The Biggest Problem with Inquisition
#1
Posté 21 mai 2015 - 01:05
Before you start dismissing me, hear me out. The biggest problem with DAI is the world believe it or not. The subtle things that happen in the world give us a sense of accomplishment or give us the feeling we have to do more. The world needs to show us what we're losing. In Dao you had gossips talking, you had the Blight spreading on the map. You had random encounters while travelling. When you went somewhere you could tell the darkspawn had messed up people's lives. In Mass Effect you had the refugees in the docking Bay. In Dragon Age 2 you had less of this but at least they told you how the world was changing at the end of each chapter.
Now let's look at Inquisition. The only place I saw that changed was Skyhold. It changed for the better. Emprise had its red lyrium but the red lyrium didn't seem to bother people. Every location stayed the same throughout the game. That's okay if you're looking at a more passive villain like Alduin in Skyrim, but not for a villain like Cory. In a world where there are rifts everywhere nobody seems particularly anxious about them or for that matter pleased at the sight of the only person who could close those rifts.
All in all, it seems like the Corypheus isn't really doing anything.
- ThePhoenixKing aime ceci
#2
Posté 21 mai 2015 - 01:08
Now let's look at Inquisition. The only place I saw that changed was Skyhold. It changed for the better. Emprise had its red lyrium but the red lyrium didn't seem to bother people. Every location stayed the same throughout the game. That's okay if you're looking at a more passive villain like Alduin in Skyrim, but not for a villain like Cory. In a world where there are rifts everywhere nobody seems particularly anxious about them or for that matter pleased at the sight of the only person who could close those rifts.
All in all, it seems like the Corypheus isn't really doing anything.
People were abducted to be forcibly fed red lyrium in the quarry so they could be used as sources for lyrium mining and the town was in a visible state of destruction. People were missing and dead and the ones in the town felt and expressed that. I would not call that a case of "the red lyrium didn't seem to bother people."
#3
Posté 21 mai 2015 - 01:16
People were abducted to be forcibly fed red lyrium in the quarry so they could be used as sources for lyrium mining and the town was in a visible state of destruction. People were missing and dead and the ones in the town felt and expressed that. I would not call that a case of "the red lyrium didn't seem to bother people."
I agree mostly -- If anything came close to Crestwood I'd say it's Emprise Du Lion. My example of a place that could have been great would be... Crikey, what's the place with the civil war and that former nobility, now commander guy leading a group of refugees? It's still a good place I reckon, I just can't remember it's name. It was close to the Emerald Graves..
#4
Posté 21 mai 2015 - 01:29
- pdusen et TheOgre aiment ceci
#5
Posté 21 mai 2015 - 01:34
I agree mostly -- If anything came close to Crestwood I'd say it's Emprise Du Lion. My example of a place that could have been great would be... Crikey, what's the place with the civil war and that former nobility, now commander guy leading a group of refugees? It's still a good place I reckon, I just can't remember it's name. It was close to the Emerald Graves..
The Exalted Plains were the area with the civil war and the undead and the Emerald Graves were the area which had refugees led by a man by the name of Fairbanks. Are those the ones you mean?
#6
Posté 21 mai 2015 - 02:05
The Exalted Plains were the area with the civil war and the undead and the Emerald Graves were the area which had refugees led by a man by the name of Fairbanks. Are those the ones you mean?
Yeah, I got my zones mixed up. Emerald Graves is the place I meant all along. Hah. Yeah, it was a good quest for me honestly. Would have liked just a bit more, but that's a tough one honestly.
#7
Posté 21 mai 2015 - 02:53
I'm not nearly done with the game yet, but basically you've got him on the run, he is not spreading like the blight did in DAO. I believe that a few in-game characters do comment on a blight possibly starting, and wonder why it hasn't begun like previous blights.
The world does change as you go, but just not in the way that you perhaps expect. The Inquisition is what is spreading, and it's a nice change of pace (and the zones do reflect this depending on how much progress you make with each zone's main quests).
#8
Posté 21 mai 2015 - 02:56
To me it's not the world, it's the platforming and strategically placed shards that made me go insane every time. First it was the puzzles but after completing them so many times, I don't really cuss that much with puzzles. Sidequests can be fun, but too much of them involve jumping puzzles and it ruins my fun.
- ThePhoenixKing et TheOgre aiment ceci
#9
Posté 21 mai 2015 - 03:00
I'm not nearly done with the game yet, but basically you've got him on the run, he is not spreading like the blight did in DAO. I believe that a few in-game characters do comment on a blight possibly starting, and wonder why it hasn't begun like previous blights.
The Blight spread once to Lothering and then I think it was more like the darkspawn popped up in random encounters until it was time for them to enter stage-left for the finale.
They served more as a background drop and the Blight itself served more as a catalyst for some of the things that happened on the surface like King Cailan's death which led to the civil war and the Broken Circle quest. Of course, it also provided the red thread that allowed the Warden to visit the other different main plots. I think your death count in Origins is composed far more of humans than it is of darkspawn.
#10
Posté 21 mai 2015 - 03:18
#11
Posté 21 mai 2015 - 03:20
The world would feel more better if it were alive and not static. The Witcher 3 manages to accomplish this.
I don't think I've ever seen you make a single post that didn't shamelessly and unnecessarily plug the Witcher.
- Teddie Sage et pdusen aiment ceci
#12
Posté 21 mai 2015 - 03:30
Keep crying. The Witcher 3 completely blows Dragon Age: Inquisition out of the water. And I'm not a Witcher fanboy as I've only played the Witcher 1 and 2 once while I played the first two DA's multiple times.I don't think I've ever seen you make a single post that didn't shamelessly and unnecessarily plug the Witcher.
And you know what? I'm dumbfounded how Bioware, veterans with more gaming experience can sink so low and how CDPR nailed it with an open world RPG.
Good on CDPR for being better developers.
- dirk5027 et ThePhoenixKing aiment ceci
#13
Posté 21 mai 2015 - 03:35
Keep crying. The Witcher 3 completely blows Dragon Age: Inquisition out of the water. And I'm not a Witcher fanboy as I've only played the Witcher 1 and 2 once while I played the first two DA's multiple times.
And you know what? I'm dumbfounded how Bioware, veterans with more gaming experience can sink so low and how CDPR nailed it with an open world RPG.
Good on CDPR for being better developers.
I'm not "crying" about anything, but thanks for giving me your permission to keep on crying.
You haven't played the Witcher 3, yet you know how the world plays out in the Witcher 3? wat
And how are you not a fanboy when you talk about it in literally every single post, singing its praises?
- Exile Isan, Cespar, Teddie Sage et 2 autres aiment ceci
#14
Posté 21 mai 2015 - 03:42
DA:I isn't a bad game,just some things were missed that would have made it a great game.
#15
Posté 21 mai 2015 - 04:07
I'm not "crying" about anything, but thanks for giving me your permission to keep on crying.
You haven't played the Witcher 3, yet you know how the world plays out in the Witcher 3? wat
And how are you not a fanboy when you talk about it in literally every single post, singing its praises?
Yes, I've played it and am still playing it. Put 27 hours in it and in those 27 hours I've experienced side quests that have cinematics and choices, a lively world where npcs move around and talk, where the story in what I've experienced thus far had more choices and consquences than the entirety of inquisition and I've barely finished half the main quests.
I'm praising it because I'm extremely surpised how this game destroys Inqusition in quality.
#16
Posté 21 mai 2015 - 04:08
DA:I isn't a bad game,just some things were missed that would have made it a great game.
DA:I is average at best.
#17
Posté 21 mai 2015 - 04:10
DA:I is average at best.
That's your opinion and while you are entitled to have it, it does not make it the only opinion there is on the matter.
#18
Posté 21 mai 2015 - 04:18
That's your opinion and while you are entitled to have it, it does not make it the only opinion there is on the matter.
Just curious, how would you rate the game?
#19
Posté 21 mai 2015 - 04:21
Just curious, how would you rate the game?
I don't rate games, films or books because I'm never able to settle on a rating so I discuss the content instead and separately decide what I feel is good, what is bad and what could be improved and so forth.
#20
Posté 21 mai 2015 - 04:24
I don't rate games, films or books because I'm never able to settle on a rating so I discuss the content instead and separately decide what I feel is good, what is bad and what could be improved and so forth.
Ignore Dutch, save your brain cells.
- Cespar et BountyhunterGER aiment ceci
#21
Posté 21 mai 2015 - 04:57
I usually judge a game on whether I feel my 60 purchase was worth it.DA:I was worth it.Perfect?not even close but I enjoyed it. Disappointed in certain aspects of it?yes.But after I play the Witcher im sure ill have a list of things I wish they had added to that game also.I don't look for life altering experiences in games, just entertainment .And DA;! entertained me.
#22
Posté 21 mai 2015 - 05:31
I'm not nearly done with the game yet, but basically you've got him on the run, he is not spreading like the blight did in DAO. I believe that a few in-game characters do comment on a blight possibly starting, and wonder why it hasn't begun like previous blights.
The world does change as you go, but just not in the way that you perhaps expect. The Inquisition is what is spreading, and it's a nice change of pace (and the zones do reflect this depending on how much progress you make with each zone's main quests).
Yes the game isn't about Corypheus taking over the region with an army by force like a blight, it's about Corypheus using the chaos of a mage-templar civil war to his advantage and corrupting as many parties as possible and I thought the game illustrated that pretty well. The Inquisition is the only thing that spreads by force really and obviously we as the player get that satisfaction by completing quests. It's worth noting about the rifts that nobody really recognizes you until after you officially become the Inquisitor, up until that point there's only rumors of a herald and even then people are rightfully distrustful.
Besides that, I do agree there wasn't enough visible change in the side zones - you build base camps and liberate keeps but the crossroads is never not a refugee camp for example. There are some random examples where they did that right though - notably Crestwood. Of course they also failed to show the mage-templar civil war in action, only the after-effects and even then nobody freaks out if you're a mage or have a mage in your party. These are things they can improve though, they don't break the game.
#23
Posté 21 mai 2015 - 08:45
To me it's not the world, it's the platforming and strategically placed shards that made me go insane every time. First it was the puzzles but after completing them so many times, I don't really cuss that much with puzzles. Sidequests can be fun, but too much of them involve jumping puzzles and it ruins my fun.
First thing I did when the saved game editor came out was start a new game with 50 shards, been fiddling with some of the other things like respawns -no crashes yet! Obviously, that was just too much running around for my liking. ![]()
#24
Posté 21 mai 2015 - 08:49
That's your opinion and while you are entitled to have it, it does not make it the only opinion there is on the matter.
This, sorry Dutch I love TW3 and what I've seen from it so far..
With that said, there are quite a few more that would say DAI is a good quality game, while I do not entirely share that opinion, it's just that, my opinion.
#25
Posté 21 mai 2015 - 08:51
The sense of urgency seemed lost most of the time, sure there were local issues, but how do you miss that thing in the sky, especially Sera's explanation to Blackwall and the rumors of darkspawn?





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