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We don't get better, the game just gets easier


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#101
Laforgus

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I second this though, can we stop comparing DAIMP with MEMP every single time?.

 

You have to notice that most people,(including me) don't compare the full aspect of each game, but the Promotion system:

 

ME3 gives you prestige.

DAI gives you Prestige and Stat Points.

 

ME3: a lv 1 promoted character is the same, like if it was the first time you played the game.

DAI: a lv 1 promoted character is stronger, than the first time you played the game.

 

ME3: Maximum Difficulty is still a hard difficulty today like the first time you face it.

DAI: Maximum Difficulty is not a hard difficulty for those who are playing since game was release, not a great deal for those who plays since march, and slightly difficult for those who plays since April. Only those who are playing game from May see a challenge at most but no difficult.

 

 

That is what I compare ME3 to DAI.


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#102
Laforgus

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and what makes you think I don't mean it like you do?

 

You are wrong, i was just adding to the comment. I agree on what you say.



#103
sonofbarak

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This is not ME3 people jeez :)


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#104
Spin-Orbit

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Why? so BW would change it to be like ME3MP? Is that what you want? Why have DAIMP then? Let it be different, shortcomings are something else we can suggest improvements and changes.


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#105
Cryos_Feron

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You are wrong, i was just adding to the comment. I agree on what you say.

I didn't mean YOU :-)

I meant yarpenthemad21

#106
yarpenthemad21

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and what makes you think I don't mean it like you do?

after 80 hours of DAI only my gear has gotten any better. today I am still as good (or bad)

after 80 hours of ME3 I was still a baby shitting my pants when I saw a Praetorian.
(today still learning...)


btw, even things like headshots require a lot of practice - not only talent.


Praetorian in ME3MP, let me think. One of the latest dlc, I've got probably around 1k hours in that time and harrier X.
Nah, it was easy, just "different".

Some time ago I won't play perilous on anything else aside from AW, Ele, keeper and archer. Now I play them rarely on perilous instead using often level 10 hunter, warriors etc.
Promotion wise it's maybe around +20 in each stat, gear wise hard to say because I've played as warriors with starfang with 5% HoK ring.
My Harrier X had higher impact on my ME3MP gameplay (because I could use it on pretty much every caster class increasing dps potential very much).

#107
Drasca

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ME3: Maximum Difficulty is still a hard difficulty today like the first time you face it.

 

Not even close to day one difficulty. I was a noob, and eventually I was not a noob. After everyone figured out everything (ME3MP library, tutorials, video guides ahoy), you could solo platinum with level 1's because of how OP the dodge, see-through walls scanner, and combo mechanics were (alone). Not to mention the increased op packs, medigels, hydra missles, loadouts, weapons, etc. . . or the balance changes throughout the months & years since release. . . let alone difficulty being tied to frame rate (enemy shooting accuracy tied to fps of host in ME3).

 

So no, once you're both geared and L2P'ed your kit solo platinum, the difficulty became far far less overall between gear, kits available, and player ability (and fps of host).

 

The overall challenge of ME3 decreased over time with the influx of information, gear, skills available to the player, and other talented players (in non-solo situations).

 

 

DAI: Maximum Difficulty is not a hard difficulty for those who are playing since game was release,

 

Granted, the Lag Monster is the greatest challenge on all games and platforms to slay, but the dead pugs around me and even dead teammates from private matches (granted some of this was due to lag) say otherwise. If this game is so easy, why are they dead?

 

The lag beast has not been slain, and the challenge rating remains challenging.. in fact increased with the new maps. The end game chase weapons are even better, and the gear progression has been smoothed out quite a bit. Net gain in enjoyment overall.



#108
ALTBOULI

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Not even close to day one difficulty. I was a noob, and eventually I was a cheater. After everyone figured out coalesced I could solo silver
 
 
The overall challenge of ME3 decreased over time with the help of missile glitching

 .

FTFY
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#109
Laforgus

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Not even close to day one difficulty. I was a noob, and eventually I was not a noob. After everyone figured out everything (ME3MP library, tutorials, video guides ahoy), you could solo platinum with level 1's because of how OP the dodge, see-through walls scanner, and combo mechanics were (alone). Not to mention the increased op packs, medigels, hydra missles, loadouts, weapons, etc. . . or the balance changes throughout the months & years since release. . . let alone difficulty being tied to frame rate (enemy shooting accuracy tied to fps of host in ME3).

 

So no, once you're both geared and L2P'ed your kit solo platinum, the difficulty became far far less overall between gear, kits available, and player ability (and fps of host).

 

The overall challenge of ME3 decreased over time with the influx of information, gear, skills available to the player, and other talented players (in non-solo situations).

 

 

Granted, the Lag Monster is the greatest challenge on all games and platforms to slay, but the dead pugs around me and even dead teammates from private matches (granted some of this was due to lag) say otherwise. If this game is so easy, why are they dead?

 

The lag beast has not been slain, and the challenge rating remains challenging.. in fact increased with the new maps. The end game chase weapons are even better, and the gear progression has been smoothed out quite a bit. Net gain in enjoyment overall.

 

 

Will answer you in Parables:

 

Doesn't matter how much you just soften a fall to make it hurt less, a fall its still a fall.

 

Explanation:

 

Doesn't matter how you try to explain it, yet your points are good and valid, but those two quotes you have, are true 100%



#110
Drasca

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Will answer you in Parables:

 

Doesn't matter how much you just soften a fall to make it hurt less, a fall its still a fall.

 

Subjective uselesness. Math is quantifiable. You cannot deny weapons that do more damage and gear that grants you more shields (sometimes to the order of over doubling the base shields/barriers) tear apart the difficulty.

 

Or to turn your story on its head, I don't think I'll be bothered by 'a fall' in Iron Man's suit. I'll be rocking on like Zither.

 



#111
Laforgus

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Subjective uselesness. Math is quantifiable. You cannot deny weapons that do more damage and gear that grants you more shields (sometimes to the order of over doubling the base shields/barriers) tear apart the difficulty.

 

You are saying nothing here, these things are present in both games.

 

Also, you are talking about player's experience. not everyone could be like you:

 

 

I was a noob, and eventually I was not a noob

 

I haven't in any instance, referred to weapon's,  or player's skills as comparison, they are both present in each game, and both player's skills and weapons work different in each game.

 

My comparison is about Base Characters Promotions, so i will quote myself again.

 

ME3: Maximum Difficulty is still a hard difficulty today like the first time you face it.

DAI: Maximum Difficulty is not a hard difficulty for those who are playing since game was release

 

That as simple fact, is undeniable, any "but" "then" "urghh" "aaahh" anybody says doesn't change that the game with each promotion becomes easier.

 

 

ps:

Iron Man's suit doesn't have incorporated a Toilet, so its useless for long time uses.



#112
apocalypse_owl

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Only a noob wouldn't know the difference between the N7 destroyers hydra missiles and the Cobra missiles that a player has 6 of at the start of every match.
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#113
Kenny Bania

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Funny thread. Good read.



#114
Drasca

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Also, you are talking about player's experience. not everyone could be like you:


ps:

Iron Man's suit doesn't have incorporated a Toilet, so its useless for long time uses.

 

Still in denial, even in the face of cyclonic shield mod IV. Pffft.

 

Also:



#115
Laforgus

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Still in denial, even in the face of cyclonic shield mod IV. Pffft.

 

Also:

"Video"

 

Whats that now, Mark 87?



#116
Cryos_Feron

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Still in denial, even in the face of cyclonic shield mod IV. Pffft.

 

both cannot be compared.
 
because using Cyclonics meant:
 
- Deliberately missing out on other Buffs you could activate instead
 
And Cyclonics work percentage-wise on your base character. This Basis can never change.
 
Obviously it has to be mentioned again:
Everything in ME is naturally capped.
 
A sniping Geth Prime (+ his minions) will always be a threat - to everyone.
No matter if you played 10.000 hours.


#117
Drasca

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Whats that now, Mark 87?

 

Heck if I know, I just want one.

 

 

A sniping Geth Prime (+ his minions) will always be a threat - to everyone.
No matter if you played 10.000 hours.

 

Only if you're a scrub.

 

Also you've obviously completely missed the points I made, especially about difficulty tied to FPS. You can walk in front of a Geth Prime, and he'll miss, at 15 fps, because all enemy weapon accuracy is tied to the game's frame rate.

 

 

- Deliberately missing out on other Buffs you could activate instead

 

There's only two major buffs worth taking (above all else, given how the math works behind the powers), cyclonics and adrenal speed, both of which are absolutely amazing / godly to the players using them.

 

If you say TGI with Harrier  / Grenade Mod / Cyclonics / Max equipment (or weapon loadout / uber kit of choice) isn't easier than release basic kits with no equipment, then you're a liar or you're just a terrible terrible scrub at ME3.

 

You've already established you're a glorious casual in DAMP. I wouldn't be surprised what you are in ME3, and fail to appropriately judge difficulty as a result.



#118
Cryos_Feron

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Heck if I know, I just want one.

 

 

 

Only if you're a scrub.

 

Also you've obviously completely missed the points I made, especially about difficulty tied to FPS. You can walk in front of a Geth Prime, and he'll miss, at 15 fps, because all enemy weapon accuracy is tied to the game's frame rate.

 

 

There's only two major buffs worth taking (above all else, given how the math works behind the powers), cyclonics and adrenal speed, both of which are absolutely amazing / godly to the players using them.

 

If you say TGI with Harrier  / Grenade Mod / Cyclonics / Max equipment (or weapon loadout / uber kit of choice) isn't easier than release basic kits with no equipment, then you're a liar or you're just a terrible terrible scrub at ME3.

 

You've already established you're a glorious casual in DAMP. I wouldn't be surprised what you are in ME3, and fail to appropriately judge difficulty as a result.

I am a casual in DAI because the game is casual.

(but casual probably being the wrong word because getting the weapons and trying out the characters just takes so much time. I also appreciate the work that the developers have put into the character trees)

 

In ME I am no casual nor Scrub.  

 

The Geth Prime was just an example to show that the mere gunpower of enemies (even Marauders) will always be somewhat threatening to every character (that hasn't altered his gamefiles) because everything is naturally capped in ME.



#119
Cryos_Feron

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what you said about Harrier etc. :
one reason why this isn't considered so negative is that you would not bring them to bronze.

but there you are in DAI:
entering ROUTINE with your lvl 24 dragon weapon and 50 willpower. over and over again (but this time with 51+ willpower)

#120
N7 Tigger

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I second this though, can we stop comparing DAIMP with MEMP every single time? There are lot of player who did not play ME3MP and perhaps never will (such as myself) let's keep the discussions on the merits of DAIMP.

 

As for skills, this game as much as all others are more matter of luck than skill, youtube is full of videos of Dark Souls 2 PvP (I played this a lot) where 3 year old wins against a invader (invader can be a 2 year old? possible) , so enough on the skill or not is needed and let's just enjoy the game.

 

So we're not allowed to compare DAMP to ME3, which you have no interest in, but comparing it to Dark Souls 2, which you played a lot, is apparently allowed. You just lost all credibility.


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#121
Kenny Bania

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So we're not allowed to compare DAMP to ME3, which you have no interest in, but comparing it to Dark Souls 2, which you played a lot, is apparently allowed. You just lost all credibility.

 

He/she is just mad cos he/she missed out on the greatness of ME3, and can't contribute anything to the convo.


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#122
Spin-Orbit

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So we're not allowed to compare DAMP to ME3, which you have no interest in, but comparing it to Dark Souls 2, which you played a lot, is apparently allowed. You just lost all credibility.

I used Dark Souls 2 to show how useless the comparison to any games are from one another the way you guys are doing it here. Seems like your single minded and closed

#123
Spin-Orbit

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He/she is just mad cos he/she missed out on the greatness of ME3, and can't contribute anything to the convo.

if you see my tag I played ME3 and I said have played the ME3MP. Seems like your full of many things, least of all yourself

#124
Dick Dastardly

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I used Dark Souls 2 to show how useless the comparison to any games are from one another the way you guys are doing it here. Seems like your single minded and closed

Almost every thread I have seen you crying about the comparison between ME3 and DAMP - here's a suggestion if you dont like what other people are saying then ignore them. Your not going to change anyone's minds just because you dont like what you read


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#125
Kenny Bania

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if you see my tag I played ME3 and I said have played the ME3MP....

...There are lot of player who did not play ME3MP and perhaps never will (such as myself)...


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