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Was the Breach supposed to last the whole game?


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#26
In Exile

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The scene at Haven when they are celebrating. The sky is dark, with the clouds swirling, but there is no green light. Either it was a mistake or it was slowly opening again, and at the end it burst open and Templars/Mages were not enough and the Orb was the only true power that could close it.


That's not the breach being closed. If you have a giant gash in your stomach, the wound isn't healed when it stops bleeding all over the floor.
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#27
Sifr

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The scene at Haven when they are celebrating. The sky is dark, with the clouds swirling, but there is no green light. Either it was a mistake or it was slowly opening again, and at the end it burst open and Templars/Mages were not enough and the Orb was the only true power that could close it. 

 

That's not the breach being closed. If you have a giant gash in your stomach, the wound isn't healed when it stops bleeding all over the floor.

 

I think it's probably a mix of both of these answers?

 

The Breach has been sealed, but the sheer act of punching a hole into the Fade has left a permanent wound in the Veil there, which will take a long time to recover... if it ever does? While not at risk of opening again randomly, should enough magic be brought to bear upon it (either via the Orb or through a group of powerful mages working in concert), it could cause it to pop it's stitches and re-open once more?

 

 

Dorian does that too and if you go to Redcliffe after you get the Mages or Templars but before you seal the Breach, you are greeted as "Inquisitor" by the people.

 

Could be that Bioware assumed that after we get the Mages or Templars, we'd seal the Breach straight away instead of meandering about?

 

I seem to always end up doing both the Mage/Templar quest (meant for Level 7) at about Level 15, as well as IYHSB? Half the time, I'm about several levels about where the game wants me to be in an area, I don't know why everything didn't scale?



#28
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I think something was cut/changed and/or added last moment since the Breach was sealed at Haven, then reopened, and yeah since many people just continue on and seal the Breach without exploring, they miss that change. I always send the Chargers per Krem's suggestion to investigate Redcliffe if I side with the Templars. After his report, I go there and get some new armor/weapons before I tackle the Breach.

 

That's not the breach being closed. If you have a giant gash in your stomach, the wound isn't healed when it stops bleeding all over the floor.

 

I would agree but at the end of the game, Morrigan said the sky remained the way it looked at Haven despite it being sealed for good. Now Thedas has this hole in the sky as a reminder forever. "Scarred but calm" as Solas told Cass. I'm guessing it's not over yet, even if our time in Southern Thedas will be. Or the predicted end of the world is starting to take place.

 

Basically the Haven scene does not fit with the rest of the story and feels thrown in, and now it's been confirmed that's exactly what happened. The Orb sealing the Breach was probably part of the original plan, so maybe gaining the Templars/Mages was not meant to happen so early? Seems the ending was changed. I'd love to know what the original plans were because seeing the Breach everywhere in those trailers made them game feel more foreboding and that time was truly against you and running out fast.



#29
Br3admax

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The sky at the end looks nothing like it did at Haven. Not even close. One's a vortex formed by a hole in reality. The other was a few wispy lines in the sky. 



#30
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I mean that it had no flashy green lights or anything. It was quiet, calm and scarred, same as Haven. Only difference is, Haven kept the vortex for later on after the story had been changed.



#31
Mykel54

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At least ME3 plot, despite all the shortcomings (the crucible, endings, etc.), managed to give off the sense of impeding doom, an the reapers were a relevant threat right to the end - there was this atmosphere of desperation, as in "the world is ending".

 

In DAI we get the opposite, once you close the breach everyone celebrates like the whole thing is over, and Corypheus gets weaker and more desperate the longer the game gets. I think it was uninspiring and end up feeling bland, the only saving grace of the game are the companion´s interactions and stories.


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#32
midnight tea

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Um.... you're talking like you forget that they were celebrating, only to be attacked by Corypheus and Haven being destroyed...



#33
Br3admax

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I mean that it had no flashy green lights or anything. It was quiet, calm and scarred, same as Haven. Only difference is, Haven kept the vortex for later on after the story had been changed.

Sounds like splitting hairs to me. If BioWare really wanted to think the situation was exactly the same, they would have made it looked exactly the same and worded it exactly the same, Morrigan doesn't once say anything about the sky being scared and calm, just scarred. 



#34
In Exile

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I mean that it had no flashy green lights or anything. It was quiet, calm and scarred, same as Haven. Only difference is, Haven kept the vortex for later on after the story had been changed.

 

It's not just keeping the vortex - you can still see hole and swirling clouds; it's just no longer actively spewing Fade. The scar at the end of DA:I is a series of marks. The breach during In Your Heart Shall Burn looks a lot like the breach when it was open. 



#35
Statare

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The Orb is kind of the easy answer. No one except for Solas knew about the Orb until after In Your Heart Shall Burn, and the use of Templars/Mages was all hypothetical and people seemed more surprised that it worked than anything.

 

Both the templar/mage fix not working well and the Breach never closing leads to the same result: people still acting like the Breach is not over. Yet the story never really establishes if this is the case.

 

I definitely think the order of things / particulars of things changed a lot (as to be expected), but I think in the case of DAI, it resulted in some weird ambiguities, inconsistencies, and underdeveloped elements of the story. Especially since lots of things, potentially story related, were cut it is possible things that were supposed to be developed through missing content ended up being underdeveloped. It's kind of like when you write many drafts of a paper, you may cut things that are important for things to make sense, and not entirely notice when things are gone because you have the context to understand. At a glance, the story of DAI makes perfect sense, but the closer you look you can see a lot of places things start making less sense, see where things could have been developed more, and see where edits were not triaged well.

 

I think the Orb being underdeveloped is as likely an answer, because if the Breach was meant to encompass the whole game, that cut was probably made a long time ago, where as a few scenes further developing the importance of the Orb in opening or closing the Breach could have been cut really late in the development of the game.


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#36
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@Statare you read my mind and worded it more perfectly than I ever could!



#37
Frikipolleces

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During her personal quest, Leliana talks about the breach as if it was still in the sky... You could say that it's not completely closed and whatnot, but to me it seems like we weren't supposed to close the breach until the very end and this was changed late in development, for some reason. It would certainly explain the whole "Corypheus opens the breach again for the finale" thing.

 

If the breach was supposed to be only patched up rather than healed (or as healed as it could ever be), the game certainly didn't show it. You've got people dancing after you closed the breach, everyone talks about how you closed the breach... If it was slowly opening up again this should be explicitly stated and have an impact on the story, and it doesn't. At all. 

 

And then you go to the Fade and there's a giant hole in the sky that looks just like the breach before it was closed. Am I supposed to believe that's its remnant? Because it looks like a hole, and there's no such thing in Thedas's sky at that point in time.



#38
In Exile

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I go back to the wound analogy. Just because you close a gash on one end doesn't mean you close it on the other.

#39
BansheeOwnage

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I go back to the wound analogy. Just because you close a gash on one end doesn't mean you close it on the other.

Why wouldn't the Breach look more closed in the fade though? You'd think it would look calmer there too.



#40
In Exile

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Why wouldn't the Breach look more closed in the fade though? You'd think it would look calmer there too.


You didn't close the Fade part. You put a stopgap bandaid on the real world part. And that's assuming the breach you see is real versus some bizarre illusory element to the Fade.

#41
Sifr

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And then you go to the Fade and there's a giant hole in the sky that looks just like the breach before it was closed. Am I supposed to believe that's its remnant? Because it looks like a hole, and there's no such thing in Thedas's sky at that point in time.

 

Isn't that supposed to be the exit? The Inquisitor suggests that they head to it in order to leave, so presumably that's the way out?

 

Although, if we assume that the Breach was meant to be open the entire game, then that could have originally been meant to be the Breach from the Fade's side and they simply changed up the dialogue when it came to that scene, while keeping the animation?

 

Otherwise, as In Exile said, it could just be the Fade's recreation of the Breach?

 

Since the Fade is a place where thought defines reality, wouldn't it only be natural that the "Breach" appear there? A lot of people have seen it and it's entered into the public consciousness as something to fear, so it's unlikely to not be on people's minds (conscious, subconscious or unconscious) even if it's been closed? After all, the Breach you saw in the Haven dream wasn't real?



#42
Ilwerin

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And then you go to the Fade and there's a giant hole in the sky that looks just like the breach before it was closed. Am I supposed to believe that's its remnant? Because it looks like a hole, and there's no such thing in Thedas's sky at that point in time.

 

Well it is a Black City, no? And we simply saw Black City through the Breach...



#43
BansheeOwnage

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You didn't close the Fade part. You put a stopgap bandaid on the real world part. And that's assuming the breach you see is real versus some bizarre illusory element to the Fade.

It's possible it's not real, but being the Raw Fade I assumed it was. I was also confused as to whether that was the exit the Inquisitor was talking about or somewhere else.