Agree,
Bad - The new ammo system is a major step backwards; If you're going to put in ammo then do it... otherwise the other system was better.
Good And Bad - New mini games for hacking...The one where you connect the nodes is pretty well done, the one where you matach random text segments is just plain annoying.
Good - So far the story is excellent and I love some of the characters (the doc is a gas, I love the way he talks)
Bad - Took away most of the RPG elements. No inventory? No cool stuff to find? Hacking terminals now just a timed reactions test to gague how much money you get? Armor doesn't offer any protection now...isn't that what armor is supposed to do?....I mean if you're just going to give me something to wear that augments my powers then might as well make it underwear or "magic" rings and let me wear the cool civilian uniform around in battle.
Good And Bad - Love the new armor/color customization thing....However, no ability to re-color the "bonus" armor? I mean come on...who didn't get at least one set (dragon, or the tron looking armor) as a bonus code. You're not going to wear the generic stuff when you have that, not to mention you can't even split it up between different parts and say wear the helm of one with the shoulders of another... Also, considering armor... I still haven't found a way to equip armor to my squadies (only played 6 hours last night once they finally got the login issue fixed).
Good and Bad - I miss the Mako and being able to explore...Now I do like to be able to scan but you just took out part of what made the game feel more free form. Now if feels like a typical shooter where you complete episodes and get ported to the next one. Scanning is interesting but doesn't make up for the loss of being able to explore. What it should have had was both elements, the shuttle is just lame....(not to mention the excuse about the new ship having too much mass to land).
Good - Love the new character development (storyline...not skill points/level). Sitting down with the doctor and a bottle of brandy, which opened up new chat options felt natural--good job.
Good - Upgrades for the ship...yes, excellent job and adds to the tinker factor but I do wish there was more freedom in what you designed.
Good - I do like (for the most part, except the "storm" ability) the new controls. However, why on earth can't I sprint without accidentally hitting cover by mistake. Times when I'm running to get out of the line of fire and keep getting sucked in to cover positions which by the way stick me on the WRONG side of the cover. I mean, we have over 100 keys on the keyboard alone, not to mention the 10 or so on the mouse and we have to have 3 different things bound to 1 key.... BTW what is jump for anyway, I haven't figured this one out yet. I rebound it but it doesn't work and you have no Mako so it's not for a jump/boost.
Overall,
I love the new story line, characters, and the research, and some of the FPS controls. However, loss of RPG elements for a more dumbed down approach, loss of exploration/discovery, and the whole new lame "fake" ammo system is like a huge step backwards. I'll still play and really enjoy it but it's like winning a new Bugatti and when they take the cover off, it's a Viper with a Bugatti logo. Now, you're not going to return it, and you are going to enjoy driving it but....there is a big difference between a $100,000 car and a $1,000,000+ car.....
Modifié par MickeyAnarch, 27 janvier 2010 - 02:02 .