SP Ideas
*Skyhold being further improved upon using the extra Resources to build more Watch towers rebuilding the prisons and making it back to the original time it was created.
*New Class for the mages upon creating your character you can choose a this class which allows you to use Magic bows (similar concept to the Elderscrolls magic bows but also allowing the Magic archers to Summon Wolves Bears Werewolfs but later on as you upgrade it your able to summon stronger forms to fight along side you. Exactly like DAO's original Concept for the Archer as a subclass.
*Sky hold having your own Personal Dragon deep within the keep that you could use to fight other Dragons but also able to use it as a mount to fly around on in the area you are in but also little Dragonlings also could help out during the fights.
* for Archers the ability to use Long bows that have extended range and more damage than the current bows but fires Slower and Staggers most enemies. and a smaller chance to Stagger Bigger Dragons as apposed to those around the players size.
*being able to have NPC's that can get Schematics for weapons and armor and the off chance of being able to get Normal or Legendary based Schematics for both Weapons and armor and a chance to get other gear from previous missions you may of missed.
* being able to change the stonework of the Keeps and returning them Like Skyhold back to their former Glory and further increase their Strength to further protect the area's these keeps are in.
*Able to Set up a new Keep in an Area that you find dragons which will notifiy you when a new dragon appears Via a messenger sent to you where ever you are.
* Dragons being able to respawn within a days time longer for stronger dragons but these dragons are stronger than those fought previously but still killable. (For End Game users)
*Being able to go to Orlais and the older areas of Fereldan and new enemies to fight and new quests to enjoy.
*Dragons have a chance To Attack your Keeps which will often Cause that Keep to be inactive allowing enemies to overwhelm or Steal the keep from you which forces you to steal it back
*Being able to Reinforce and Garrison Keeps with Select forces that you would normally not see being able to have Qunari Elves Dwarves and humans apart of the keeps defenses or just one of them depending how you want to set up your defenses.
*increasing SP Level cap to 50 which gives you new loot for your weapons new smithing schematics to obtain.
*New Inquisitor perks that increases Allies accuracy the amount of forces you can see at each Keep.
*New Ways to make money that NPC's usually offer to have a Set of Coffers that Replenish within a Days time and adds up till the inquisitor can pick up their money these coffers will also have a chance for very Exclusive items not Found in the shops or even the black market.
*new Style of Smithing Tailored to your characters Race All current and new armors will be tailored to the characters race so if you are an elf they will be a dalish smithing armor vice versa to the other races.
* New weapons to find like Crossbows Halberds Pikes Longbows Staves battle staves etc different style of armors to choose from Some heavy armor that can be added to a mage or Archer but these armors are harder to get than normal armors that benefit the race/class you are on/playing as. new Runes that allow you to make combo's such as Fire and ice Fire and lightning fire ice and lighning together etc instead of just one rune to choose from but this can be used with other runes like Dragon Slaying etc.
New Miscellaneous quests that can be repeated more than once offering gold and items for those of you who resort to money glitches and other exploits that bioware fixed.
*Followers have mounts now instead of them disappearing when you summon your mount and will follow you where ever you go.
*New boss fights that the Single player user can do instead of just the evil "XXXX" not saying because of Spoiler for those of you who haven't done this but he is the main antagonist of the game but new bosses like him to fight that rewards epic loot for both you and your party so their will be something for your mages and archers/melee users that are in your party.
*Shaders that change the color of your armors instead of being material based which can be found (Singleplayer and Multiplayer)
*Being able to use your CAC (your inquisitor) in multiplayer instead of the preset races and forcing you to farm but you can reset your characters Skills to what is offered in MP and the Gear you have will be Carried over into MP *Only equipped items so things like Accessories armor weapon(s) (potions) tho potions are easy to obtain so that really isn't needed.
*(Being able to Forge Dragon wing and Drake scale armors from Drakes and Dragons you fight in SP which gives you enough to use with your Dragon bone armor which also makes you Require a new Forge for Skyhold which can be obtained doing a parallel Quest that the inquisitor embarks on fighting powerful enemies for the new "Dragon Wing Forge" which allows the player to create Dragon armors including the Armor that Hawke Gets if he or she is either class (Rogue Melee and Mage) but the armor however will be using the Race Smithing instead of making it look like Hawks armor exactly .
* being able to go back into time and seeing how Arlathan was before the humans destroyed the elves many workings and beautiful gleaming city/nation completing this will teach the person going back through this new insight on smithing and new insight on building new schematics that wer long forgotten to bring the elves further back into their old culture.
* Being able to interact with your Family or who ever sent you away for example if you are a qunari you'd see your Fellow mercs that will offer new quests and other insights on other things that they have planned (if they live ) Same of which goes for the other classes like the dwarf and elves/humans (basically end game content)
* New hairstyles and voices to choose from more banter between your character and other NPC's you have along with you IE Varic Solas etc.
* Being able to have your own Faithful Warhound that is always with you or the option to have with you and being able to put on Armor on him tailored to dogs and give him or "her" sharp claws to fight with you of which can be added for elemental Damage as well if you wished along with being able to choose the gender of your dog male or female but no Negative side effects like males being stronger than females etc.
*Skyhold being able to be used as a base of operations allowing you to get increased rewards such as EXP Coins Resources for building armor and the keeps themselves Travelers will also Tell you where new and Rare Resources are and marks it on your map for you to obtain for either your armor or the keeps in your Arsenal.
Being able to Restore Weishaupt to its former glory and using it as a Secondary foothold for your inquisition which also offers extra Coffers for you to use that also like Skyhold gives you coins and other loot that can be used for further improvements of armor weapons and your fortresses.
*Adding Trebuchets as a first and last line of defense of the keeps against unwanted attention of those who are apposing your regime.
*adding an elven race that joined the Qun on their own free will with their own unique storyline like the one from DA2 DLC.
basically all I can think of at the moment
my brainstorming ideas for DAI/Future DA Titles
#1
Posté 21 mai 2015 - 09:50
- Big Magnet aime ceci
#2
Posté 22 mai 2015 - 04:42
Sarah, you've put a lot of thought into this and covered a lot of ground -might I suggest filtering around
- World space/new lands,
- Character, quest, behavior changes
- New items
- Unique to multiplayer
on a second pass and looking at similar posts? If this suggestion sheds a tear -think about how to make an NPC cry in various emotional displays - frostbite could do it well.
There are several other posts for new quests, forts and the like that include some of what your are looking for (search your topic areas) and some have artwork for the various elements of the UI. Some of the Behaviors like weapon switch is not allowed at this time -I think it's more of a resource issue due to the probability of animation sequencing during special effects throwing a glitch or process overload and simply having the secondary weapon in inventory. The range issues are baffling, but I do think slower animation for the long shots is reasonable with surprise attack points (probability) for the first shot, then a reduction.
#3
Posté 22 mai 2015 - 04:49
A... game like that would be truly epic O_O
here... take my vote O_O
(face got stuck like this >>> O_O )
EDIT: Hey what if we kinda "borrowed some ideas" from GTA V and had our story told from the point of view of 3 chars? A Noble trying to save his/her land, a commoner trying to save his/her family, and a common thief only in it for personal gain? Each with its own party and allies then at the end we'll have an army of unique allies? :3
#4
Posté 22 mai 2015 - 08:26
No more fetch questing.





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