Things done right; things done wrong
#26
Posté 28 janvier 2010 - 06:53
Bad Planet Scan- Its so slow, i know you don't have to do it but at least made the planet missions automatic
#27
Posté 28 janvier 2010 - 06:54
We'll have that ass-backwards ammo system forever. I just pray it is reverted to ME1 standards for ME3.
Modifié par Destructo-Bot, 28 janvier 2010 - 06:57 .
#28
Posté 28 janvier 2010 - 06:55
Bad - ... give me a minute...
#29
Posté 28 janvier 2010 - 07:05
Think about it folks - you have a bug. A gun that shoots projectiles. Those projectiles have to come from somewhere. Infinite bullets are always a stupid idea. ALWAYS. No exception.
#30
Posté 28 janvier 2010 - 07:14
If I want to only use a sniper rifle let me. If I only want to use the shotgun let me. People have their favorite weapons for a reason.
MANDATING FUN DOESN'T WORK!
#31
Posté 28 janvier 2010 - 07:17
Why the hell did "Archangel" (Yes, I know who he is, I'm being spoiler friendly) have damaged armor the entire game? Even after I got his second outfit, it was still damaged.
Why couldn't I choose the armor/clothes on several of my crew? The least I could have been able to do was set a "team color scheme" and then be able to choose between the default companion outfits and the team ones.
2. Inventory. RIGHT
Finally, I don't have to choose who is my favorite and give them the second best armor. I can go on a mission and pick my team for their skills/attitudes, not their equipment.
3. Ammo/Reloading. WRIGHT
Disposable Heatsinks? While I agree that reloading add strategy to the game, the heat sinks shouldn't have been disposable or I should be able to carry more ammo, specially for some of the heavier weapons.
4. Zaeed. WRO... RI... Meh.
He could have been an awesome teammate, but you gave him no speech past his mission and the little snips about his adventures.
5. Weapons. Why the hell not?
I mean, we could customize armor, you should have let us customize weapons.
6. In-ship Clothes. Why the hell not?
Same as above. Why couldn't we change the colors or mix and match? I had the choice between Casual Friday, Captain, Mr. I-Command-This-Vessel, and the "I don't take baths often" outfit.
Otherwise, this game is perfect outside the few graphical and animation glitches I came across.
Lotion Soronnar wrote...
The ammo system in Me1 made no sense. ME2 is a step in the right direction.
Think about it folks - you have a bug. A gun that shoots projectiles. Those projectiles have to come from somewhere. Infinite bullets are always a stupid idea. ALWAYS. No exception.
You're an idiot. You don't load ammo into these weapons, they're heatsinks, not bullets.
Modifié par Monstruo696, 28 janvier 2010 - 07:23 .
#32
Posté 28 janvier 2010 - 07:21
ME2's characters, I love all of them, even jack whom i thought i'd hate! and grunt rocks! dare i say more than wrex? no not yet lol
#33
Posté 28 janvier 2010 - 07:39
A lot of pros, one of them being ammo, I hope they don't remove this feature just because people don't understand the codex, or just want to spray bullets.
Dialogue, the flow of conversation and how people move around when they talk.
I personally think there's a lot of emotion in the new characters, but most are hardcore so they just try to hide it. (Just a side note; I think people played ME1 so many times that they grew really tight bond with its characters; too tight of a bond)
There a lot of small things, too many to mention, that have really pleased me.
Cons,
Lack of squad armor
Lack of toggle for helmet
Some planets shouldn't have mission on them without some form of envirosuit, (One planet has a temperature -66 degrees Celsius and slight low pressure and the team walks on it like they’re at the beach.)
Lack of weapons (need more variety Bioware, next time add like different rates of fire and accuracy, ect to the guns)
Cover glitches.
and...I think just about covers it.
I think ME2 should've been a worked on for a year or two more. Two years just doesn't seem long enough to me, and that's why I think people feel that the game is a tad numb.
While so far I am enjoying ME2; it barely, and I emphasize “BARELY”, fits into the RPG genre.
People expectation were way too high; I've learned from Twilight Princess (Worst Zelda game ever created.) and the last Metroid Prime, not se my expectation too high.
EDIT- Oh, also I'm happy that the removed weapon stats
Modifié par lord magnious, 28 janvier 2010 - 09:22 .
#34
Posté 28 janvier 2010 - 07:43
Limited ammo gives the combat a new challenge! People say the combat in ME1 was easy well this makes it harder even on the easier difficulties to a degree due to you cant just spray bullets non stop!! (remembers Assualt rifles with Frictionless materials X in ME1) also it adds a tactical element about the way you approach combat . . .say you are out of Shotgun ammo your not guna run in up close like you would if you had it! So depending on what ammo you have makes you approach scenarios in a diffrent way!
Also The whole RPG thing isnt not gone out of the game at all compared to the first one. . yes theres no godless amount of things to find but really once you guys got the spectre guns from the first game did you really use any others And did you really use armors that were worse than the best armors in the game!! And last time i checked upgrading things in stages etc is a big part of RPG's and in ME2 you upgrade everything! Guns, Ship, Armor etc etc . .
I know its diffrent from putting 80 individual stat points into the game but i like the new Lvling aswell! look back to ME1 at earlier lvls they gave you 3 skill points a Lvl anyway so really you could max some skills out by lvl 10-15 same here but all they have done is streamlined the process.
To me a RPG is all about Role Playing!!(its in the name guys)
Not stats, ungodly amount of diffrent mostly useless loot items. . its about playing a role and making choices the effect world around you and last time i checked thats huge in Mass Effect 2 i mean you gain loyalties, make life or death decisions for yourself and others which almost seems daily occurences!
its about making a world with a involving storyline that makes you feel your in control of it and what you choose matters! Not to mention the huge storyline and lore that is behind the whole story!
Personally i think they have changed the way they approached the RPG elements of the game but i dont think that the deliver any less than the first but one thing they have done is improved the TPS aspects of the game 10 fold!
You dont feel invincible which is a great improvment. . you cant sprint everywhere 100% of the time with massive guns and huge armor on your back sure. . but could you!! Not to mention that on some of these planets they might have even more gravity than Earth!! Yes maybe 5 seconds seems a bit short maybe 10-a5 seconds with the drawback of you being so outa breath that you cant aim until you get your breath back could have been a better idea sure. . but hey maybe next time!
Its diffrent than the first . . is it better? in my eyes yes!! No Mako 10/10. . Storyline 10/10. . characters 10/10. . combat improvements 10/10. . No godly amout of items 8/10 . . Upgrading one set of customizable armor 10/10 (better than hauling around in ugly ass no armor until you eventually find a decent set!)
but this is my point of veiw and no doubt lots of might not agree but hey screw you thats why its called an opinion!
#35
Posté 28 janvier 2010 - 07:58
Dreading the collecting I need to do tomorrow before I can progress.
#36
Posté 28 janvier 2010 - 08:06
I don't play Mass Effect for a second job, that's what EVE Online and WoW are for.
Modifié par Destructo-Bot, 28 janvier 2010 - 08:07 .
#37
Posté 28 janvier 2010 - 08:09
Good: Across the board upgrades. Everyone gets the same upgrades and because of the ease of the loadout screen, you won't run into the problem of having poorly equipped characters.
Neutral: Planet-scanning. It gets boring after a while and is way too slow. Still, it's better than climbing cliffs with the Mako.
Neutral: Reload system. It's familiar and as a semi-regular FPS player, I'm not too bothered. Clips are universal and all over the place, so running out of ammo is a rare issue. However, playing a level 60 Soldier in ME1 and being able to spit out a constant stream of bullets in a straight line for nearly a minute without pausing is just a tad ridiculous. Assault Rifles firing in bursts makes a lot more sense. However, I'd have appreciated a more elegant system (perhaps the ability to force a cooldown on an overheated weapon so you can keep firing. This action uses up a 'clip' which you would later need to reload.) However, the firing mechanics of all the current weapons feel very 'right'.
Good: Trimmed Down Skill Trees. Think about it.
They removed Charm/Intimidate which were just a waste of points anyway and folded it into your Paragon/Renegade score (now those bars actually mean something).
They got rid of the weapon skill trees, which makes the combat more reliant on player skill and made it so that a Level 1 Infiltrator could use a Sniper Rifle right off the bat instead of having to spend 6 or so points in Pistols (for example).
Decryption and Electronics aren't actually removed. Now you don't need a character with points in either skill to Hack/Bypass (which makes squad selection so much easier). And you still have Overload (which disables weapons at Rank 3). Electronics giving bonus shields was overpowered anyway.
They actually added Incendiary Blast and Cryo Blast into the game. And Combat Drone. And Shockwave. And the loyalty skills you can unlock for your squadmates.
Of course, your Commander Shepard can't have every tech or biotic ability in the game. All this means is that you need to be a bit more reliant on your squadmates abilities and you stop being a one-man killing machine of death and destruction and unlimited ammunition that you were in ME1.
Not a bad thing, fyi.
Good: Interrupt Actions. This is cool, though sometimes a bit buggy. And can catch you offguard, especially when you get distracted by something else and miss the cue.
Bad: Shepard needs to be able to storm for a bit longer than 5 seconds. Seriously, how did he survive bootcamp with that kind of stamina?
Neutral: Inability to customize armor/defenses for your squad. Makes you unable to shore up their weaknesses and could end up losing them in heated fights. But still, it's not a major issue as the AI is a lot smarter this time around.
Bad: AI Pathing. But the AI is still kinda stupid. They get into your line-of-sight, they find it impossible to share cover and they're slow to respond to waypoints sometimes.
There are other things which I can't quite think of now. Maybe I'll update this list later.
P.S. Inventory management and looting gear is NOT what makes an RPG. Playing a role (in this case, Commander Shepard), makes an RPG, and Bioware definitely did not fail at this aspect of the game. To borrow a phrase from DnD boards: Your character is much more than your stats, powers and equipment.
#38
Posté 28 janvier 2010 - 08:17
Lotion Soronnar wrote...
The ammo system in Me1 made no sense. ME2 is a step in the right direction.
Think about it folks - you have a bug. A gun that shoots projectiles. Those projectiles have to come from somewhere. Infinite bullets are always a stupid idea. ALWAYS. No exception.
*facepalm* The weapons in the mass effect universe doesn't fire "projectiles" in the sense of "bullets". I guess you've having a hard time playing the game because there's really no aliens what we know of yet in "our" reality?
#39
Posté 28 janvier 2010 - 08:31
And lord knows that squadmates don't like to react like they're getting shot at. They'll listen--oh, they will listen--but they put on their granny pants and take forever and a couple minutes to do what you say.
#40
Posté 28 janvier 2010 - 08:37
#41
Posté 28 janvier 2010 - 09:02
So far...
Good:
- more tactical feel to combat
- new hack and decrypt games (I got freaking tired of frogger, but I might go EWWW after time goes by)
- The ship! I just hope that the game will sometimes give a "star trek" vibe and have cute scenarios in the ship.
Bad:
- "Mission Complete" screen. Wtf, I liked the debriefings you get from the council or hackett after some action. I DON'T like it popping up in my face as soon as a scenario plays out.
- "incomplete" ammo system. I wish they still had the system from ME1 integrated with the new... if you run out of thermal clips, you should still be able to use the weapon... except it overheats and you'd have to wait for cooldown. (and since sink tech is used, the guns now probably generate much more heat, so the guns either fire slower, weaker, or overheat pretty quickly.)
- healing medigels, shield regenerator ability?
- scanner: I wish you could lay the planet flat instead of getting stuck with a globe.
#42
Posté 28 janvier 2010 - 09:07
#43
Posté 28 janvier 2010 - 09:26
"RPG" has very different connotations in relation to videogaming. Going solely on roleplaying as it's related to LARPing would make every video game an "RPG" with various degrees of immersion.Zakmonster85 wrote...
P.S. Inventory management and looting gear is NOT what makes an RPG. Playing a role (in this case, Commander Shepard), makes an RPG, and Bioware definitely did not fail at this aspect of the game. To borrow a phrase from DnD boards: Your character is much more than your stats, powers and equipment.
Not saying ME2 is not an RPG but that's just not the best way rationalize it.
#44
Posté 28 janvier 2010 - 09:31
No in-game adjustment for FOV preference and the game cuts off the GUI and HUD in wide aspect ratios. The game crops the view for wider aspect ratios.
#45
Posté 28 janvier 2010 - 11:47
Wrong: ME saves have literally hardly any effect on anything. Returning characters' writing feels fake and inconsistent. Liara's story is a travesty. That's some seriously poor writing.
#46
Posté 28 janvier 2010 - 12:49
gui - wrong
This game is not very PC friendly, especially the GUI. Why auto quit whenever I research something? Why do I have to press space to enter research menu again?
Opening - Right and Wrong
Its great and epic, but can I at least skip the cutscenes? Having to watch it every playthrough is a chore.
Story - Right and Wrong
Not as heroic and epic comparing to ME1, since no one cares about the collectors threat and ultimately reapers, gives the feeling you have unlimited time to gather and explore, doesn't have the crisis incoming, race against time feel.
Interrupt system Right and Wrong
apart from not enough interruptions, the lack of hints to what the interruption would do. Some of it does clearly, but some doesn't.
Leveling - Wrong
The streamlined design is fine, not having to spent 1 point to increase damage by 2% is good, but too little powers for each class. Also the specializations is too simple. Its all Power or duration / area. There are not really any twist to it. Having to spent 4 points to max out the last level, the improvement should be much better.
No weapon skills - Right
All about aiming skills, thats good and makes much more sense.
class special skills - Right and Wrong
Cool concept, but lack balancing. If someone make a poll, and ask people who only saw the skills on videos, which power would be the one they choose, Vanguard's charge would win by a mile. Charge is great looking, powerful, great synergy to shotgun. But Adept's Singularity have no synergy due to its cooldown and effect, it is also nerfed too much. Shockwave should have been Adept exclusive. Singularity should have been Vanguard's. Tactical Cloak is powerful, but not very interesting. Combat Drone is cool and useful, but not exclusive to player. tali can use it too. Then how come Samara can't use Singularity? Or Garrus can't tactical Cloak? SuZe can't charge?
Research - Right and Wrong
Its a cool addition to the game, but need to rework how to obtain the tech to research. It forces players to explore a LOT to be able to obtain all tech for a certain weapon or skill. Any tech that have levels 1 -5 should have consider 1 tech, that can upgrade a few times, instead of having to find it. But tech that improve weapons or skill should not be reveal, but have to find. Those are more interesting and have a bigger impact compare. It make more sense to look for them than a 10% increase damage.
Save game import - Right and Wrong
The impact is too small, which isn't too bad, since I think this feature is more of a bonus than main. But it does matter when it limit the story writing. I find a lot of time the writing were too forced than smooth, because of having multiple possiblity from save import. Most things don't make sense at all, and also limiting what Sherpard can respond to the issue. Can't put spoiler here, but you will notice when you encounter them.
Modifié par daemon1129, 28 janvier 2010 - 01:01 .
#47
Posté 28 janvier 2010 - 05:44
#48
Posté 28 janvier 2010 - 06:19
#49
Posté 29 janvier 2010 - 12:00
Wrong: Borrowing certain clunky character animation mechanics from Dragon Age without improving them first. Reusing code and content: Good. Reusing flawed code and content without fixing it: Bad.
#50
Posté 29 janvier 2010 - 02:31
Modifié par Destructo-Bot, 29 janvier 2010 - 02:31 .




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