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heal on kill (on items at least) is either nerfed, busted, or broken.


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#1
LoudAngryJerk

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Was just in a match on my avvar with a heal on kill ring (23% heal on kill, including armor mods) and was not getting healed on kills even with full guard.

Figured maybe they changed it so now it only heals you on things you specifically kill so first I tested it by hitting things and waiting for my team to kill them, still no heals.

then I tested it by going into a solo routine match (meaning I would be the only one killing anything) and I still only occasionally got healed, again, even with full guard.

 

I really hope they didnt change it, and that this is just a bug, cause the ability to heal is part of what made the avvar viable in higher difficulties (for me at least). Not to mention other classes which are also having viability problems (at least for me). TBC this isnt a post about character viability, this is just a post about heal on kill not working.



#2
Ploidz

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Virtuoso's heal on kill upgrade to Sing Along also sometimes seemed to work. Maybe heal on kill was designed to sometimes work like Sing Along's Upgrade and they finally put the rest of them to the new properties :(

 

If they can fix this, if not intended, then maybe they can fix Virtuoso's without a patch, because if what you say is true, they surely didn't break it with a patch.



#3
LoudAngryJerk

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Virtuoso's heal on kill upgrade to Sing Along also sometimes seemed to work. Maybe heal on kill was designed to sometimes work like Sing Along's Upgrade and they finally put the rest of them to the new properties :(

 

If they can fix this, if not intended, then maybe they can fix Virtuoso's without a patch, because if what you say is true, they surely didn't break it with a patch.

Except that last week I was getting healed on kill regardless of who killed something 100% of the time (with the ring, and with the passive on the classes that have it). so if they didnt change it on purpose, it was definitely busted in a patch. besides, they have '% chance to' items as well, so if its now a chance-to item then why doesnt it say chance to, instead of 'heals on kill'?



#4
TormDK

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Heal on kill worked fine for my templar in a PC game not 5 min ago.



#5
Its Waffle Time

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Can confirm after running LC for about an hour, HoK is functioning just fine for me.



#6
LoudAngryJerk

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Heal on kill worked fine for my templar in a PC game not 5 min ago.

by "worked fine" do you mean you were getting healed regardless of who killed things? (not being antagonistic, i actually wanna know, because if that is the deal, then something was bugged for me, whether that be a systemic problem that only affects a few people, or a local problem with either my connection or my files)



#7
junker1990

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Was just in a match on my avvar with a heal on kill ring (23% heal on kill, including armor mods) and was not getting healed on kills even with full guard.

 

There are no armor HoK mods.



#8
LoudAngryJerk

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There are no armor HoK mods.

there are increased heal% mods though, I have a ring that does HoK



#9
Its Waffle Time

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There are no armor HoK mods.

I think he's referring to Healing % mods... and just got confused.



#10
Hellsteeth30

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I was only getting healed by me killing things.

I know because I was using a Lego in a party of a Katari, Keeper and a Reaver.

In other words I didn't much of a look in kill wise so I noticed when I did.

#11
junker1990

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I think he's referring to Healing % mods... and just got confused.

 

Lets assume you have 20% heal bonus armor mod and 10% HoK ring. Then you have 12% HoK overall.



#12
LoudAngryJerk

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I was only getting healed by me killing things.

I know because I was using a Lego in a party of a Katari, Keeper and a Reaver.

In other words I didn't much of a look in kill wise so I noticed when I did.

yeah its supposed to (or at least, it was last week) heal whenever anybody kills anything (except maybe the loot pigs)



#13
LoudAngryJerk

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Lets assume you have 20% heal bonus armor mod and 10% HoK ring. Then you have 12% HoK overall.

ok, so my understanding of the percentages and how they worked was off, that makes much more sense. 



#14
capn233

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yeah its supposed to (or at least, it was last week) heal whenever anybody kills anything (except maybe the loot pigs)

 

WRT the Ring of Life Drain, I have only had it work when I personally kill something.

 

Death Siphon, on the other hand, just needs you to be in proximity of units that are killed.



#15
BadgerladDK

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You're getting things a bit mixed up here: Item based HoK only works on stuff *you* kill, so if your team mates kill something, you don't get heals from your ring.

 

The Death Siphon skill is different in that you only need to be near something that dies. Did you happen to be playing Necromancer or Elementalist when you were getting healed from team kills?



#16
ThatBruhYouDK

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Virtuoso's heal on kill upgrade to Sing Along also sometimes seemed to work. Maybe heal on kill was designed to sometimes work like Sing Along's Upgrade and they finally put the rest of them to the new properties :(

 

If they can fix this, if not intended, then maybe they can fix Virtuoso's without a patch, because if what you say is true, they surely didn't break it with a patch.

Virtuosos heal on kill upsgrade for heal on it only works if you and the enemy you kill are within the circle when he casts the song. The heal on hit works as long as the ally is within the ring


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#17
heartsofruin

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The only way to get a guaranteed heal on any (yours or teammates') kill is if you're a mage with Death Siphon.
 
Heal on Kill (ring, plus any on weapon) is the % chance, provided that you got the killing strike in. So if you got the last shot in and let's say have the 10% superb ring and %11 on dragon maul, then you have a 21% chance of getting a heal.
 
Then, Heal Bonus items (belt, armor upgrades) add to the amount of the heal, not the chance.
 
ETA: Ah so apparently Virts have a heal on hit buff, I haven't looked at Avvar or Virt yet, so.


#18
capn233

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^Ring of Life Drain (aka HoK ring) will heal the percentage per each kill you personally get.  I have never seen it not work in a solo to my recollection.

 

Where it may appear not to work is when you are taking damage faster than it can heal you.  Should still see the green heal effect though.



#19
Ploidz

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Virtuosos heal on kill upsgrade for heal on it only works if you and the enemy you kill are within the circle when he casts the song. The heal on hit works as long as the ally is within the ring

 

Yeah I tried every kind of situation solo. Power Chord killing a lot of enemies seem to sometimes proc the heal on kill or the 2% add up to make it look like 10%'s going off. I have a feeling it don't work for killing things with basic attack much or at all. I'd test by standing still in routine. Before kills I'd refresh the sing along and if there's a ranged enemy I'd already be next to them. The kill seem to not give anything other than the 2% from the on hit effect for basic attacks. Single enemies with power chord seems the same, but a lot of enemies with power chord has a better chance of proccing the 10% apparently. I just gave up on it and testing it, the 7% heal on kill staff i had was very noticeable.

 

I thought about recording video and testing the heal return on the final hit with Staffs (7% and 12%) vs the upgraded Sing Along but I just didn't care to mess with the upgrade anymore.



#20
TormDK

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by "worked fine" do you mean you were getting healed regardless of who killed things? (not being antagonistic, i actually wanna know, because if that is the deal, then something was bugged for me, whether that be a systemic problem that only affects a few people, or a local problem with either my connection or my files)

 

It works as Badgerlad says, YOU have to do the killing blow, or you get nothing.

 

If you do, it works fine though. No bugs there.



#21
abc1921034518

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Way to have an extremely over-blown title, pre-mature drawn conclusion, only to realize there is no problem. Your username suits you well.

#22
TheThirdRace

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Heal on Kill (ring, plus any on weapon) is the % chance, provided that you got the killing strike in. So if you got the last shot in and let's say have the 10% superb ring and %11 on dragon maul, then you have a 21% chance of getting a heal.


This is uterly false.

10% Heal on Kill: you heal 10% of your health if YOU kill something. So 10% of 500 HP is 50 HP, that's what you'll get 100% of the time when you kill something.

20% Heal Bonus: you heal X% more when anything heals you. Anything really means anything. If you use a potion that heals you for 200 HP, 20% of that is 40 HP so the potion heals you for 240 HP. If you have a 10% Heal on Kill ring, 20% bonus of that 10% is 12% when you kill an enemy. If you don't have any Heal on Kill items, don't expect to benefit from Heal Bonus. You NEED to somehow heal for the heal bonus to take effect.

 

Death Syphon works at an incredible range, I think you still get the healing when you're at the start of the map and your teammates kill an enemy at the next level door. I don't think it's possible to be out of range, so "near" is an overstatement.


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#23
LoudAngryJerk

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Way to have an extremely over-blown title, pre-mature drawn conclusion, only to realize there is no problem. Your username suits you well.

it wasnt a premature drawn conclusion, I tested it, and at the time of posting it was only working in such a way that it appeared to have been changed (because last week it worked like death siphon, and now it works on personal kills) either purposefully or accidentally. 

 

I wasnt claiming that it was completely broken I was merely reporting on the fact that for me, in a solo match, I wasnt getting heals on kill every time, unlike last week where I was. I checked to see if it was in the patch notes, it wasnt, so I figured it was either unlisted or part of a glitch.



#24
BadgerladDK

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There is no glitch, and unless you were playing a character with Death Siphon, you were not getting healed from kills that weren't your own. End of story.



#25
LoudAngryJerk

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There is no glitch, and unless you were playing a character with Death Siphon, you were not getting healed from kills that weren't your own. End of story.

not the end of story, regardless of whether or not that part of my experience is misremembered. I still was NOT getting healed (not every time) for MY KILLS. I was in a solo match, not getting healed from something thats supposed to be every time, because, yes it was that way last time i played, not even talking about the group kills thing at this point.

 

and by the way, i've had this exact same thing happen for death siphon.... soooo....