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What do you think cannonical protagonists are? (Spoilers for all main games)


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#1
illsteward

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I've been thinking about this for quite some time, especially with the books starting to run out of space where to happen as to not influence or mention the events depicted in games. From what I've seen accross some of this forum, some other BioWare networks and general consensus, it seems that so far we should have had those:

 

1) DA:O had Dalish, Male, Warrior I think. Dalish male was confirmed by BioWare, and while Rogue was mentioned as well, Warrior makes the most sense regarding pivotal parts of the story (Ostagar, Urn, Landsmeet,...) being based around combat and wartime politics, where using spies, bards and general rouge characters lacks sense, while mages was out of question entirely back then, as they are generaly discourage from taking part in Ferelden politics outside the Circles. Also, Dale allows for Loghain to throw himself in front of Archdemon while allowing Alistair and Anora to rule jointly, as referenced as cannon in some media.

 

2) DA:A is a tough call. Personaly, I think while BioWare made a statement that the Warden had died in DA:O, this has been retconed in Inquisition and if he's alive, he is simply MIA currently (with Whitch Hunt making more sense and giving more depth to the story if there is lack of Morrigan's child, but the mention of Hero of Ferelden in Dragon Age 2 and Inquisition kinda being more likely to refer to the original Warden, as the title is being bestowed upon him at the end of ORIGINAL campaign, not DA:A), so it can be either the Warden, or the Orlesian commander. In my personal opinion, the Warden is supposed to survive, but refuse the Ritual, sacrificing Loghain(?) instead.

 

3) DA2 is pretty straightfoward in this manner. Hawke should be mage. As a mage, he has several other dialogue options, can't simply state that the conflict does NOT concern him (basically, the only reason non-mage Hawke cares is Bethany, and she can always become GW, so from that point on, the only reason Hawke cares about Kirkwall is due to him living there, while even a large-scale conflict would have no imminent impact on him).

 

4) DA:I deals a lot with Dalish, the entire storyline in the end spins around Dalish history and basically makes a non-Dalish inquisitor feel out of place a few times (at least I felt that way as a Qunari). As to profession, I would say that he/she should be a rouge. As pointed out in this forum several times, the inquisition is not a military branch, as much as it's political and intelligence branch of the Chantry (or at least Leliana and Cassandara seem to use it that way). So it seems that Inquisitor should be Dalish Rogue.

 

 

Any toughts on the above assumptions? Or any counteraguments? Personaly, I can't see why Warden can't be Dwarf, making the entire lineup a mix of all races and professions from the first title (Dwarven Warrior, Human Mage and Elven Rogue), but I guess since we have word of god, canon is already set to Dalish.


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#2
Ranadiel Marius

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There is no canon. Default world state is female elvish warrior warden, male mage Hawks, and female human rogue inquisitor.
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#3
Arvaarad

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Defaults (not canon) are based more on simplifying the world for newcomers than on favoring any specific story threads.

That's why so many people die in the default world state. If a maybe-dead character returns, they don't have to include as much exposition. The fact that the character is alive means that the player isn't using a default, so they know who it is.
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#4
Ambivalent

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Personaly, I can't see why Warden can't be Dwarf, making the entire lineup a mix of all races and professions from the first title (Dwarven Warrior, Human Mage and Elven Rogue), but I guess since we have word of god, canon is already set to Dalish.

 

This was the main problem in main game.

 

Letting a dwarf to decide fate of Circle, letting an elf decide which human lord/lady will rule over Ferelden etc. made no sense.

 

You're dwarf so you have no idea about magic, chantry, templars and you care about Orzammar, not some human weakling lords' inside war.

You're a mage, so wise! Yet you spent all your life inside a tower so you have no idea how outside stuff like politics work.

You're an elf so you shouldn't care who'll rule because you're second class citizen. 

You're dalish, a nomadic clan and you hate humans. Oh and you're right about that. So why care about throne wars inside humans? Let them kill eachother.

 

I'd make "getting ally" missions optional tbh.

 

I'd argue with Origins made in mind with Human noble female or any character/class/race/gender sacrificing itself.

 

Human female noble marries to Alistair and tada! Return to being noble, actually a queen and marrying to a likable character that represents "warrior best friend you met early in game" in best possible way. Not mentioning you are both wardens that can protect the world.

 

While human male noble can marry to a shady girl who is also daughter of Loghain who was biggest supporter of Howe, who murdered your family. Forget about relations but she's really shady. If you like her persona then think about relationships.

 

Self sacrifice is pretty obvious.

 

Awakenings : Either you are human female noble or your warden are long gone anyway. At first option it doesn't make sense, NPCs act to you like you were only "Warden commander" and sometimes they don't even do that.

 

Hello? My character was arlessa, queen, warden commander, sister to teryn of Highever, hero of ferelden. Heard any of these? Okay they probably don't know somehow but at least i should be able to say : "Watch your tongue!" or even execute them. (I'm pretty sure Alistair would execute them himself if he heard his "beloved queen", Warden commander or arlessa received a greeting like "Hey there honey xoxo")

 

So it is Orlessian warden that makes sense since our other option is dead.

 

In DA 2 i think Hawke is rogue. Three classes for three siblings.

 

Okay it is cheap explanation and you'll feel out of place in unending templar vs mage war(Except Bethany being a mage if you like her) but you will be more sensible to both sides.

 

Oh and with "lockpicking, stealing, persuasion/intimidate" etc. being a rogue suits to someone who tries to survive in a city that considers him/her as "no one".

 

In DA:I, i haven't played that much because it didn't feel right for many reasons but since Herald has special powers to close rifts etc. being a mage suits to him/her more.

 

PS: In Soviet Russia you are the canon comrade!



#5
SwobyJ

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Hawke can be anything really...

 

Warrior fits the Champion aspect the most IMO.

 

But Rogue makes him the 3rd sibling (Bethany Mage, Carver Warrior) and fits the Kirkwall atmosphere the most IMO.

 

And yes, Mage does have the most exclusive story content/tone, but it also is damn weird in 1/2 the game how you're not taken in by authorities for being a Mage.

 

~~~

 

Its pretty clear that there is no (or little) absolute canon for choices, but instead:

1)Default world state is just a sequence of choices that Bioware thinks is among the best to roll with, but only AMONG the best.

2)Bioware will try to accomidate every choice, but its never actually possible, so some choices get more coverage in future content than others. It doesn't actually mean there is a definite canon, or at least canon 'intent'.

 

I personally, however, feel pretty comfortable TRENDING towards SOME choices being 'more' subjectively canon. In terms of class (ALL IMO):

 

DAO - Very Warrior main plot. Very Human main plot. Therefore very Noble origin. Everything else secondary, but all get their highlights. Mage gets exclusive story and lore. Rogue gets lots of city and related content. Elf gets Brecilian Forest. Dwarf gets Orzammar. I want to clarify again that I don't equate default world state with what I consider more 'canon' to the single game itself. For all we know, any future Warden-related (not him appearing, but involving his future living story) could aim more to Elf lore, thus default world state of... Elf. but for DAO itself, it seems very Human.

For the record, I was a Male Human Mage who romanced Zevran.

 

~~~

 

DAOA - So far, I'm going with Warden surviving somehow, doing Dark Ritual, but I'm not going to assert who did the Dark Ritual with Morrigan (though I'm leaning towards the Male Warden himself). I want to clarify AGAIN that I consider LOTS of choices just nearly as 'canon', and completely as valid.

For the record, I did not do the Dark Ritual with Morrigan, but I did have Alistair do it, so I survived.

 

~~~

 

DA2 - Harder to tell. I'd say Act 1 leans more Rogue (searching for treasure), but Act 2 leans more Warrior (saving Kirkwall), and Act 3 leans more Mage (magical conflict) in terms of themes. Ultimately I'll say Warrior, but its even closer than in DAO. Hawke is simply Hawke. Hawke Hawke Hawke. Any choice you make just changes flavor - as in this is an even clearer aspect of the narrative than even DAO. Its very easy to consider Hawke a Mage due to marketing material and some events. Its very easy to consider Hawke a Rogue due to the extremely Rogue-ish setting you're mostly dealing with. Hawke is Hawke..

 

~~~

 

DAI - This one is interesting! I'll divide stuff up into Haven (Lv 1-10ish), Skyhold (Lv 10-20ish), and what I consider for end/post-game (Lv 20+).

Haven - This is a super Chantry focused matter. You're the Herald, you have the Mark, you have been blessed by Andraste, you end a conflict between two warring sides, you suffer a siege, you mostly deal with humans. This is easy. Human Warrior. And even though there's no advanced classes yet, you could be considered Champion or Templar.

Skyhold - This continues the Chantry, but opens up to much more magical matters with the Fade, Tevinter, the nature of Wardens' Calling, political intrigue, assassinations, etc. Class-wise, I think things expand more into Mage and Rogue matters, but still a little more Mage. Race-wise, I think things go from being nearly totally about Humans, into being substantially about Elves, more than ever before. Tone and content and lore shifts. You're the Inquisitor (but a previous one was an Elf), you have the Anchor, you've been touched by the Fade, you search out ancient Elven truths.

End/Post-game - This depends. So far, we have the ending, endgame zones (Emprise, Wastes, etc), Jaws of Hakkon, and rumors of Deep Roads/Darkspawn and Fade/Travel/Qunari/etc DLCs. I can see both Human and Elven focus eroding into a more equal racial emphasis with Dwarves and Qunari. I can see a Warrior and Mage thing continue but be bolstered by at least some more content that feels more Rogue-ish.

 

Basically, I think DAI is more friendly (at different points) to 1/2 of the choices, and less friendly to the other 1/2 that were added later on or just have less story focus (Rogue, Dwarf, Qunari).

In terms of narrative, I think is goes Warrior --> Mage, and Human --> Elf. Rogues and Dwarves and Qunari are more along for the ride.

HOWEVER, if the supposed DLC rumors are true, we may get more for Rogues, we may get more Dwarf content, and more Qunari content. But its all DLC and not as much of a focus still so its more just to get these secondary roles more equal with the rest.

 

~~~

 

Also, I think all of the games are completely fine with either gender as 'canonical', but I do think DAO gives somewhat more to Males, DA2 is generally equal or maybe a little more to Males, and DAI finally makes more of a clear flip and while its still super heavily Male, it is at least equal (in terms of its actual content, not marketing) with Females. All of them are practically equal, but there's some bits in each game that makes one go "Oh, they seemed to want a Male/Female a little more at this point, even if this works with either."

 

 

 

 

TLDR (~ = approx):

DAO - Male Human Warrior

DAA - Surviving Warden

DA2 - Male Hawke Warrior(~)

DAI - Male(~) Human/Elf Warrior/Mage

 

If this continues as some sort of trend, I wonder if we'll get a shift to:

-Even more female emphasis than DAI, to the point of having more marketing material than a male protagonist (even if only slightly)

-Finally a shift away from Human focus (even as it always continues; its Human after all) and not just into Elves (DAI) but a ton more for Dwarves and Qunari (assuming racial selection)

-Warrior story concepts from now on take a relative backseat (still big, like Human, but relative backseat) for more and more Magical Magery stuff. More magic than ever before, in various ways. While this happens, we also get an increase of things that continue a Rogue message, to maybe the point of a main game protagonist fitting the mould more than ever before.

 

I'm not actually against Female, non-Human, non-Warrior/Mages. I just think that DAO and DA2, and less so DAI, haven't emphasized them as much as the Male, Human, Warrior/Mages. But I think this is a thing that is ending, so yay, right?



#6
Lazarillo

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The quick version:

Origins - Dalish Elf, any class/gender

Awakening - Carry over the Origins Warden

DA2 - Female Rogue

Inquisition - Non-Mage Human or Qunari, either gender

 

The "Laz likes to ramble" version:

For Origins, I still think a Dalish Elf fits best in both a story and a meta sense.  It's the first game, and you as the player have to learn everything about the world, so a complete outsider I think fits that setup, and there's no one who goes through the game as alone as a Dalish Warden (even Dwarves and Mages eventually get to "go home" and see old friends and enemies, but the Dalish you meet during the story are a completely different clan, keeping a Dalish Warden's outsider status).  Not to mention that while a lot of people seem to bring up the Human Noble's connection to Howe as a personal grudge for the story, for a Dalish, it all starts with the Darkspawn...and it all ends with the Darkspawn.  It's a good story for a "Warden" specifically.  As for class and sex, I think anything can fit the story pretty well; the story I like to tell is one of a female Rogue, but that's more of a personal preference as to where the story should go.

 

In Awakening, the only "canon" option, IMO, is to use the same Warden from Origins, since the game won't actually let you carry over a world state and keep the Warden dead.  So whether it's the Dark Ritual, or a sacrificed partner, our Dalish Elf returns here.

 

I've come to like the idea of Hawke fitting as a Rogue in DA2.  It fits the "trinity" of classes for the siblings, and covers up that "how do people not figure out Hawke's a mage" hole pretty nicely.  Hawke still has a reason to care about the conflicts, since s/he keeps getting dragged back into things by others, particularly Anders, who I think works best as the romantic partner (especially if Hawke is a non-mage, since the idea of being swept off one's muggle feet by a charming Apostate makes an amusing parallel with Hawke's parents).  To that end, I also think a female Hawke works best, since it best fits the parallel, and it always felt weird to me having Anders' preferences shift a little after being pretty firmly in the preferring women camp in Awakening (maybe that's just Justice's influence?).

 

Finally, for Inquisition, an Elf...is not appropriate, IMO.  While I love the Solas romance and what it adds to the plot, somewhat similar to Origins, most of the Elf-y stuff is presented to your character as if you are an outsider.  You are always presented as freshly learning about the various lore you encounter, so I think playing an Elf up front sort of contradicts that.  Of the remaining races, Dwarves are also out, because their justification for being at the Conclave is pretty tenuous.  From there, it gets harder to decide.  Mages, I think, don't fit as well again with the way the Conclave is presented, even if it opens up story options, so that leaves non-mage classes...and from there, I'm left undecided, Warriors or Rogues could both work okay, I think.  And for the Inquisitor's gender, again, I can think of decent justification's for either one.  Some of this may evolve depending on how the Inquisition and the Inquisitor's story is presented as continuing in the next game, though.



#7
Ymotobuck

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this is probably going to blow your mind, but all are cannon as all games take place in the fade and we play a spirit recreating the events. solas explains it best as "in the fade, all are true"


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#8
RatusMachina

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this is probably going to blow your mind, but all are cannon as all games take place in the fade and we play a spirit recreating the events. solas explains it best as "in the fade, all are true"

http://static1.games...65834-mind-.gif



#9
DeathScepter

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DAO and DAOA Warden: Rogue any gender or race. Within DAO, Evasiveness is important to a point and working behind the scenes to build an Army. Warriors are good for leading armies but Rogues are better behind the scenes action. Keep in mind that you are evading Loghian's forces due to you are a criminal aka crime of being a Grey Warden and evading DarkSpawn long enough to build an army. Also Rogues are perfect meddlers regardless of alignments. and within Awakenings, Politics and making your city and ass kissing/kicking with the Nobles are more inline with Rogues. Warriors are excellence at more Military matters and perfecting their martial training. To Me, Rogues are good go between Mages and Warriors in Leadership. True that Warriors can be good leaders with their spheres of influence and Mages can be good leaders within their spheres, Rogues as in the leadership can be good at  tact to get warriors, mages and other rogues to work together.

 

 

DA2 Hawke: of course Rogue. Kirkwall is perfect city for A Rogue to be in due to the amount of Bullshit and problems they have.

 

 

DAI Inquistor: Similar to Awakening, Developing an fully functional organization needs tact.