Aller au contenu

Photo

Archer's long shot = death sentence.


  • Veuillez vous connecter pour répondre
35 réponses à ce sujet

#1
visssss

visssss
  • Members
  • 24 messages

I do not understand how to stay alive on periolous, after penetrating long shots? U aggroing all the range mobs + some melee mobs and if u have no barrier u will die very soon. So how to be in such situations, don't play archer without keeper or elementalist? 

It will be well if u will generate threat only on main target, not on other mobs striken by your long shot.



#2
Hellsteeth30

Hellsteeth30
  • Members
  • 1 018 messages
Archery is a popular theme this evening isn't it.

Lobbies full of them, perilous newcomers murdered by them and posts here.

#3
Thadrial

Thadrial
  • Members
  • 287 messages

I use long shot, leaping shot, exploding arrow, and evade. Evade is all i've ever needed. It's so much fun to 1v1 the perilous dragon with it. All you need to do is not use long shot if you don't want to aggro the whole next room. Wait until someone is in there getting their attention then rain hell on them  B)


  • Robbiesan et VacaTonta aiment ceci

#4
Texasmotiv

Texasmotiv
  • Members
  • 1 254 messages

I played perilous FC recently to promote my archer. I found that it is pretty unforgiving. I ran Leaping shot, Long Shot, Caltrops, Explosive shot. I would suggest Evade if you don't have it. You just have to make sure that you are shoting around cover and popping back into safety when you can. Just have to prioritize Staying Alive > Doing Damage. Even then its not a guarantee that you wont get rocked by a shadow or someone that blocked your leaping shot. The baby dragons are particularly troublesome because they move so fast.

 

I don't have a lot of Cons so that probably had the most to do with it. If I got hit with the fireball from the dragon 2 ticks would get me to 1/2 hp.

 

You just have to keep in mind going to perilous that you are VERY fragile on the archer.



#5
LearnedHand

LearnedHand
  • Members
  • 371 messages

Spiketrap. That is all.


  • ThatBruhYouDK aime ceci

#6
Theghostof_timmy

Theghostof_timmy
  • Members
  • 1 149 messages

Hurr Durr play with friends, hurr durr so OP, hurr durr it's not cuz promotions, it's cuz awesome.

 

Signed,

1337


  • Kevlar Eater aime ceci

#7
Spin-Orbit

Spin-Orbit
  • Members
  • 890 messages

Don't shoot off first is the major tactical decision. If the mob is there and is not aggro'd to anyone then they will look at you for the long shot you took. However if a Katari charges in and aggros the mob and then you shoot, only some will be upset with you.

 

In Perilous you must pay attention to the following

1. Aggro managment

2. Position awareness  - include cover, where team mates are, where enemies spawn, where the enemy archers, shadows/assassin's are etc.

3. Don't be static, move

 

this is the key especially with squishy class with no barrier


  • Robbiesan et Drasca aiment ceci

#8
Texasmotiv

Texasmotiv
  • Members
  • 1 254 messages
The lolshot is not what it used to be. Don't shoot it off if you aren't prepared to seal the deal.
  • ParthianShotX aime ceci

#9
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages

Easy to Miss helps, if you can spare the points for it.

 

But yea, don't engage first without a barrier monkey



#10
Laforgus

Laforgus
  • Members
  • 878 messages

Smoke bomb then shot them to death during their dream.



#11
Drasca

Drasca
  • Members
  • 2 574 messages

Let go of basic attack. You're only sentencing yourself to death with it.


  • Angelus_de_Mortiel et Da_Noobinator aiment ceci

#12
visssss

visssss
  • Members
  • 24 messages

Lol guys i'm not a noob and i play well, know how to evade, take covers and etc. And of cource this are not my first perilous runs. In most cases party aggroing mobs that are statying in front or at middle range, but your long shot strikes mobs that are too far away and if there are archers, mages and other range mobs  they will be aggroed on u. And when u'll leave your cover u can be instantly killed by 3-5 arrows, projectiles.

I'm not talking about good balanced party, mostly i'm talking about pug games where u must count on yourself.

So i think the threat of the long shot's second part must be so low, that any tank will aggro mobs even without attacking him, by his own basic threat.



#13
sonofbarak

sonofbarak
  • Members
  • 543 messages

Get good that solve your perilous problem :ph34r:



#14
FRZN

FRZN
  • Members
  • 322 messages

In most cases party aggroing mobs that are statying in front or at middle range, but your long shot strikes mobs that are too far away and if there are archers, mages and other range mobs  they will be aggroed on u. And when u'll leave your cover u can be instantly killed by 3-5 arrows, projectiles.

If you can't kill them yourself then stay out of their LOS so they come in range of your teammates. You only need to see one enemy to be able to chain long shot through them all so you can still be effective while trying to minimize your exposure.

#15
capn233

capn233
  • Members
  • 17 390 messages

Somewhat related...

 

Since I modded PBTM with a tier 3 grip giving a total of +48% crit chance, I got to experience the fun that is decent crit chance + "Opportunity Knocks" + "Looks Like It Hurt"... with Explosive Shot and Leaping Shot generating multiple crits per hit, you cast it over and over again.

 

Anyway, I would need to test out the rebuffed Long Shot, but it does draw a ton of threat and is fairly dangerous if you can't one-shot with it.  Of course, it is also the only detonator, which is irritating.  Maybe consider using it only to detonate combos and not spamming it.



#16
Gya

Gya
  • Members
  • 1 537 messages

I don't have a lot of Cons so that probably had the most to do with it. If I got hit with the fireball from the dragon 2 ticks would get me to 1/2 hp.


Out of curiosity, how much con do you have? Perilous dragon fireball initial damage sends me into the red. 2 ticks finish me off. I have a whopping 18 con. Also, I'm not sure if the willpower magic damage reduction affects dragon breath?

#17
Da_Noobinator

Da_Noobinator
  • Members
  • 107 messages

Let go of basic attack. You're only sentencing yourself to death with it.

I'm just curious as to why you say this? Not saying you're wrong, I'd just like to know. I'm guessing it has something to do with it slowing you down and being a sitting duck for ranged enemies? I don't play the Archer much, but I've played the Hunter a little so I guess it would still be relevant. In my experience, the stamina regen from auto-attacks is fairly valuable.



#18
FRZN

FRZN
  • Members
  • 322 messages

I'm just curious as to why you say this? Not saying you're wrong, I'd just like to know. I'm guessing it has something to do with it slowing you down and being a sitting duck for ranged enemies? I don't play the Archer much, but I've played the Hunter a little so I guess it would still be relevant. In my experience, the stamina regen from auto-attacks is fairly valuable.

I believe he's talking about spamming abilities with opportunity knocks, looked like it hurt, and dance of death. Archers don't really need basic attacks for filler.
  • Da_Noobinator aime ceci

#19
Drasca

Drasca
  • Members
  • 2 574 messages

I'm just curious as to why you say this? Not saying you're wrong, I'd just like to know. I'm guessing it has something to do with it slowing you down and being a sitting duck for ranged enemies? I don't play the Archer much, but I've played the Hunter a little so I guess it would still be relevant. In my experience, the stamina regen from auto-attacks is fairly valuable.

 

I believe he's talking about spamming abilities with opportunity knocks, looked like it hurt, and dance of death. Archers don't really need basic attacks for filler.

 

Both of you are correct. You're both vulnerable and doing yourself a disservice. There's many many details on why exactly you're vulnerable and when you're vulnerable, but the basic advice is let go of auto attack, or forgo it all together.


  • Da_Noobinator aime ceci

#20
stribies

stribies
  • Members
  • 1 144 messages

I didn't have any issues with the nerfed long shot. Haven't played with it after the rebuff though. But it sounds like an awareness and positioning issue. Archer has always drawn an insane amount of aggro. So that's nothing new.

 

I'll have to check out the rebuffed version of it when I get the chance.



#21
Cirvante

Cirvante
  • Members
  • 4 067 messages

Bow of Cruel Redemption + HoK ring + Long Shot ring. Make use of Opportunity knocks coupled with high crit chance (either through promotions or weapon mods, my BoCR has 41% crit). If your teammates get some crits as well, you can pretty much alternate between spamming Long Shot and Leaping Shot.


  • Drasca aime ceci

#22
abc1921034518

abc1921034518
  • Members
  • 102 messages
most definitely a L2P issue.

#23
Rundagutz

Rundagutz
  • Members
  • 154 messages

not hitting auto attack means you don't get stuck in the strafing shots.  Also, angle your long shots so that it doesn't hit the zone.  Make it hit a few, then a wall.  It's all about situational awareness.  :)  Adjust to your team and you'll do well.



#24
OutlawJT

OutlawJT
  • Members
  • 163 messages

not hitting auto attack means you don't get stuck in the strafing shots.  Also, angle your long shots so that it doesn't hit the zone.  Make it hit a few, then a wall.  It's all about situational awareness.  :)  Adjust to your team and you'll do well.

 

That's all well and good in theory but my longshot has a habit of making 90 degree turns to go and hit enemies 30+ meters in another direction from the wall behind the group of enemies I was targetting. On most maps it's not so much a problem but in two FC zones longshot almost always hits and aggros two or three levels of the enemy every time I use it. Thankfully I usually run with people who can either barrier me or pull aggro to guard me from the few enemies who get close enough to be a threat when I play perilous.



#25
Rundagutz

Rundagutz
  • Members
  • 154 messages

try a 95 degree angle then?