I don't get this. If I have a staff that gets 31 DPS then why does it say 19 cold damage? And a dagger with 100 DPS gets 39 damage. How exactly does this work? Because I've always been picking my weapons based on DPS but now I don't know if I should be doing that.
Can someone explain weapon damage to me?
#1
Posté 22 mai 2015 - 10:32
#2
Posté 22 mai 2015 - 10:42
I don't get this. If I have a staff that gets 31 DPS then why does it say 19 cold damage? And a dagger with 100 DPS gets 39 damage. How exactly does this work? Because I've always been picking my weapons based on DPS but now I don't know if I should be doing that.
DPS means damage per second. Since you attack more than once per second with a staff (around twice), that is its average damage. Each hit is 19 damage. Damage for abilities is based on your base damage, so if an ability does 200% weapon damage, it will do 38 damage, not 78. DPS is only really tells you how fast a weapon swings. In comparison, a maul's base damage will be very similar to its DPS, because it only swings once per second, on average. Hope that helps!
#3
Posté 22 mai 2015 - 11:16
DPS means damage per second. Since you attack more than once per second with a staff (around twice), that is its average damage. Each hit is 19 damage. Damage for abilities is based on your base damage, so if an ability does 200% weapon damage, it will do 38 damage, not 78. DPS is only really tells you how fast a weapon swings. In comparison, a maul's base damage will be very similar to its DPS, because it only swings once per second, on average. Hope that helps!
Ah, okay. I knew what DPS is but I didn't realize that's what regular damage was. Thanks.
#4
Posté 22 mai 2015 - 11:27
Ah, okay. I knew what DPS is but I didn't realize that's what regular damage was. Thanks.
No problem!
#5
Posté 23 mai 2015 - 12:47
Another thing to consider when comparing DPS versus base damage is enemy armour; this is a flat number that is deducted from each attack's damage. Thus if you have a dagger that does a base damage of 50 and two attacks/second and a great sword that does 100 dam/attack and 1 attack/sec, both would have identical DPS. However, against an enemy with armour 20, over 1 second the dagger will deal 2*(50-20)=60 dam whilst the great sword will deal 1*(100-20)=80 dam. Do note that certain weapon upgrades and passive abilities (e.g. sunder) help offset this by reducing the effectiveness of enemy armour. These abilities can be particularly useful for daggers, which have the highest DPS but lowest base damage.
This difference in base dam vs DPS is also present within weapon categories: for one-handed weapons swords often have a lower DPS but higher base dam than axes or maces of equivalent levels.
An important caveat to this is staves, since armour does not reduce elemental damage (that's what resistances are for).
In general, if you are going for a build that uses a lot of powers to deal damage, tend more towards base dam over dps where as if you are building a more defensive tank using fewer attack powers (especially an npc who you rarely control yourself), a higher dps becomes a more valid option.
This is all fairly simplified, but I'm sure you get the picture.
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