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What unique mechanics would you like to see?


38 réponses à ce sujet

#26
Hellsteeth30

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If only there was a creature that could cast dispel :bandit:


We're going to have Collector Mk II faction aren't we?

Lots of BS and no fun.

Next thing you'll be telling us is enemy archers will be getting ungodly amounts of stagger.

#27
BiggyDX

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Legionnaire: Increased damage per nearby enemy

Assassin: Inherent poison or sunder damage on critical attacks

Archer: Increased targeting range

Elementalist: Immune to fire damage

Keeper: Nearby allies gain increased mana/stamina regeneration 

Alchemist: Someone made a topic about linking abilities to both flasks when they are taken. That'd be viable IMO

Necromancer: If sent into the Fade, you can use any ability without cooldown or mana cost for 20 seconds.

Reaver: Already being looked into 

Templar: Passive health regen

Hunter: Increased damage resistance when near an enemy (could be flat bonus or per enemy)

Arcane Warrior: Fine

Avvar: Defensive bonuses (If Chilled - gain increased armor, If Burning - increased movement speed, If Shocked - 15% Chance to stun melee attackers)

Duelist: Fine as is

Virtuoso: Fine as is



#28
Drasanil

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Is the AW really fine though? Mechanically they still work post nerf. But, I wouldn't say they're "fine" given that thematically they're supposed to be a melee-mage and right now the best way to actually play them is like crowd controlling rift mage.



#29
Theghostof_timmy

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Is the AW really fine though? Mechanically they still work post nerf. But, I wouldn't say they're "fine" given that thematically they're supposed to be a melee-mage and right now the best way to actually play them is like crowd controlling rift mage.

You still play them at close range. You just don't use the sword much anymore, or at all in my case.



#30
Drasanil

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You still play them at close range. You just don't use the sword much anymore, or at all in my case.

 

No. You can still play them at close, while having no real incentive to do so, you're just as well off playing them at long range. As for not using the sword, that is kind of a problem in and of itself given they're supposed to be melee mages. If I want a range damage dealer/controller, I shouldn't be picking the arcane warrior.   



#31
Theghostof_timmy

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No. You can still play them at close, while having no real incentive to do so, you're just as well off playing them at long range. As for not using the sword, that is kind of a problem in and of itself given they're supposed to be melee mages. If I want a range damage dealer/controller, I shouldn't be picking the arcane warrior.   

I think combat clarity is kind of an incentive  :huh:



#32
Drasanil

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I think combat clarity is kind of an incentive  :huh:

 

Not much of one when restorative veil and rejuvinating barrier can do the work by themselves.



#33
Wavebend

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If only there was a creature that could cast dispel :bandit:

 

This doesn't sound good..



#34
Rundagutz

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I recommend playing on routine


  • Wessamba aime ceci

#35
stribies

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Isabella should be able to seduce every mob she fights.



#36
GrommitSmit

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If only there was a creature that could cast dispel :bandit:


So confirmed here, Nerf-Ducks in next patch?

#37
Aetika

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If only there was a creature that could cast dispel :bandit:

 

1211.gif

 

I...no!


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#38
Eyecon74

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No. You can still play them at close, while having no real incentive to do so, you're just as well off playing them at long range. As for not using the sword, that is kind of a problem in and of itself given they're supposed to be melee mages. If I want a range damage dealer/controller, I shouldn't be picking the arcane warrior.   

I run AW in FC Perilous on solo and use Fade Cloak a lot, I am always toe to toe with my enemies, SB is really not required for being up close and personal, granted the dragon takes a while to take down but all the zones are easy to do against any faction, especially demons..

 

Fade cloak, Stone Fist, Fade Step, Chain Lightning- Superb cooldown amulet, HOK ring, Chain lightning ring, belt of health.  And my stats are not that high 13/43/47 (something like that anyways)

 

I say I can solo it but much prefer to have some people to help with the dragon.. :)



#39
Knight-Enchanter Lavellan

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Maybe for the Hunter; a built-in class mechanic called "Survivalist's Tenacity" where they permanently passively heal on hit for 1.5% health and  each time an enemy dies near the Hunter they receive a stacking ranged/melee incoming damage reduction buff that caps out at about 15% for both damage types but is reset once the hunter is incapacitated (downed state). It could raise by 3% per enemy killed so about 5 to maximize it while not getting downed.

 

That or Survivalist's Tenacity can kick in when the Hunter has 50% or less health remaining; 15% incoming damage reduction, but with the heal on hit passive being permanent regardless of health state. The defensive buff could even potentially increase in intensity the lower the Hunter's health gets (15% at 50% health, 30% at 25% health) The idea is that the Hunter is just one tough individual for the enemy to kill off without overpowering the Hunter's defense.