I'd really love to see are actual consequences to playing one way or the other. Not every situation can be resolved through niceties or b*tchslapping. I'd like to see both get taken advantage of or better yet actually have a companion bail cause they think your leadership style sucks...whatever that may be.
While I know people will snap-hate the concept of a Green 3rd choice, I'd still like one that is defined by not, well, 'niceties or bitchslapping', but simply doing whatever is required ('good' or 'bad') in order to achieve a better ('better' being subjective outside of our character) future. Improving the world whether *anyone* else likes it or not, with its pros and cons, achievements and disasters. And in the meantime, tricking both the 'Red' and 'Blue' characters and factions you meet
, as long as you can stomach how the protagonist goes about it.
And yeah, I could even take companions bailing if this is your path. Ultimately to the point of protag standing alone/almost alone, for the sake of 'improving' the world around them.
EDIT: I just don't want any of the 3 to be heavily prioritized over the other 2. No, I don't want a Synthesis 'this is the best ending of ME3' feeling. (I disagree with that as a blanket statement, but I admit that it was the feeling communicated by Bioware to many.) But I am okay with Green itself.





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