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I Hope You Keep Frostbite For The Next Game


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16 réponses à ce sujet

#1
PsychoBlonde

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This seems likely, as EA seems to want to get all of its major developers On The Same Boat.  Which makes sense, as it probably makes game-making more efficient to do things this way, and every efficiency helps.  Games be Expensive, Yo. 

 

I also hope that the next game will be more expansive as a result because ya'll will have a handle on the engine and (I hope) have tools built to make your work go faster.  The first game with a new engine always seems to be a bit frazzled.


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#2
Eelectrica

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It would be a huge surprise if they didn't stick with it for some reason.

It really sounds like customizing the engine for their own purposes was a huge resource drain.

They've put the work in, next game will hopefully see the payoff.


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#3
Grieving Natashina

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They will.  They kind of have to.

 

http://www.engadget....ld-mass-effect/



#4
DanteYoda

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God i hope not its so limited in so many ways, its caused so many issues in every game they use it on..

 

Which is now Star Wars Battlefront by the way...


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#5
Gileadan

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I honestly don't quite get what all their trouble with Frostbite 3 is about. Battlefield 4 has all kinds of vehicles, helicopters and jets, and they all have matching hitboxes. The (cancelled) 2013 real time strategy game "Command & Conquer Generals 2" (by Victory Games, then also renamed to "BioWare" by EA) ran on Frostbite 3, and I think a RTS is more different from a shooter than DA:I. Maybe FB3 is not as unflexible as many people seem to think? Have other dev studios complained about that?

It would be a significant disadvantage for Frostbite if it was really so hard to use it for anything but shooters. Even indie studios like Undead Labs managed to adapt the "shooter born" CryEngine for their zombie survival game. And BioWare probably has easier access to help from DICE in Sweden or LA than Undead Labs had Crytek engineers.

DA is developing quite the history of "blame the engine".

#6
b10d1v

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I could not agree more!  

Even if you set the significant investment and the integrated QA aside, Frostbite is a technological step forward as best shown by the detailed effects of water behavior and that alone is a keeper- very difficult to do with other engines.  This could easily model sweat or crying as well as the immersion in various elements.  

 

Remember the blood splatter in dao?  Really just a bit of temporary paint and a marker for battle impacts on attributes.  Frostbite can perform the concept with better effects.  Additionally, Frostbite can produce realistic skin much more efficiently, if you have never seen this effect, the modeling adds a transparent depth and uses an averaging algorithm of picture elements to allow stretching and movement of body features (muscle groups) and imperfections, like freckles. Frostbite is far better suited to do this dynamically.  If they wanted, it is no stretch to do dynamic hair, but that modeling is process taxing for all systems and I doubt Frostbite's could significantly change that. 

 

Lastly, new tech always has issues and I have seen the best stretch of older technology and the difficulty -large files.  Frostbite can reduce the file size and the boundary issues will be solved or at least managed.


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#7
Sylvius the Mad

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There were clearly some teething issues with the new engine - the strange tac cam behaviour with the targeting reticule getting stuck in terrain, for example - and I would really like to see mod support and fully remappable controls - but overall the engine seems good.
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#8
bEVEsthda

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Frostbite is probably the best option. The idea that it's inflexible or limited is imaginary. Something that has maybe emerged from the occurrence of some very complex and obscure bugs (which will be gradually fixed), and the fact that there was not time to fully build an interface that is well suited for Bioware's DA-RPG needs. But if DA4 is on, that will be done. Dice has made Frostbite to be added to and adapted to developer's needs. That has been their stated goal from the start. If there doesn't pop up a major technical hickup, EA's best option is to make Frostbite their household tool. It will be the best for Frostbite, and that Frostbite will then in turn also be the best tool for their developers.

 

The only cloud is that Dice have been audacious in how far they aim with Frostbite. It's scary. And I suppose it's been paid for by bugs. But I think they have and will have control of it.


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#9
otis0310

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Most game users think that a game engine is mostly about graphics.  It is not, that is only one part of the game engine.

 

It also includes:

 

Networking

 

Physics Engine

 

Scripting

 

Animation

 

Artificial Intelligence

 

Collision Detection

 

Now as we  all know the artificial intelligence in this game is bad,  we also know the animation, especially for the elves, is also bad.  Not to mention the combat system, which would be the collision detection.

 

As result of what we now know a game engine entails the answer is obvious.  The game would have been better with a brand new engine, easily.

 

The artificial intelligence, the combat system (collision detection) and the animation are all the responsibility of the game engine.  However, these are the weakest and most widely criticized parts of the game.  As a result we can assume that choosing the Frostbite 3 engine was a bad move.



#10
Octarin

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If they manage to NOT muck it up as badly, I'd be willing to put up with the unacceptable animations. But so far they don't seem to be getting the hang of it... Personally, I'd prefer them to ditch it all and start developing on the latest Unreal. But this won't happen, because it will cost EA alot of money, and we have to keep in mind that EA owns Frostbite at this point. So, for better or worse, I'm afraid we're stuck with it. 



#11
Sylvius the Mad

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Most game users think that a game engine is mostly about graphics. It is not, that is only one part of the game engine.

It also includes:

Networking

Physics Engine

Scripting

Animation

Artificial Intelligence

Collision Detection

Now as we all know the artificial intelligence in this game is bad, we also know the animation, especially for the elves, is also bad. Not to mention the combat system, which would be the collision detection.

I wish the combat system were entirely stat-based - then it wouldn't use collision detection at all for combat.

I do find it odd that the terrain in which we walk isn't the terrain we see, however. I'm routinely floating several inches above the visible ground.

My only real complaint about the engine though is the free-roaming camera. While I do think it's the best camera BioWare has yet done, it has some very strange limitations.
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#12
Kantr

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I wish the combat system were entirely stat-based - then it wouldn't use collision detection at all for combat.

I do find it odd that the terrain in which we walk isn't the terrain we see, however. I'm routinely floating several inches above the visible ground.

My only real complaint about the engine though is the free-roaming camera. While I do think it's the best camera BioWare has yet done, it has some very strange limitations.

Like being hindered by the terrain?



#13
AresKeith

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If they manage to NOT muck it up as badly, I'd be willing to put up with the unacceptable animations. But so far they don't seem to be getting the hang of it... Personally, I'd prefer them to ditch it all and start developing on the latest Unreal. But this won't happen, because it will cost EA alot of money, and we have to keep in mind that EA owns Frostbite at this point. So, for better or worse, I'm afraid we're stuck with it. 

 

They just started using it and had to work with tech issues because of the switch



#14
herkles

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I suspect that they will be better nextime, because they will have had far more experince working with the frostbite engine to improve and make it better.



#15
Sylvius the Mad

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Like being hindered by the terrain?

Exactly.

#16
Andraste_Reborn

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I suspect they will want to keep the same engine in order to avoid the entire development team having a collective nervous breakdown at the mere idea of needing to get to grips with a new one all over again. It would be worse than that day multiple coffee machines broke down during the DAI crunch.



#17
FlipFee

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If they keep the same engine, the time saved can be used to make more content.