Right: Shep does a lot more during conversations.
Wrong: Characters ZIP-slide to locations while Shep's taling.
Wrong: ME1 had most of its animation transitions appear seamless. ME2 has many animations that simply snap between one set and another.
Wrong: 50 saved games maximum. This is a console thing and shouldn't be applied to PC.
Right: Drunken disorderliness.
Right: Mission pickups by simply overhearing conversations (being the goody-two-shoes or busy-body that Shep is).
Right: Numerous references to choices in ME1. (However as mentioned in a previous response, they're little more than references. Makes playing ME1 to its fullest less appealing when so few things have any real bearing in ME2.) Also right (along the same lines): Silly references to oddities in ME1.
Wrong: Showing exactly what has any real game-altering effect when importing a game. (Sure. People would have figured it out eventually, but until then, people would play the heck outta ME1 to find out.)
Wrong: ME1:Paragon=nice, but not necessarily best. ME2:Paragon="heroic" and always right. Bioware was known for its moral ambiguity in games. EA is known for its absolute morality in games. One makes you think. The other tells you what to think. Which do you think players want?
Wrong: "Dark Side" effect. (This isn't KotOR3.) In-game explanation was a bit of fail. Would prefer something more environmental than directly visual. Have to waste a little time to fix this visual thing, but any environmental feedback remains absent regardless.
Right: Design of many fights requiring one to think through tactics based on the situation. (And yet, EA doesn't want us to think about the story influenced by player choices?)
Right (but still annoying): Commands to teammates without being able to see what they see. (It's accurate and a good part of the gameplay. I was just too entrenched in Dragon Age thinking. Still, snap back to it occasionally.)
Wrong: Two, there always are. No more. No less. I believe in the need to put requirements on the number of people, but there should be situations where someone/thing tells the player that they should take more or less and why instead of just two all the time. (This carried from ME1, but ME1 had for more things to make up for it.)
Modifié par ReggarBlane, 30 janvier 2010 - 01:27 .