Any chance of dropping Spirit Blade's cost back down to 10, especially since the damage was so heavily nerfed? I'm new to MP (like really new, no promotions) and got lucky enough unlock AW almost straight away and while fun to some extent, it feels really weird playing it. You basically need 3 passives to keep SB up reliably (CC, RB, and RV) and when it goes down you're left in a lurch because the animation attached to it makes switching back to staff attacks very slow.
While the AW is still fun, it the changes to Spirit Blade really make it feel like your playing a Rift Mage from the SP campaign as opposed to a combat mage. I spend most of my time using Staff, Stonefist and Chain Lightning with Spirit Blade becoming a tool of last resort as opposed to being the iconic bread and butter of the class it should be.
TBH... The 20 mana cost is actually quite fitting... I've played several promotes on my AW since the change and found I heavily enjoy a CL,SB,FC,SF build (SF opposed to PotA)
When I took a moment to actually choose my targets, ensuring I hit 2+ units with Stone Fist, not only was I @ full barrier in melee/ranged combat, I was maintaining full mana as well with an exceptional survival rate and clear speed. It also bears to mention I was using Fury, but upgraded to the Purple Dragon on the release day of Dragonslayer.
I think right now, its the mechanic on how SB is used that needs to be looked at, maybe lowering the initial animation time and ending animation times for a more 'fluid' transition to and from regular staff animation grips.





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