Forest PvP was the best though. Pushing people off the edge and getting lost in the trees. And then running down the ladder only to have Havel smash your fking face in cause you forgot you just left him there when you run into the tower to hide....
Good time, good times.
Yeah, the forest was literally the best area for PvP. The layout meant you could set up many different ambushes and even loose opponents as they chased you. The best traps were getting gankers to either follow you down the ladder near the river or into the home of those giant cats, each allowing you to get easy kills.
It's a shame the Bell Covenant in Dark Souls 2 didn't have such diverse areas. I missed running through the forest.
Bloodborne gives us a forest but no covenant there and I don't care much for BB PvP either.
When I checked GRPG on Codex before Pillars released everyone was expecting the game to be **** and hating on Josh Sawyer.
I normally see most posts from the Codex having orgasms over anything from Obsidian including something like Alpha Protocol whereas New Vegas and Pillars are the only recent games of theirs that I would praise.
But yeah, that's why I dislike the Codex due to the amount of crap they spew about individual developers within a company whilst providing little contributions to the world of gaming themselves.