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Things done right; things done wrong


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#1
Destructo-Bot

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Limited ammo mechanic. WRONG!
I understand limiting ammo for heavy weapons. The lore says gun power is limited by recoil. This is why heavy weaps use either energy cells (beam weapons) or ordnance (rpgs) to pack their punch. Expending these two ammo types makes sense lore wise.
The entire galaxy going back to weapons that leave you defenseless as soon as you run out of a very limited "clip" makes no sense, even in the given lore. Shooting FASTER doesn't help when you don't HAVE ANYTHING TO SHOOT.
They at least should have had infinite pistol ammo with the cooldown mechanic. The current system is brain-dead.

Storming mechanic. WRONG! with a little right...
You charge slower and you have NO recharge meter to tell you when you can storm again so you just end up pounding the STORM key over and over.
Right! Allowing you to storm during "normal" activity. Slowly jogging all over creation is BORING. If my Shepard wants to constantly haul ass around the Citadel, it's good that they let him. But he should be able to charge for more than 10 feet. A healthy critter like Shepard should get several hundred feet out of a full out sprint, even loaded.

Opening 30 minutes. RIGHT!
Absolutely epic! Good work!

Armor Customization. RIGHT!
The ability to customize armor look at will is fantastic. Good work!

Will add more to this thread later (resource gathering, etc). It's late and I'm tired. Feel free to contribute.

Modifié par Destructo-Bot, 27 janvier 2010 - 11:33 .


#2
Murmillos

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Selecting your ME1 save. WRONG!

This whole system just felt tacked on at the list minute. Why is there no go back or cancel function if the save you select is not the on you want?



Once you select the save, as far as I can so far figure out and tell, you are forced to go forward with the opening sequence for a while, or force quit the game and try again.


#3
Kabraxal

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The new Normandy... RIGHT!
- what I wanted the original Normandy to be

No stat based aiming... RIGHT!
- point and shoot with accuracy now.

Interrupts... o so RIGHT with just a dash of WRONG!
- love them, but they are a bit limited and there needs to be better warning

Cover system... WRONG!
- worse than ME1 cover system and no crouching unless in cover... really?!?

Reloading... WRONG!
- as mentioned, against previous lore and just plain tedious.

Small Skill Tress... o so WRONG!
- should have left well enough alone.

Restrictions of Powers... WRONG!
- recharge on all powers is just stupid and having so many enemies that nullify 90% if all powers simply with shields/armour is a massive step backwards from simple resistance/immunity.

Levelling System... WRONG!
- just a poor shadow of ME1's system

Space Exploration... WRONG!
- the MAKO wasn't this bad.

Carry over... nice flavour but WRONG!
- the impact just wasn't there. It seems like ME1 doesn't matter.

POSSIBLE SPOILER (not really, but meh)
Liara... WRONG, WRONG, WRONG!!!!!!!!!!!!!!!!!!!!!!
- what the HELL were you people thinking?!? I just can't be polite on this one. Stupid move.

Modifié par Kabraxal, 27 janvier 2010 - 11:43 .


#4
ZCub3d

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this game...hate to say it...but i dont think it lives up to the first, i think it took steps backwards, probably because of the pressure to live up to the FPS element, thus they neglected the RPG element, so u get a sub par FPS, and a dumbed down RPG...I am sad i think

#5
Destructo-Bot

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Oh, wanted to add this to my first post but just remembered it.

Key Bindings. RIGHT and WRONG!
In the first game rebinding the keys could COMPLETELY break the game. Permanently locking you into conversations, making the menu unusable, not allowing you to fire the Mako's bullets, causing armor equipping bugs, the list goes on.
ME2 allows to you bind the keys you like (except backspace and delete) to what you want without breaking the game. I'd say good work but this would be damning with faint praise. This should be a GIVEN, but it was done right this time so I'll give credit where due. The WRONG... no dynamic key list for the tutorials. Press F to go to the Normandy... no, it's not F anymore. It only lists default keys instead of what is currently bound. This is also a GIVEN, but it was done WRONG anyway.
WRONG! Need to be able to bind weapons to specific keys.

Resource Gathering. I'M GOING TO GET RSI FROM THIS!
It had potential but the slow speed and clumsy controls make it a hassle.

Modifié par Destructo-Bot, 29 janvier 2010 - 02:34 .


#6
marshb

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I agree with OP and with this thread

#7
MickeyAnarch

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Agree,

Bad - The new ammo system is a major step backwards; If you're going to put in ammo then do it... otherwise the other system was better.

Good And Bad - New mini games for hacking...The one where you connect the nodes is pretty well done, the one where you matach random text segments is just plain annoying.

Good - So far the story is excellent and I love some of the characters (the doc is a gas, I love the way he talks)

Bad - Took away most of the RPG elements. No inventory? No cool stuff to find? Hacking terminals now just a timed reactions test to gague how much money you get? Armor doesn't offer any protection now...isn't that what armor is supposed to do?....I mean if you're just going to give me something to wear that augments my powers then might as well make it underwear or "magic" rings and let me wear the cool civilian uniform around in battle.

Good And Bad - Love the new armor/color customization thing....However, no ability to re-color the "bonus" armor? I mean come on...who didn't get at least one set (dragon, or the tron looking armor) as a bonus code. You're not going to wear the generic stuff when you have that, not to mention you can't even split it up between different parts and say wear the helm of one with the shoulders of another... Also, considering armor... I still haven't found a way to equip armor to my squadies (only played 6 hours last night once they finally got the login issue fixed).

Good and Bad - I miss the Mako and being able to explore...Now I do like to be able to scan but you just took out part of what made the game feel more free form. Now if feels like a typical shooter where you complete episodes and get ported to the next one. Scanning is interesting but doesn't make up for the loss of being able to explore. What it should have had was both elements, the shuttle is just lame....(not to mention the excuse about the new ship having too much mass to land).

Good - Love the new character development (storyline...not skill points/level). Sitting down with the doctor and a bottle of brandy, which opened up new chat options felt natural--good job.

Good - Upgrades for the ship...yes, excellent job and adds to the tinker factor but I do wish there was more freedom in what you designed.

Good - I do like (for the most part, except the "storm" ability) the new controls. However, why on earth can't I sprint without accidentally hitting cover by mistake. Times when I'm running to get out of the line of fire and keep getting sucked in to cover positions which by the way stick me on the WRONG side of the cover. I mean, we have over 100 keys on the keyboard alone, not to mention the 10 or so on the mouse and we have to have 3 different things bound to 1 key.... BTW what is jump for anyway, I haven't figured this one out yet. I rebound it but it doesn't work and you have no Mako so it's not for a jump/boost.

Overall,

I love the new story line, characters, and the research, and some of the FPS controls. However, loss of RPG elements for a more dumbed down approach, loss of exploration/discovery, and the whole new lame "fake" ammo system is like a huge step backwards. I'll still play and really enjoy it but it's like winning a new Bugatti and when they take the cover off, it's a Viper with a Bugatti logo. Now, you're not going to return it, and you are going to enjoy driving it but....there is a big difference between a $100,000 car and a $1,000,000+ car.....

Modifié par MickeyAnarch, 27 janvier 2010 - 02:02 .


#8
marshb

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So far I agree with everything.

#9
JGHutch

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Tali Romance...O SO RIGHT, SO RIGHT INDEED

- Just win, epic win as M.Bison says! "YESH!, YESH!" lol

#10
redcell53

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Good- Ship/story/Armor edit is pretty cool/ And so far story is good.

Bad-No inventory to micro manage. Wish I could have changed the name or just named my ship myself for a monment I thought I was going to be give a choice too.

Modifié par redcell53, 27 janvier 2010 - 02:04 .


#11
Kwikness

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I my opinion the combat in general is much improved. I mass1 the easiest way to clear a new room in Mass1 with my infiltrator would be to waypoint my squad far back out of the way, take cover on the doorframe, and snipe enemies as they walked strait toward me, or wait til they pop their heads up out of cover in the same place over and over again (or shoot the one boot they had sticking out of cover).

With the improved level design and separate squad waypoints I can actually get my whole party into a room and undercover with out them getting in my way.

With the improved AI enemies now attack in slightly smarter patterns and more importantly they move behind cover and stick their heads out in different places.

With the new physics and location based damage shooting the one foot sticking out of cover is quite as useful as before (as since things die quicker I don't feel quite as ridiculous as I did shooting something 6 times in the foot with a sniper rifle to kill it while it didn't move)

Modifié par Kwikness, 27 janvier 2010 - 02:11 .


#12
Lenin

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The mini games were fun the first few times each, but I feel like I am gonna stab myself after the 40th time.

#13
Rhogog

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agree with most of the above with some additions:

Good
- the new active options in dialogues are amazing.

Bad - companions dont feel alive out of normady and rarely say anything to eachother, allthough they do coment on your talking from time to time, which is good.

Good - more weapon types.

Bad - lack of variety in weapons type family. Would be nice to have more than two or free options in any weapon typ if not for the stats then for the looks.

Bad -
no armor customization for companions. Color switch is not what i would call a customization.

Good - some nice and interesting side missions.

Bad - lack of giant and epic places. In ME there were realy breathtaking enviroments where you had to travel on mako during your mission between regular combats. You realy felt that you're on a planet and not in a closed space with some background. Not to mention the old citadel level.

Bad - too few sidequests. I don't mean those you get with exploration, i mean the ones you get on planets and stations. ME feels like it had more of those "go there, bring this, talk to that one, spy on this one" quests. Most quests now are about shooting stuff on your way from poit A to point B

#14
Destructo-Bot

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The new hacking games. WRONG!
Sorry, but these new hacking/decryption games get tedious FAST. The old style was silly but it was bearable and you could whiz through most of them fairly quickly. The connect the dots one can sometimes be done relatively quickly if you can trace the circuits on the green board with your eyes, but it's not a given.
The "Find the colored text" game is just plain blah! If a player is going to do the same mini-games A HUNDRED TIMES, and that is said without any exaggeration, they MUST be fun. I question if the mini-game is truly necessary at all. It just seems a time-sink, and not an entertaining one either.

Modifié par Destructo-Bot, 28 janvier 2010 - 02:46 .


#15
Gorn Kregore

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mass effect 1 had rpg elements? lol

#16
ChristEater

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No mention of the "Mission Accomplished" screen? It's a pointless immersion breaker. It makes the game feel level-based, and seem more linear.

#17
Sir Ulrich Von Lichenstien

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This whole topic being put in the No Spoiler section once again... WRONG



How about you put it in the spoiler section then you can really go in depth with it... oh wait, you guys don't have any depth do you



*facepalm*

#18
Destructo-Bot

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Squad mates AI. RIGHT!
In the first game I'd get out my sniper rifle line up a shot and then all of a sudden: BUDDA BUDDA BUDDA BUDDA my view starts jumping all over the place and I can no longer aim correctly. Turn around and there is a squad member behind me trying desperately to empty that entire super block of ammo into the back of my skull. Tell him to move and reaim, all of a sudden there is a screen full of KROGAN ASS as they wander in front of me. BAD BAD BAD Mass Effect! NO COOKIE!
ME2 the squaddies stay out of your way or duck, and they don't shoot you in the back (seriously, my ME1 mates must have hated Shepard sooo much!).

THERE ARE NO SPOILERS IN HERE SAVE FOR THE ONE GUY THAT SAID SOMETHING ABOUT TALI. GENERAL GAMEPLAY FEATURES ARE NOT SPOILERS. DO NOT POST SPOILERS.

Modifié par Destructo-Bot, 28 janvier 2010 - 03:01 .


#19
FireSarge

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i am missing my grenades too.



the enemy hides behind cover you cant shoot them and you have nothing to force them out of cover.



i used to love throwing a frag and having them knocked out of cover to get shot.

#20
ChristEater

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Sir Ulrich Von Lichenstien wrote...

This whole topic being put in the No Spoiler section once again... WRONG

How about you put it in the spoiler section then you can really go in depth with it... oh wait, you guys don't have any depth do you

*facepalm*


Spoilers aren't required to explain problems with game mechanics.

#21
EricHVela

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Wrong: Dependency on DLC to fill in side-quests. (This is an EA influence I'll bet.)

Wrong: Having controls more intuitive for an XBox controller without the ability to use an XBox controller on PC.

Wrong: Moving away from in-depth story elements to move towards FPS elements rather than simply adding FPS elements to in-depth story elements.

Right: Having a reasonable (though plausible only in Mass Effect science) excuse why Shepard isn't 100% uber even though he may have been such at the end of ME1, but this kind of excuse can only be used once and not for ME3.

Wrong: ME1 influence on ME2 is minor despite major choices in ME1 causing such influence... if even present when some major choices seem to bear no effect at all.

Wrong: Lip movement in speech is FAR overdone. The lips move a lot but the jaw moves little. Surely, they had the forethought to build in a scalar for that due to the many different speech mannerisms a single person can exhibit. If so, I'd like a patch at least for an option to show less teeth during talking.

Right: Keeping voices from ME1.

Right: Paraphrasing dialog choices a la ME1.

Wrong: Hidden faces due to armor during dialog. An option would have been nice.

Right: Humans faces look more Human than ME1.

Right: Shadows are better. (Talk about distracting in ME1.) Could be better still, but at least they add to the experience instead of distract from it..

Wrong: HUGE popups for minor info. Get that crap outta my way! Leave that for Mario Bros. and Final Fantasy

Wrong: Too many achievements for blinking three times. (Meaning achievements for basically doing stuff you'd normally do in the game without even trying.) Some achievements were dumbed down.

Wrong: Obvious EA influences showing (based on history of EA acquisitions and subsequent quality changes of acquired properties). There's a stylistic EA *feeling* beginning to appear in ME2 gameplay that was not apparent in ME1. EA tends to think that making straightforward and uncomplicated games with more rewards for less effort hits a broader audience when they just end up boring everyone. ME2 is not yet boring, but its feel is a little numb compared to ME1. Sure ME1 was a bit niche, but you either focus and do it well or you try to please everyone and nobody's happy.

Modifié par ReggarBlane, 28 janvier 2010 - 03:29 .


#22
Fallix6969

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I agree with most of what I have read and having now played ME2 for quite some time, I am sad to announce that this game did not move forward. Between failed ammo, epic failure in the planet scanning, and a few other things, I wish an empty wish that a patch could come out to fix what many of us have mentioned that is wrong with what was going to be a classic. I was really looking forward to ME2, now I'm just grunting my way through most of it.

#23
ChristEater

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Fallix6969 wrote...

I agree with most of what I have read and having now played ME2 for quite some time, I am sad to announce that this game did not move forward. Between failed ammo, epic failure in the planet scanning, and a few other things, I wish an empty wish that a patch could come out to fix what many of us have mentioned that is wrong with what was going to be a classic. I was really looking forward to ME2, now I'm just grunting my way through most of it.


Like you, I suspect patches to address these 'features' will not come. There is always hope for ME3 though...

#24
Murmillos

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I really still don't get the hate over pop ups. They are small.. hardly a deck of cards big, even on a 52" TV. Half the screen, talk about being over dramatic.

#25
Handren

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Many of the problems in ME2, such as the Helmet thing and scanning speed, are things that look like they can be fixed with patches. hopefully they will.