evening in hopes for some news on DLC; God-filled or godless
I was thinking the wartable had some great events that played out on it. Those events could have been easily brought forth in a much more dramatic light if they used a similar cutscene/drawing like the (http://www.nintendo....Amc8aS8ns8B92u_) aforementioned game of old (1989 NES, 1983 origin) Nobunuga's Ambition.
In Nobunuga's Ambition the game is presented with very little in the way of animation; mostly slides and general 8-bit goodness with sound to match. The effect however is a game that I enjoyed tremendously (at the time.) How does this tie into Dragon Age Inquisition's modern generational graphical latitude? The wartable as a decision SIM is exactly what Nobunga's Ambition was. The entire game played out with consequences, decisions and even reactionary weather to conflict with every roll of it's simplistic but very expressive mechanics. Troop movement, currency and even morale played out simplistically but that negative sound of a typhoon effecting crops held a rarely experienced tinge of panic the wartable misses. That's not nostalgia-it is game design taking full advantage of quality over quantity. A game like that doesn't worry about graphical limitations to carry the purpose of it's model-this today would give the design team an easy opportunity to express so much with so little.
Dragon Age, beyond Origins, has what I genuinely believe beautiful slidework. This started in Dragon Age 2 with the load screens and the chalk-like drawings of events playing out in simplistic ways. This could have been the framework and art style of the very cutscene/slide style of the Nobunuga gameplay. Each decision would end with a slide reaction indicative of the result in the load screen style. No more blind story-telling.
Some assets already exist in the Dragon Age Heroes online game. Also in the older Facebook title of similar design. It would be absolutely awesome to see old characters appear in this fashion aiding like the pages of an old fairy tale without causing such dramatic fan blowback about headcanon. So much of the concept art could be utilized too! Those basic renderings that we oogled over for months before release would have been greatly received coupled with the chalk-like style in simple but glorified scenes.
The Inquisition's Ambition wartable would have been the coolest feature for myself. I like the ambient discussions between the advisers too; not discounting them at all. The wartable scene felt repetitive after the 40th or 50th load of a single playthrough. The starmap in Mass Effect did this too and it is iconic but the 'lean into the wartable map animation' isn't the same. If Dragon Age manages another game like Inquisition I would like to see this element expanded in a similar fashion.
EDIT: FOR MORE ON THE SUBJECT AND KINDRED THREADS! Awesome poster, Dai Grepher also made a thread similar to mine ages ago. The link is below with more great points on it.
http://forum.bioware...e/?hl=+nobunaga





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