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Starting a new match question


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19 réponses à ce sujet

#1
P51Mus7ang

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Something I find frustrating and I am curious if it's the game or whatever, so we ready up in the lobby and start into the match, all but maybe 3 times do we start as a group, I am generally somewhere else on the map and have to go find the team, it's frustrating as I am new and do not know the maps that well, and god forbid I run into trouble along the way and get killed.

 

Does this happen to you folks as well? I am 360 for now:)



#2
Terminator Force

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Must of fried to many cells yesterday as I cannot decyphers this post...



#3
Bud Halen

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Something I find frustrating and I am curious if it's the game or whatever, so we ready up in the lobby and start into the match, all but maybe 3 times do we start as a group, I am generally somewhere else on the map and have to go find the team, it's frustrating as I am new and do not know the maps that well, and god forbid I run into trouble along the way and get killed.

 

Does this happen to you folks as well? I am 360 for now:)

 

You don't start in the LZ or they have already dispersed from it?  I know I've been the last load-in before...with the rest of the team already off in their positions.



#4
P51Mus7ang

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You don't start in the LZ or they have already dispersed from it?  I know I've been the last load-in before...with the rest of the team already off in their positions.

Exactly, they are long gone



#5
Salarian Master Race

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Depending on your connection to the host and the state of your xbox you're probably just taking 10 seconds longer to load in than everyone else

 

Mine takes foreverrrrrrrrrrrrrrr



#6
NuclearTech76

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You my friend have hellacious lag most likely. Reload your weapon then go to an ammo box and see how long it takes your max clip to refill. I'm betting you have a couple of seconds of latency. 


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#7
Excella Gionne

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Yep, if you're the last to load in, your team probably dispersed to other positions on the map. If you're not host, you probably won't endanger the entire team.



#8
Bud Halen

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Yep, if you're the last to load in, your team probably dispersed to other positions on the map. If you're not host, you probably won't endanger the entire team.

 

And if they were banking on forcing a spawn at the LZ, only to see it screwed up by load-in lag...well then that's what they get for ditching you.

:P



#9
Excella Gionne

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And if they were banking on forcing a spawn at the LZ, only to see it screwed up by load-in lag...well then that's what they get for ditching you.

:P

Unless it's Rio then everyone is still gonna die. 


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#10
quebra

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Related question:  why do fools with the cr@ppiest internet always host?

 

If yer on DSL, or cups and strings, or housmates all streaming HD porn, please don't host... it makes baby Jebus cry.


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#11
smeckie

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Related question:  why do fools with the cr@ppiest internet always host?
 
If yer on DSL, or cups and strings, or housmates all streaming HD porn, please don't host... it makes baby Jebus cry.

I know what you mean, my hosting is impeccable. If you have terrible internet then why punish everyone else.
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#12
quebra

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I know what you mean, my hosting is impeccable. If you have terrible internet then why punish everyone else.

I REALLY wish that BW implemented a bandwidth check on a host (ms latency, packet loss, throughput, etc), before allowing someone to host a match.  Also better boolean options for creating a match (and/or)... sooooo tired of playing GETH.

 

stunlock is not funlock.



#13
Kenny Bania

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I think this was supposed to be a DAIMP thread.


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#14
Terminator Force

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I know what you mean, my hosting is impeccable. If you have terrible internet then why punish everyone else.

 

Almost read it as why not punish everyone else.

 

 

I REALLY wish that BW implemented a bandwidth check on a host (ms latency, packet loss, throughput, etc), before allowing someone to host a match.  Also better boolean options for creating a match (and/or)... sooooo tired of playing GETH.

 

stunlock is not funlock.

 

Megabeast ProTip; You can place an X on the host to see how long it would take for it to appear as a connection test.


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#15
Bud Halen

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I REALLY wish that BW implemented a bandwidth check on a host (ms latency, packet loss, throughput, etc), before allowing someone to host a match.  Also better boolean options for creating a match (and/or)... sooooo tired of playing GETH.

 

stunlock is not funlock.

 

Realizing there are multiple factors in play when it comes to effective hosting...for each connected player (firewalls/handshakes/etc)...

 

What would be the minimum threshold upload rate that one should hope to see -- in order to even consider themselves as a potential lag-free host?

 

My basic tests show around 4-5 Mbps overall...but I don't know how solid my XBOX nic capabilities are.  It's within 15 feet of the router so it can't be too bad.



#16
Terminator Force

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Yeah, I'm starting a new match too. But first a session of that good stuff. brb.



#17
quebra

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Almost read it as why not punish everyone else.

 

 

 

Megabeast ProTip; You can place an X on the host to see how long it would take for it to appear as a connection test.

 

^ how many years has it been?  ...and I'm still learning @#*&  :)  Nice pro tip on the "X".


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#18
quebra

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Realizing there are multiple factors in play when it comes to effective hosting...for each connected player (firewalls/handshakes/etc)...

 

What would be the minimum threshold upload rate that one should hope to see -- in order to even consider themselves as a potential lag-free host?

 

My basic tests show around 4-5 Mbps overall...but I don't know how solid my XBOX nic capabilities are.  It's within 15 feet of the router so it can't be too bad.

 

That's an interesting question...

Considering that all XBOX players are using common hardware, there's really only network latency to account for.  A measurement of latency to the host should characterize the entirety of the network infrastrcuture (firewall, etc.).  It would be best if the packets used to test latency used the same ports as the application.  Firewalls either permit or block, and should not be a huge factor in determining latency (unless seriously misconfigured, or overloaded), an IPS might be another issue however,

 

The upload and the DL are both important as the hosts are constantly updating with the server.  I can't say I really have any any understanding how this particular game works, but what game wouldn't be better served by at least allowing for network statistics for hosts to be presented?

 

cough*Battlefield*cough



#19
acicm2

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^ how many years has it been?  ...and I'm still learning @#*&  :)  Nice pro tip on the "X".

 

please don't listen to sinful force. its for your own good.


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#20
ajscott819

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Megabeast ProTip; You can place an X on the host to see how long it would take for it to appear as a connection test.


For this to accurately measure latency for the whole lobby make sure you synchronize your check with everyone else in the lobby.