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Dragon Weapons vs T3 Upgrades?


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#51
konfeta

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They aren't. That's what you don't get, thus crashing your whole model, and causing it to fall apart. You need to build again from scratch.

That's why I am asking for an example where, because I am strictly following the formula you linked.

 

final_damage = (base_damage * rand(0.95 to 1.05) - armor * (1 - armor_penetration))
* (ability_multiplier)
* (1 + critical_damage_bonus + flanking_bonus)
* (1 + attack_bonus + damage_multiplier + type_bonus)
* (1 - magic_resistance)

 

There are 5 multipliers here in a very simple A x B x C x D x E = final damage format. Armor doesn't affect elemental attacks, type bonus doesn't exist in multiplayer, and we are ignoring magic resistance since we are trying to avoid bias by enemy type. That leaves:

 

Staff damage * ability_multiplier * crit_damage * (1 + attack_damage + damage_multiplier)

 

It shouldn't matter where these bonuses you speak of go. If they don't, can you please explain how, with an example on such an ability if possible?

 

 

There is also "* (ability_multiplier)", it is difficult to determine which damage bonuses are which, and where they go on the formula (into damage_multiplier, or * (ability_multiplier). While I think " * (ability_multiplier) " is the rings, more testing is needed that I don't have time for. It is time consuming work to test each component of the formula, and all the passives available, and where they are in the formula.

If there are bonuses that affect the ability_multiplier, they affect both staves equally.

 

Attack_Damage is basically the % attack stat as derived from actual +% attack, willpower, and mainstat.

 

If the damage_multiplier is ADDITIVE with this stat as the formula indicates, this heavily screws over the Dragon Staff because a substantial part of its superioirty comes from the 41% attack_multiplier bonus it has.



#52
Laforgus

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Careful, different enemies have different resistances.

I don't doubt the numbers, but you don't test in the same conditions either (a Shade Demon vs a Venatori Foot Soldier). It's like statistics, you can make the numbers say about anything, it's all about how you present your data.

And before anyone say something bad, I know Laforgus didn't do that on purpose. It's just a small mistake, happens to everyone :P

 

I know everything and i took that into account as well, tried many but i got locked into Venatori, demons didn't came back, but  MAN. Do we have to look at this with negative prejudice? just because  lets see:

 

"The demons are high resistance to fire, and ven trooper low resistance to cool"  

 

Are we gonna use that here, FOR REAL? if everyone is going to "believe their woman doesn't cheat them because they love them" concept. Fine i quit this thread, i did proof instead of writing **** about formulas or something, so others who say otherwise do test.

 

Seconds before posting the images i knew some one would talk about resistance, magic defense and stuff, but i put them, because even if is not 100% accurate it gives an idea of the difference on critical damage (we are talking  about Dragon Staff VS Mindchill all this time, were clear right?),

 

I didn't expected to find people with such negation to a idea. The results are satisfactory for me, i will keep testing but will be for myself.

 

 

Ps1: Venatoris are weak to cold, thank to me.

Ps2: Demons shade resist fire, thanks to me.



#53
yarpenthemad21

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Avoid testing on red templars, their basic unit with swords has some resistance, I'm sure about it.

 

Damage difference should be calculated individually and you can always make some simulation with promotions and check how damage changed.

 

I also tend to avoid math from ppl who state that "having 200 cunning is normal"...

 

99% of players in DAI should use dragon weapons,

1% ppl with high promotion can think and calculate it for:

1) bows

2) staves

 

exception is really only duelist and some variants of alchemist (so those without offhand ability)


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