What kind of planets do YOU want to explore?
#51
Posté 23 mai 2015 - 10:18
- Vespervin aime ceci
#52
Posté 23 mai 2015 - 11:40
I can not see the picture at work but after reading the above post I'm led to believe that you posted a pictures of Mars in ME3? Yes, that's a cool looking sandstorm but it's in the background and we can not see inside it, be inside it. I want it to be part of the map or mission.
"That's the kind of thing I want. Stuff we can recognize, but pushed to lengths that are only possible in different planets."
I completely agree. Remember the massive wave when watching Interstellar? Stuff like that!
You know, we did have The Shadow Broker ship. I dare say that one was as awesome as the storm in Mad Max.
#53
Posté 23 mai 2015 - 11:50
I want a Water Planet, especially if it's anything like Manaan. Manaan is pretty much why I've always wanted to go to Kahje at some point in the series.
#54
Posté 24 mai 2015 - 12:32
Yes, the Shadow Broker mission storm was amazing. But I want to be INSIDE that and survive (somehow). ![]()
#55
Posté 24 mai 2015 - 04:37
Examples...
A beach with luminescent water and three moons, a city with fog and neon lights, a rainforest with colorful birds, a field covered in light snow with spaceships in the distance. I would be addicted to settings such as those.
#56
Posté 24 mai 2015 - 05:31
I would like some futuristic planet with highly developed civilisation , technology and infrastructure , something like Coruschant city from Star Wars (but we could say that Thessia or Illium very close to that)
^This.
Don't forget Bekenstein too.
But i found this tumblr with a huge & diverse amount of sci-fi cities & futuristic stylishness(so much so i can't pic a fav) that fit with what you want. Art which gives a great visualistion of that. Maybe if Bioware are reading(you never know~) there's alotta inspiration, creative & cool ideas there to be had... http://mirkokosmos.t...agged/cityscape , and not to mention sci fi furturistic architecture that could perhaps feature/& that i'd like to see/explore on said city planets http://mirkokosmos.t... #architecture
As long as Bioware don't give us too many barren, souless, lacking in atmosphere & samey worlds i'll be happy.
#57
Posté 24 mai 2015 - 06:03
The Sun is a star, not a planet.
Yeah... but I still want to visit the sun and discover something on it. Provided I don't become Icarus or something
#58
Posté 24 mai 2015 - 06:10
Yes, the Shadow Broker mission storm was amazing. But I want to be INSIDE that and survive (somehow).
#59
Posté 24 mai 2015 - 11:17
A habitable colony world on a moon orbiting a gas giant in the goldilocks zone for their parent star. The main character should also visit there at night, when the view of that monster in the sky is at its most spectacular.
Also cool would be a colony that mimics some of the ideas for colonizing Venus. Basically it would be a cloud city that floats miles above the surface of a Venusian hothouse planet.
It might also be interesting to visit a habitable world orbiting a red dwarf. Red dwarfs are by far the most common stars in our galaxy, so they might also be the most common stars to host life on their orbiting planets, assuming life exists in the universe beyond Earth. That sort of planet could be interesting because life there would look very different from Earth...
It would be great if the devs/writers would invest a fair amount of time consulting xenobiologists to create some plausibly realistic worlds...not just worlds but prospective sentient alien life as well. I suspect if intelligent life is prevalent across the galaxy it would be as different from us as we are from plant life. I'm not big into the whole Mako exploration aspect (I just like shootin' stuff) but if they did that I'd be much more excited about exploration.
- BioWareM0d13 aime ceci
#60
Posté 24 mai 2015 - 12:01
A very small planet that can't be seen, a wet planet... a planet made of a wheel or a tyre. Rectus 9. Trash can man is a good planet.
...Tim & Eric. I haven't just had an aneurysm.
In all seriousness, single-climate planets are kind of silly. Jungle planet, desert planet, etc. Not that I'm averse to exploring deserts or jungles, I'm probably just being nitpicky. As for what I want to explore, I can't really think of anything that hasn't already been done to some degree in the trilogy. All the worlds we touched down on in ME1 pretty much covered most of the cool environments they can do, and the ones that weren't appeared in ME2. I suppose it would be cool to go to one planet that has an abundance of wildlife on it, kind of a Garden of Eden-feeling place, although I'd then feel terrible about colonising it. An underwater base could be nice.
#61
Posté 25 mai 2015 - 06:48
Nice! Thanks for the links.But i found this tumblr with a huge & diverse amount of sci-fi cities & futuristic stylishness(so much so i can't pic a fav) that fit with what you want. Art which gives a great visualistion of that. Maybe if Bioware are reading(you never know~) there's alotta inspiration, creative & cool ideas there to be had... http://mirkokosmos.t...agged/cityscape , and not to mention sci fi furturistic architecture that could perhaps feature/& that i'd like to see/explore on said city planets http://mirkokosmos.t... #architecture .
So for the question.
As long as it's not as empty as it was in ME1.
In ME1, Exploration was the thing I found the less fun, and the less gratifying (climbing up the same huge rock mountains over and over again, and dashing through wastelands for dead people stuffs).
I ended up searching the maps on the ME wikia so I could find the fastest ways to accomplish the explorations. I did look for all the stuffs though (the completionist in me).
Although ME:N will also focus on exploration, I'm hoping I will still like it. :/
Diversity of environments/climates and the fauna/flora, even on a same uncharted planet, would be nice. Discovering new species seem awesome.
On already discovered worlds, I'd like civilizations, big futuristic cities and not so futuristic and big cities hidden in remote areas far away from the law. I'd like Omega and Illium-like cities on maybe rogue planets.
Worlds filled with interesting missions.
Cities/bases underwater, undergrounds, high in the sky or in storms sound pretty great. o_o
I don't think I can deal with more empty and wasteland-only planets XD
#62
Posté 25 mai 2015 - 07:18
Yeah... but I still want to visit the sun and discover something on it. Provided I don't become Icarus or something
...
#63
Posté 25 mai 2015 - 07:29
A planet with a civilization - a first contact. It could be in a world with a civilization that resembles that of Earth in mid 1900 (even modern day), they have some technology but nothing to fancy or advanced (early space flight, atomic weapons, etc.).
- laudable11 aime ceci
#64
Posté 25 mai 2015 - 07:40
Yeah... but I still want to visit the sun and discover something on it. Provided I don't become Icarus or something
You would discover that your ship melts down in the sun's corona at temperatures of 2 million degrees C.
- KrrKs aime ceci
#65
Posté 25 mai 2015 - 08:20
A planet with a civilization - a first contact. It could be in a world with a civilization that resembles that of Earth in mid 1900 (even modern day), they have some technology but nothing to fancy or advanced (early space flight, atomic weapons, etc.).
That reminded me of Stargate, when SG-1 would visit other civilisations. SG-1 visiting Langara, and meeting Jonas Quinn for the first time was an excellent episode and I would love to see something like that in ME.
Find a civilisation like hours today, or like ours in the 1900's, and have our actions change their history forever. Do we come in the name of peace, or conquest? Live out our favourite sci-fi Earth invading fantasies as the actual invaders.
- KrrKs et Heimerdinger aiment ceci
#66
Posté 26 mai 2015 - 12:09
No more single-biome planets, please!
I'd like to see worlds where things like its orbit, rotation, geology, ecosystem serve to create a world which is vastly different from what would just be one isolated area of Earth.
My idea would be something along the lines of a garden planet where its orbit/rotation have made it so the complex plant-life is migratory in order to sustain themselves.
#67
Posté 26 mai 2015 - 01:08
I would like to see something like this

#68
Posté 26 mai 2015 - 01:33
I'd love something with really unusal plant life. Like giant fungi, glowing stuff, like some lush alien jungle. Preferably really colourful, so it's bizarre.
A planet that is mostly ice/water, with the danger of the icy crust breaking and you/the Mako falling in. Or a very large creature bursting out. Maybe we get to go underneath the icy crust for undersea exploration too.
Something like the yellow fog planet in ME2, where you use the beacons to get through. I don't think the party all splitting up was supposed to be a story mechanic, but it would be good for a small-ish section. A blizzard, sandstorm etc also works.
Edit: Oh, and ruins. It wouldn't be right if all the planets looked like they'd never been inhabited.
#69
Posté 26 mai 2015 - 01:57
Something a bit more than just different colors and textures of rock and sand.
Something really alien would be nice. A living planet?
#70
Posté 26 mai 2015 - 02:04
Rogue planet idea is good. But, since it's not orbiting a star it must be a dark and frozen world with some minus 200 degrees C. Get those Level 2 Hazard suits ready.
- laudable11 aime ceci
#71
Posté 26 mai 2015 - 03:06
I really don't have that much of a preference aside from more then just a difference in the color of the terrain and boundaries that are better then Mass Effect 1 so the hill climbing incidents that frustrated me don't return.
#72
Posté 26 mai 2015 - 11:37
ALL THE PLANETS!!!!
- laudable11 aime ceci
#73
Posté 27 mai 2015 - 11:15
How about an Eezo rich planet in which the entire ecosystem has evolved around biotics...predators and herbivores and plantlife with some offensive or defensive mechanisms against their prey/competition. Might not be the safest place for a safari though...but that's what makes it fun.
#74
Posté 28 mai 2015 - 12:28
I want a cybernetic planet. A synthetic planet brain.
I want one that literally shifts around based on your travel and activities on it. A living planet.
I want one where a massive battle is undergoing, not empty environments.
I want one with significant exploration but is a well populated place, like if we would actually visit Terra Nova during peacetime.
ME3 was a time of war. ME2 was a time of visiting (exploration, but limited). ME1 was a time of barren lands.
Let NME be none of that, in terms of emphasis. Let it be an exploration, but of a variety of interesting locations, with a variety of interesting activities. Sometimes it is warlike. Sometimes it has no combat. Sometimes its combat is localized or more tactical. Let these environments reflect that.
#75
Posté 28 mai 2015 - 12:50
I really like the idea of having a pre-space flight civilization we can visit. I think a visit to that one would work best as part of the main plot - maybe they're pre-space flight, with a tech level somewhere between 1900 and 1950 (by human standards). But their planet has advanced alien ruins/tech that they don't yet have the ability to figure out, and we need to acquire for the main plot. How you go about doing that - and how you influence the planet in the process - could raise lots of interesting questions and dilemmas that would seem right at home in Mass Effect.
I like all of the ideas in here, and agree we need a solid combination of environments. Honestly, though, I would like to see a return of at least a few environments that lack a breathable atmosphere and readily detectable life. Most planets are like that, and, if done properly, I think they could give you some spectacular views and unique places to explore.
- Malanek aime ceci





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