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Things done right; things done wrong


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#51
Zakmonster85

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Destructo-Bot wrote...

Yea, forgot about it dropping you out the of the research menu each time. That is annoying :/



Agreed.

I think the ammo thing hits most people pretty hard. As I've said earlier, I'm used to playing shooter games with ammo and reload mechanics, so it just becomes part of the ebb and flow of combat. Combat has a rhythm now and is no longer a mindless spray and pray-fest.

Also, I have yet to play on hardcore, but I'm hearing that biotics are kinda useless at that level of difficulty. I hope this isn't true, though, but I'll have to find out for myself.


Good: Private terminal to read your messages. This is a very cool addition to the game. It makes you feel like you're actually contributing to and affecting the world around you.


Bad: The many problems I encountered in activating Cerberus Network and getting my DLC. It was annoying.

#52
Destructo-Bot

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I'm a long time FPSer as well so I'm used to ammo management. I just liked the way Mass Effect had overheating instead of ammo. It made it unique and I enjoyed being able to use a specific weapon at will, not having to hunt for ammo, and other such things.



The thing is Ammo is either usually so plentiful that it may as well be infinite, or its rare enough that you run out and it's frustrating instead. That was the brilliance of the first game's heat system.

#53
Destructo-Bot

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Oh yes, and the option to Respec is very nice as well.

#54
limberlumber

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I loaded my FemShep and I just wanted to change her appearance a little, I go to custom and It gives me defaults, so I either have to fully remake my custom, FemShep, or bear with what bugged me. I opted for the latter and it bugged me the whole time.



Here cheeks were too gaunt, and I just wanted to fix that without thirty minutes of face sculpting. I'd love just a little touch up option to character upload.



I'd also like to be able to start a new game, get the basic choices I want without having to upload a ME1 game. Just a simple choice screen would be handy, let me choose who lives and such, and save me 30 hours of slugging through ME1 again. PLEASE.

#55
Paul E Dangerously

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The heatsink thing isn't bad, but maybe it's because I actually look around an area before moving on rather than charging ahead without even a cursory search.



My gripe is the terrible Low Health "Indicator". Who seriously thought putting that damn eyeball effect to screw up half the screen when you got injured was a good idea?

#56
kokot_dreveny

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u r gonna die screen - Very Baad
ammo - step back, but i can live with it
Why do i fly off the planet/station every time i return to normandy? - BAD
Liara - Bad (hurry up with the comic, i need some answers)
every location is just small - bad
no mako? - Bad

new normandy - thats how spectre starship should look like
more intense battles - Good

Modifié par kokot_dreveny, 30 janvier 2010 - 09:26 .


#57
WrexEffex

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Kabraxal wrote...

Interrupts... o so RIGHT with just a dash of WRONG!
- love them, but they are a bit limited and there needs to be better warning


Wow. Just wow. It's called interrupt for a reason.

People will find ANYTHING to complain about it's insane.


As far as me, I have absolutely no complaints about the game. It's perfect. Thank you Bioware!!

#58
EricHVela

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Right: Shep does a lot more during conversations.

Wrong: Characters ZIP-slide to locations while Shep's taling.

Wrong: ME1 had most of its animation transitions appear seamless. ME2 has many animations that simply snap between one set and another.

Wrong: 50 saved games maximum. This is a console thing and shouldn't be applied to PC.

Right: Drunken disorderliness.

Right: Mission pickups by simply overhearing conversations (being the goody-two-shoes or busy-body that Shep is).

Right: Numerous references to choices in ME1. (However as mentioned in a previous response, they're little more than references. Makes playing ME1 to its fullest less appealing when so few things have any real bearing in ME2.) Also right (along the same lines): Silly references to oddities in ME1.

Wrong: Showing exactly what has any real game-altering effect when importing a game. (Sure. People would have figured it out eventually, but until then, people would play the heck outta ME1 to find out.)

Wrong: ME1:Paragon=nice, but not necessarily best. ME2:Paragon="heroic" and always right. Bioware was known for its moral ambiguity in games. EA is known for its absolute morality in games. One makes you think. The other tells you what to think. Which do you think players want?

Wrong: "Dark Side" effect. (This isn't KotOR3.) In-game explanation was a bit of fail. Would prefer something more environmental than directly visual. Have to waste a little time to fix this visual thing, but any environmental feedback remains absent regardless.

Right: Design of many fights requiring one to think through tactics based on the situation. (And yet, EA doesn't want us to think about the story influenced by player choices?)

Right (but still annoying): Commands to teammates without being able to see what they see. (It's accurate and a good part of the gameplay. I was just too entrenched in Dragon Age thinking. Still, snap back to it occasionally.)

Wrong: Two, there always are. No more. No less. I believe in the need to put requirements on the number of people, but there should be situations where someone/thing tells the player that they should take more or less and why instead of just two all the time. (This carried from ME1, but ME1 had for more things to make up for it.)

Modifié par ReggarBlane, 30 janvier 2010 - 01:27 .


#59
SinHound

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I don't really feel like explaining, so I'll be brief. To add to the list of wrongs, I feel that the pacing in this game is definitely off. I know for a fact that I'm quite near the end of the game, yet I don't have my entire squad. Regardless of when I fill my squad, there will only be a few missions they'll actually be usable on (yes, you can play after you complete the game but what's the point when you've done EVERYTHING else?), and that just screams poor pacing. Plus, with the limited time left it means less character development from those squad members.



Also, I really hate being forced into story missions. If I don't want to answer the damn call, I shouldn't have to. I'll answer it when I'm good and ready - not before. ESPECIALLY when dealing with tIM.

#60
Elanareon

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WRONG!!!!--- NO TALI REVELATION!!!

#61
HiroLSX

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The ammo system does need be reworked. Its not one "clip" for some weapons its 2 or more at a time and you go though them fast. Also are there like timed missions because I noticed i had a few side missons and when I want to do them they were gone.

Modifié par HiroLSX, 30 janvier 2010 - 01:53 .


#62
EricHVela

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Wrong: Bathroom doors should not remain open when standing at the first urinal/toilet/thing.

(It had to be said.)

#63
Destructo-Bot

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Yea, Bioware listed to the fans and put bathrooms on the Normady this time around. I found that a nice touch :)

#64
Forgoten Toast

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Well i trully enjoy this thread and suppourt everything in it so i am bumping it.

#65
EricHVela

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Right: Bigger ship.

Wrong: No stairs in case of fire (but then, you're probably %&$*#@ anyway). :)

Right: More peripheral interaction in some places.

Wrong: Less peripheral interaction in other places.

Right: Change appearance.

Wrong: Bad appearance options.

Right: Cosmetic upgrades.

Wrong: Cosmetic upgrades that don't come with instruction manuals and you end up flushing them. (Hey. I thought it was purely cosmetic and not really interactive. Darn waste of creds.)

Right: Radio

Wrong: %&$*#@ radio stations. :(

Modifié par ReggarBlane, 31 janvier 2010 - 12:32 .


#66
EricHVela

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Right: Freaky doors (wouldn't be a BW sci-fi without 'em).

Wrong: No interrupt option to say "I gotta go feed my fish."

Right: Environmental dialog.

Wrong: People repeating themselves over and over and over and over and over and over and over each time you pass them. (Speak all your different lines once each pass, then shut up.)

Right: (faux) Environmental lighting effects

Wrong: Bizarre clipping in meshes, obstacles, overlaps.

Wrong: Environmental birds/bugs (Have them, yes. Have them look like crap, no.)

Wrong: Rendered cut scenes are much lower quality than ME1. It wasn't easy to tell when you were seeing a rendered cut scene in ME1. It's painfully obvious every time in ME2.

Wrong: Direct PC port of XBox game (whereas ME1 had essential changes between XBox and PC versions). PC gamers not impressed with controls or lower quality where PCs can excel beyond XBox quality (such as the aforementioned cutscenes).

Wrong: The only tactic needed in almost all fights is: hide and shoot and let the squad figure it out.

Wrong: A series of "busy" missions, a story mission, more "busy" missions, a story misson.

Wrong: PC transition screens freeze. Would rather have the elevator ride over that.

#67
EricHVela

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Right: Live performances (in-game that is)

Wrong: Unable to respond to said performances

Modifié par ReggarBlane, 01 février 2010 - 02:36 .


#68
huntrrz

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Destructo-Bot wrote...

Limited ammo mechanic. WRONG!

Yeah, there were a couple of battles where I was frantic looking for clips...

Armor Customization. RIGHT![
The ability to customize armor look at will is fantastic. Good work!

I liked customizing my armor to have the features I wanted.  I didn't always like how the pieces looked.  I'd like the option of customizing the look while assiging the features I'd purchased - like getting the headshot bonus from having the headset available but not actually displaying it.

(And yes, I realize this is really, really, EXCESSIVELY petty of me.  To say "Kudos" to Bioware is a massive understatement.)

Lack of endgame save. WRONG!

I'm one of those obsessive game-savers.  There were several logical spots in the endgame sequence where a save point could have been dropped in, so that players could try different strategies without having to play The. Entire. Thing. From. The. Beginning.

(I'm sure there are many schools of thought on the topic of endgame design, so I'm being a little petty here as well.  But, not nearly as much.)

#69
huntrrz

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ChristEater wrote...

No mention of the "Mission Accomplished" screen? It's a pointless immersion breaker. It makes the game feel level-based, and seem more linear.

I assume it's part of the redesign to support DLC.  It surprised me the first time it came up, but if it means more DLC more often, it's a small price to pay.

(So, maybe it's a little annoying, but not "pointless".)

Modifié par huntrrz, 01 février 2010 - 04:06 .


#70
Polemists05

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The only thing I disliked is that the npc to npc conversations, which are hilarious by the way, appear very rarely and sporadically.



Also now that I beat the game I would have liked some sort of training course or something to just play around with my guns.

#71
sinosleep

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Zakmonster85 wrote...

Also, I have yet to play on hardcore, but I'm hearing that biotics are kinda useless at that level of difficulty. I hope this isn't true, though, but I'll have to find out for myself.


Just beat the game as a Vanguard on hardcore. Most effective mass killing combo I found was a biotic one. Mass reave + shockwave/throw equals goodbye 3 or 4 badguys in no time flat. 

#72
Shady41

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ReggarBlane wrote...

Wrong: Obvious EA influences showing (based on history of EA acquisitions and subsequent quality changes of acquired properties). There's a stylistic EA *feeling* beginning to appear in ME2 gameplay that was not apparent in ME1. EA tends to think that making straightforward and uncomplicated games with more rewards for less effort hits a broader audience when they just end up boring everyone. ME2 is not yet boring, but its feel is a little numb compared to ME1. Sure ME1 was a bit niche, but you either focus and do it well or you try to please everyone and nobody's happy.


I highly agree. I'm thankful however, that this hasn't gone down the route of Pandemic:/Mercenaries 2. It came close though.