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What unique mechanics would you like to see?


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#1
Theghostof_timmy

Theghostof_timmy
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As we all know, the new characters have all-new combat mechanics that can make the vanilla characters seem shallow by comparison. However, BioWare has demonstrated they are able to add small things to the existing characters ie. the Katari guard on hit. Luke has also hinted he is looking at adding innate heal on hit/kill to the Reaver. This got me thinking, what if we added similar mechanics to some of the vanilla characters to make them more interesting? So here goes:

 

Legionnaire: Cooldown -.5 secs on hit. Walking fortress nerf hit him really hard (totally unnecessary BTW Luke) when you factor in not only the potential damage taken in those lost two seconds, but guard and cooldown reduction gained. Anyways, since the Lego is hardly a kill factory, a kill based mechanic is unreasonable. IMO Gathering Storm-style cooldown reduction would enable him to keep his abilities up longer and increase his survivability on perilous.

 

Templar: 10 Stamina on kill. When playing Belinda I frequently find myself empty on stamina due to my frequent shield bashing. This is a problem when I need to do the WoH-SP combo. I use WoH, and because I need exactly 100 stamina to pull of the combo, due to the nerf (another out-of-the-blue, totally uncalled for nerf to one of the characters already considered among the weakest) I don't have time to get enough stamina back to use SP. Stamina on kill would also assist with her shield wall usage.

 

Alchemist: 10% chance of poison on hit. Because more poison is always good.

 

Hunter: 25% chance of immobilizing enemy for 3 secs on crit. He likes traps and stuff, right? This would help with surviving his stealth cooldown.

 

Necromancer: Enemies who hit her Simulacrum are panicked. OH NO ITS A GHOST! Dunno if this one is possible, since it's not a global change. It would make Simulacrum, much, much better though.

 

Assassin: Innate Armor penetration. Cuz she's so sneaky and stabby and whatnot. I don't know what would be a balanced amount.

 

Keeper: 10 Mana on kill. Neria bores the hell out of me. It's incredibly annoying when I use static cage, only to find my or my team's barrier is almost out, and I'm out of mana. This, I feel, would help bridge the gap. Like the Legionnaire, the keeper is hardly a dps beast, so I think this would be balanced.

 

 

Not included: Arcane Warrior (FS is enough), Reaver (planned already), Elementalist (flashpoint), Archer (I can't think of anything that doesn't make him OP), Katari (already done), Dragonslayer chars.



#2
Luke Barrett

Luke Barrett
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On the other hand, Barrier characters can tank better than any Warrior

 

If only there was a creature that could cast dispel :bandit:


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