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Dual Weapon's for a Warrior. Good or bad?


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#1
Metal Mills

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I wanna start a new character and was wondering if a duel weapons
warrior is a good pick? It's either than or a Two-Handed warrior. Whats
best? What are the pros/cons of a duel wielder?

#2
Dragoon001

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Dual wield warrior is a rogue with out back-stab. But still strong damage dealer with momentum and dual-weapon sweep.

My advice is you haven't played a rogue yet but plan to do so, use an other weapon specialty. Just it doesn't get boring later.

Also two-handed with Berserker allows you to get this heavy hitter achievement later.

#3
Alphras

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You can try a dual weapon warrior with Dual Striking, Momentum and two big weapons. The auto attack does comparable dmg too a backstabbing rogue + your talents deal more dmg with big weapons.



Alph.

#4
Eudaemonium

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I play a DW Warrior most of the time, probably more for style than utility. However, I generally find them easier/funner to play than Two-Handed. You get 2 two-handed warriors anyway...
DW Warrior has the highest DPS (damage per second) of any warrior class. This is maximised more with dual-daggers and maxed dexterity. Dual-full-sized weapons are slower, but do more damage per hit, and you'll need to max STR instead of DEX. Overall, dual-daggers is more damage with runes and auto-attack, but dual longswords looks cooler and your talents will do more damage (as talents don't seem to factor in runes in the damage).
DW Warrior plays differently than DW Rogue in that you have more survivability, can tank with massive armour, etc. Plus Momentum + Precise Striking + Haste (mge spell) is an insane combination. Momentum + Haste cancel each other out, however, with Precise Striking they stack. Rogues, however, have more general utility (lockpick, etc.)

#5
Bratinov

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DW Warrior/Templar/Berserker combo is unstoppable at high level, if you get 2 str/1 dex per level. It was quiet boring all i had too do was is point at the enemy.  <_< ... on nightmare

He did have the best gear in the game...

Modifié par Bratinov, 27 janvier 2010 - 05:08 .


#6
Guest_Puddi III_*

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Dragoon001 wrote...

Also two-handed with Berserker allows you to get this heavy hitter achievement later.


I was able to get the heavy hitter achievement with my dual-weapon berserker/reaver late in the game with Shale (full Stone Aura chain), Leliana (Song of Courage and Shattering Shot), Morrigan (Telekinetic weapons), and that Chasind Mauler. (using Berserk and Blood Frenzy and using Final Blow while close to death)

This was on normal, though.

#7
LarryFine

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Go DW warrior with two nice hefty weapons. Even if you plan on playing a dw rogue I still advise you to play a dw warrior. I played my dw warrior to level 15 didn't like how I chose my abilities and restarted him and I still love playing him back up all over again. On my first playthrough wielding two full sized weapons my hardest hit was 100 damage. I was using the Aodh and the green blade at the time I think. Like one of the other posters stated I use precise striking, momentum and serk and Wynne has haste.



My change this playthrough was to completely ignore the line with dual strike initially. I chose a city elf so I got dual weapon sweep to start with and I took the first 2 dual weapon passives first to start with. I got flurry and momentum then started on the warrior lines till I hit level 7 then chose berserk. I went back to the warrior line till level 9 when dual weapon expertise came up and got that. I got resilience and constraint I think whatever the 2nd and 3rd skills are on the serk tree at 10 and 11. At 12 I'll get dual weapon mastery and at 13 I'll get death blow. 14 will probably be whirlwind as my primary focus is on aoe damage. I think I'll choose templar for my second specialization and get the first 3 talents on that for the resistance boost. After that I'll start on the dual striking branch. If I make it up level 21 I'll have all the talents that I want and I may go ahead and get the last serk talent.

#8
mosspit

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Pros: Execute a well positioned whirlwind and sweep and entire mob is dead/dying. Skill spam single targets with stamina regenerated from kills.

Cons: Nothing really related to dps. No stun/knockdown immunities.

#9
dkjestrup

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You have two ways of doing it. Fullsized weapons with 36 dex and max strength. Or enough strength for armor, and max dex, using daggers.



The daggers do better DPS, just not with abilities. Momentum + Haste + Precise striking + Dual Striking + Berserk = Dead enemies.

#10
Babaghanouj

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I took all the Shield talents and maxed the first line of DW so I can use two full sized weapons. My Dwarf warrior is a killing machine. Only Morrigan contributes more damage, mostly because I try to pen groups in a room/hallway and Blizzard them to (near)death. I love the increased strength modifier on axes even if daggers are faster. Yes, I probably take a hit on armor penetration, but dumping a lot of points into STR and using the right weapon/rune combination on the right enemy (poisons are nice for a few extra damage points, especially if there's a chance to stun/paralyze) leads to wholesale slaughter. It's pretty rare I get my ass handed to me now with that character, and then only because I'm not paying attention or something odd happens (the Neutralization bug comes to mind). The Veshialle + The Rose's Thorn was my main DW combo for most enemies; after Dual-Weapon Master I used Keening Blade loaded with Paralyze/Stun runes. Taking the Shield line as my "main" talent tree helps with the lack of knockdown/stun immunities, though you have to switch over manually and activate a sustainable. He may not be a true DW warrior, but he plays on on TV. Ah if only off-hand attack runes worked!



Note that you need to dump a lot of points into DEX for this (36 total), so this may not be attractive to some people. I like having lots of DEX on my warrior, though, especially wearing medium armor. I also have almost no activated DW talents, preferring instead to max out Champion for some CC.



Save before a decent sized fight and try different weapons to see which ones best suit your playing style/character stats. Most importantly, DW warrior is just pure fun. I know people love rogues, but it's nice being able to absorb damage almost as well as you can dish it out.

#11
dkjestrup

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You maxed the shield tree?

#12
Babaghanouj

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Sure. The mix of offensive/defensive skills makes it hard to pass up, especially with Morrigan pulling lots of aggro with AoE spells.

#13
dkjestrup

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You're much better to specialize. Maxing the shield tree is pretty stupid if you're dual wielding, as none of the abilities get used.

#14
Babaghanouj

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It goes without saying (hence I didn't say it) that you can't use a shield while DW...it also goes without saying that using a shield you can use those abilities...I guess now it's been said lol.

The "stupid" comment is unwarranted and unappreciated. Starting to remember why I infrequently post in forums. Someone's always itching to belittle your opinion.

#15
dkjestrup

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Well, you can't do both at once, so what's the point. Jack of all trades, master of none, right?



If anything, grabbing Arrow of Slaying would be alright, to open the battle with, but only if they increase the level cap.

#16
TheRealIncarnal

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There's no doubt about it, the Dual Wielding warrior is the most powerful warrior in the game.



I had my warrior dual wielding a powerful sword and dagger, wearing Wade's Superior Medium armor, and had Life-Giver and Key to the City equipped and it was beyond brutal. Neither Gaxkang nor the Archdeamon posed a serious threat.




#17
Babaghanouj

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Not quite right...my character is a master of shield and quite adept at DW. It's a different playing style than yours, nothing more. But that doesn't make it wrong or stupid; there's no wrong talent combination, just poor uses of them. I beat the game using this setup (not that beating it is truly that challenging) and, most importantly, it's fun. I love bashing a yellow in the face with my shield then dropping behind him swapping out another blade. Quiet Death will probably stun him unless he dies first. Is it optimal? Probably not, but I don't make that claim. It probably takes a lot more micromanaging than full DW, but I'll be experimenting with that tree thoroughly soon. I'd rather not waste the 4 archery points on my party anyway. I don't use Leliana, instead putting up with Wynne for her healing spells. Maybe with my rogue char...but now we're really OT lol.

#18
dkjestrup

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TheRealIncarnal wrote...

There's no doubt about it, the Dual Wielding warrior is the most powerful warrior in the game.


Yes there is. Pure DPS wise, it's the best, but 2h has more utility, and S&S gets much better defense. Also, it has no knockdown immunity.

#19
dkjestrup

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EDIT: Double Post :pinched:

Modifié par dkjestrup, 27 janvier 2010 - 11:16 .


#20
Jono564

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I've played a DW warrior and now my current character is a 2 handed warrior. (only level 12 though) 2H warriors are fairly weak initially, but they become much stronger later on. Once you have both sunders and two-handed sweep you start kicking ass and that takes until level 10. Before 10 you do feel gimp (playing solo)

DW does have better dps and is probably better in a full party, but for solo go with 2H. As far as "fun factor" goes, 2H is all about timing your abilities and using specials and I enjoy that. With DW you can cast momentum and do fine just auto-attacking.

Modifié par Jono564, 28 janvier 2010 - 07:51 .


#21
TheRealIncarnal

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dkjestrup wrote...

TheRealIncarnal wrote...

There's no doubt about it, the Dual Wielding warrior is the most powerful warrior in the game.


Yes there is. Pure DPS wise, it's the best, but 2h has more utility, and S&S gets much better defense. Also, it has no knockdown immunity.


Yeah, but you almost never get knocked down when you have 85 physical resistance (without runes), and my defense was higher than Alistairs (my Shield and Massive Armor tank) although my armor score was lower. Not to mention, things need to be Alive to kill you, but when I faced Loghain he only had enough time to hit me ONCE before he died. Combined with my massive health regeneration, there was nothing in the game that could take me down by the end.

I've done playthoughs with 2-hander warrior and Sword and Shield, and I can easily say that there's no doubt that my dual weilder was vastly more powerful. Not only more powerful than one of them, she could have taken on both of them, together.

#22
Rachmani

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Imo the great thing about DW warriors is how they combine defense and offense.

Sure, you're not immune to knockdowns, but some runes that give physical resistance are more than enough to ensure you don't get beaten to death easily. It's not that all 6 runeslots need to be packed with +dmg runes for you to slaughter anything on sight.

#23
soteria

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I guess I'm a little puzzled as to why you would build a s&s warrior to have lower dexterity than a dw warrior. Pimping your main character in all the best gear aside, there's no way a dw warrior should have more defense than a s&s warrior, unless you're doing something like raising con? If you gave all the best gear to your PC and just had Alistair wearing crap, then I guess no kidding...

#24
LarryFine

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dkjestrup wrote...

TheRealIncarnal wrote...

There's no doubt about it, the Dual Wielding warrior is the most powerful warrior in the game.


Yes there is. Pure DPS wise, it's the best, but 2h has more utility, and S&S gets much better defense. Also, it has no knockdown immunity.


I have to disagree.  The DWW  is the most powerful warrior in the game because its the jack of all trades.    The s&s does have better defense but thats because it takes 3 times longer  for a s&s to kill anything.  The 2h warrior doesn't have more utility it simply has indomitable. 

The DW warrior is capable of being the main tank, off tank, dps, aoe dps, and mage killer.  If you're going to solo the game a 2h warrior may be a better call because of indomitable but with a team the DW warrior gets the call. 

In fights where I didn't face the prospect of being knocked down or stunned my dw warrior has beat my s&s warrior hands down.  The boss revenant on the circle tower mission is just one example ,   The only difference between the playthrough with my s&s and the playthrough with my DWW were I did this before redcliffe and I switched out Alistair this time for dog.  The team I ran with at the time was Leliana, Dog, and Wynne.  My DWW kept aggro the entire fight and my party destroyed a mob which took my s&s lead party at least 3 tries to kill and still suffered "injuries".  The same thing can be said for both the sloth demon and uldred.

I intend to obtain a physical  resistance of 100 eliminating knockdowns that require a physical resistance check and cold and flame spells that cause knockdowns.  This is easily done with the Rock-Knocker which gives +25 physical resistance for around 7 gold from Gorim, a grandmaster hale rune which gives +25 physical resistance and  can be bought from Owen for around 10 gold and one that can be stolen piotin at the proving grounds.  The dead head c harge from the high dragon adds 20, andruil's blessing adds 10 and the seal of red rat adds 10.  It should be obvious that getting up to 100 physical resistance isn't a difficult task and this removes part of the advantage of both the s&s and 2 h warrior since both boast immunity to knockdowns. 

Depending on whats important you can alter which items you use to get up to 100 physical resistance.  The two weapon runes and Andruil's blessing by themselves will take my character up to 95.  The life giver ring gives +10 con and each point into con = .5 physical resistance so there's 100 physical resistance right there.  Toss on The spellward and key to the city to complete the outfit.

#25
mosspit

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I agree with dkjestru on this. However you look at it, a s/s tank will always have a higher def and armour due to speciality skills and shield. Trying to say that a dw warrior is a better tank because he kills enemies faster is a little far-fetched. Can I then say mages(not AW) are great tanks because of their AoEs and CCs?

Btw 100 phy res != stun and knockdown immunites. From what I gathered it is not %based like spell res.