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Your Preferences for Shepard and the New Protagonist (Polls inside)


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#151
SwobyJ

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I'd really love to see are actual consequences to playing one way or the other.  Not every situation can be resolved through niceties or b*tchslapping.  I'd like to see both get taken advantage of or better yet actually have a companion bail cause they think your leadership style sucks...whatever that may be.

 

While I know people will snap-hate the concept of a Green 3rd choice, I'd still like one that is defined by not, well, 'niceties or bitchslapping', but simply doing whatever is required ('good' or 'bad') in order to achieve a better ('better' being subjective outside of our character) future. Improving the world whether *anyone* else likes it or not, with its pros and cons, achievements and disasters. And in the meantime, tricking both the 'Red' and 'Blue' characters and factions you meet :P, as long as you can stomach how the protagonist goes about it.

 

And yeah, I could even take companions bailing if this is your path. Ultimately to the point of protag standing alone/almost alone, for the sake of 'improving' the world around them.

 

EDIT: I just don't want any of the 3 to be heavily prioritized over the other 2. No, I don't want a Synthesis 'this is the best ending of ME3' feeling. (I disagree with that as a blanket statement, but I admit that it was the feeling communicated by Bioware to many.) But I am okay with Green itself.



#152
Helios969

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I absolutely would love a 3rd option.  For all the grief DA2 took, having a humorous/snarky option was delicious fun.


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#153
Guest_StreetMagic_*

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I thought Omega was one of the best attempts at many-angled-morality. It doesn't matter in the overall story, but there's a lot of permutations for Aria and Omega there.

 

Plus, that was made by Montreal. Maybe they'll bring some of this aesthetic to the new ME game.


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#154
Quarian Master Race

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Because ****'em, that's why.

 

The executions could've been meant as a warning/message or as Vazgen said, pure practicality of not leaving the enemy at your back.

 

I wouldn't mind getting more details on what went down on Torfan as long as they don't contradict what's already implied or indeed make it the result of some idiot Admiral somewhere. Although even that might be a worthy story, but I don't exactly trust them to get the nuances right. But since the ruthless background states Shepard is called "when failure isn't an option" I guess there were reasons why this was the only way.

 

I really like Major Kyle mission as part of this background. I like to imagine part of what broke him was how unbroken Shepard was after the whole thing. It drives the whole "this is fucked" point closer to home for him.

I'd just forgotten about that in Revelation because it's been awhile since I'd read it.

Getting more details on anything in the previous games is unlikely from this point forward. 

That's an interesting way of looking at Kyle's breakdown. I did that mission too early with my most recent ruthless Shepard and ended up having to massacre the entire commune of biotic hippies along with space Jim Jones. Whoops.



#155
goishen

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I thought Omega was one of the best attempts at many-angled-morality. It doesn't matter in the overall story, but there's a lot of permutations for Aria and Omega there.

 

Plus, that was made by Montreal. Maybe they'll bring some of this aesthetic to the new ME game.

 

 

This is one of the things that I love about this game.  That Shepard has friends who are dirty.  Who are unclean.  Who do the dirty work that nobody else in the galaxy will take.  That's one of the things that I love about Aria.  If they were all squeaky clean, nobody would need greasing.  Okay, so kind'a a mixed metaphor there, but you get my drift.

 

That's why I haven't always killed Petrovsky.  But I've wanted to.