Do you wish Geth Scanner never got released?
#76
Posté 06 juin 2015 - 02:29
#77
Posté 06 juin 2015 - 03:00
I'm over the Geth Scanner trend.
#78
Posté 06 juin 2015 - 03:08
Hi. I strongly disagree with you. You can't compare Acolyte/Reegar with Grenade Capacity.
One thing about nade capacity, not having that luxury on PS3, is missing not having to go to the ammo boxes so much. What pain! ... But then when I do have it on 360, it's so easy to just say "Ah heck with, I just want to wreak everything because that swarmer killed me!" ... Quite the dilemma. No mortal can contain it's diabolical powers.
#79
Posté 06 juin 2015 - 03:09
Otherwise id rather use a more tactically beneficial gear.
#80
Posté 06 juin 2015 - 08:25
How is it imbalanced as is? You get no benefit to any stats, you get the visual benefit of Hunter Mode/Tactical Scanner without any of the increaes. Besides no other gear has a downside because it is gear, it is auxiliary equipment. I dont see Thermal Clip Capacity increase or Grenade Capacity increase making you slower because you have more of it
Trust me when I say Geth Scanner is pretty ****** broken. Information and time it provides with the wallhack is invaluable.
At the same time, it allows a very high number of kits to do much faster solo speedruns.
#81
Posté 06 juin 2015 - 11:09
Hi. I strongly disagree with you. You can't compare Acolyte/Reegar with Grenade Capacity.
GC V combined with TCP is pretty damn powerful, you get 49-63 grenade even without ever touching ammo boxes.
#82
Posté 06 juin 2015 - 02:33
GC V combined with TCP is pretty damn powerful, you get 49-63 grenade even without ever touching ammo boxes.
All I'm trying to say is that Grenade Capacity is just a really good piece of gear when playing Grenade kits. In my opinion, it's not op at all, unlike Geth Scanner (no danger = boring) or Armor Compartments (Nuking spawns is f******* lame and twice as boring).
Grenades are an honest way to do some damage/stagger. I prefer to rely on my Claymore + Frags rather carring Acolyte around. Not to mention kits like Drell Adept (needs a lot of grenades for BE) would make no sense. Having 2-4 grenades is a joke (for example, a lolgoon needs 4-5 Frags to die).
Anything that enhances gameplay and makes this game less repetitive is plus for me.
- Salarian Master Race aime ceci
#83
Posté 06 juin 2015 - 02:53
All I'm trying to say is that Grenade Capacity is just a really good piece of gear when playing Grenade kits. In my opinion, it's not op at all, unlike Geth Scanner (no danger = boring) or Armor Compartments (Nuking spawns is f******* lame and twice as boring).
Grenades are an honest way to do some damage/stagger. I prefer to rely on my Claymore + Frags rather carring Acolyte around. Not to mention kits like Drell Adept (needs a lot of grenades for BE) would make no sense. Having 2-4 grenades is a joke (for example, a lolgoon needs 4-5 Frags to die).
Anything that enhances gameplay and makes this game less repetitive is plus for me.
Yeah, sure, like, whatever.
#84
Posté 06 juin 2015 - 02:55
All I'm trying to say is that Grenade Capacity is just a really good piece of gear when playing Grenade kits. In my opinion, it's not op at all, unlike Geth Scanner (no danger = boring) or Armor Compartments (Nuking spawns is f******* lame and twice as boring).
GC allows spawn nuking on most grenade characters, and is arguably better on them than GS or AC.
- Heldarion aime ceci
#85
Posté 06 juin 2015 - 02:58
GC allows spawn nuking on most grenade characters, and is arguably better on them than GS or AC.
I'd really say AC is a step below GC and Scanner if you consider one player only. 3 extra rockets is kinda whatever and becomes a lot more pronounced when several players in the match have it equipped.
- capn233 aime ceci
#86
Posté 06 juin 2015 - 03:00
Geth Scanner should've also come with Hunter Mode accuracy, RoF, damage, recharge speed and movement speed bonuses.
- Dalakaar aime ceci
#87
Posté 06 juin 2015 - 03:21
I'd really say AC is a step below GC and Scanner if you consider one player only. 3 extra rockets is kinda whatever and becomes a lot more pronounced when several players in the match have it equipped.
I agree with this.
#88
Posté 06 juin 2015 - 04:18
I like to save all my TCPs for Wave 11, then throw one grenade every two seconds until extraction
#89
Posté 06 juin 2015 - 05:43
Yeah, sure, like, whatever.
Ok, you have your opinion and I have mine.
GC allows spawn nuking on most grenade characters, and is arguably better on them than GS or AC.
+ 5 grenades might give you an edge in combat when you'll need it, but that's all. GS/AC makes soloing Platinum a lot easier than GC. Try to Frag a spawn with 2 Atlases, 2 Banshees, 2 Praetorians, 2 Primes, 2 Phantoms...etc. You get my point.
#90
Posté 06 juin 2015 - 05:50
+ 5 grenades might give you an edge in combat when you'll need it, but that's all. GS/AC makes soloing Platinum a lot easier than GC. Try to Frag a spawn with 2 Atlases, 2 Banshees, 2 Praetorians, 2 Primes, 2 Phantoms...etc. You get my point.
eh, depends on the grenade kit. With a Talon, QME, DA or any Inferno grenade kit, it results in a blown up, electrocuted or burning spawn of various boss and mook units and much easier and faster waves than GS would give you on the same character.
I sort of get where you are coming from. GC5 isn't all that OP on a kit with Stickies or Homing Grenades, Nightshade Blades etc. Put it on a Cluster, Arc, Inferno or Multifrag kit, though and everything dies very easily.
#91
Posté 06 juin 2015 - 06:10
Ok, you have your opinion and I have mine.
+ 5 grenades might give you an edge in combat when you'll need it, but that's all. GS/AC makes soloing Platinum a lot easier than GC. Try to Frag a spawn with 2 Atlases, 2 Banshees, 2 Praetorians, 2 Primes, 2 Phantoms...etc. You get my point.
My opinion is informed from soloing with these characters. Also +5 grenade capacity works out to many more grenades than five over the course a mission which is indeed helpful for all the units you need to kill after taking down spawns. +3 rockets, which is hard limited to +3 total, does not make near as big a dent in the budget as a conservative +30 grenades. In reality, GC can give you more than simply +5x6 grenades since it allows you to grab grenades when passing any ammo box that you could not have picked up with a lower cap.
Of course the other thing is that there is not a 10 unit spawn, and the only one with anywhere close to that total HP is Collector 10. Even so, you don't think 5 IG's would do anything to that spawn?
- Loufi aime ceci
#92
Posté 06 juin 2015 - 06:12
eh, depends on the grenade kit. With a Talon, QME, DA or any Inferno grenade kit, it results in a blown up, electrocuted or burning spawn of various boss and mook units and much easier and faster waves than GS would give you on the same character.
I sort of get where you are coming from. GC5 isn't all that OP on a kit with Stickies or Homing Grenades, Nightshade Blades etc. Put it on a Cluster, Arc, Inferno or Multifrag kit, though and everything dies very easily.
True. With the exception of Cain mines, StimPacks and the thingy Sexbot has, all other grenades are pretty much balanced. Without Grenade Capacity, speccing all those points would be pointless. You need many grenades to do stuff in this game, and let's not forget Bubble/Hand of Denial/Objects.
...and Stickies are awesome.
#93
Posté 06 juin 2015 - 06:26
True. With the exception of Cain mines, StimPacks and the thingy Sexbot has, all other grenades are pretty much balanced. Without Grenade Capacity, speccing all those points would be pointless. You need many grenades to do stuff in this game, and let's not forget Bubble/Hand of Denial/Objects.
...and Stickies are awesome.
I don't think they are. Cains are obviously at the top. Arcs, Clusters and Multifrags are clearly more powerful than lift, stickies or homing grenades, for example. Infernos aren't quite as good at destroying mooks as the first three but they make spawns and bosses a joke.
that's not to say I don't love stickies. Indeed, they're awesome. They are my favourite grenade, very fun to use on the QFI and very effective at what they do, but their limited radius balances their good damage quite well. Some of the others have large radius with the same or more damage and other utilities (area priming/ detonating, stagger etc).
#94
Posté 06 juin 2015 - 06:30
My opinion is informed from soloing with these characters. Also +5 grenade capacity works out to many more grenades than five over the course a mission which is indeed helpful for all the units you need to kill after taking down spawns. +3 rockets, which is hard limited to +3 total, does not make near as big a dent in the budget as a conservative +30 grenades. In reality, GC can give you more than simply +5x6 grenades since it allows you to grab grenades when passing any ammo box that you could not have picked up with a lower cap.
Of course the other thing is that there is not a 10 unit spawn, and the only one with anywhere close to that total HP is Collector 10. Even so, you don't think 5 IG's would do anything to that spawn?
Ideally you'd get (6x5)+5 (the additional ones you load with onto the map) extra grenades with GCV.
edit: I also wouldn't call Arc Grenades balanced. Frag Grenades is what I'd call balanced.
#95
Posté 06 juin 2015 - 06:34
eh, depends on the grenade kit. With a Talon, QME, DA or any Inferno grenade kit, it results in a blown up, electrocuted or burning spawn of various boss and mook units and much easier and faster waves than GS would give you on the same character.
I sort of get where you are coming from. GC5 isn't all that OP on a kit with Stickies or Homing Grenades, Nightshade Blades etc. Put it on a Cluster, Arc, Inferno or Multifrag kit, though and everything dies very easily.
you can still get 10 grenades on the talon just fine without GC. if you're just speccing into the arrow's grenade upgrades you'll have 10, making GS or assault loadout better choices IMO ![]()
#96
Posté 06 juin 2015 - 06:38
you can still get 10 grenades on the talon just fine without GC. if you're just speccing into the arrow's grenade upgrades you'll have 10, making GS or assault loadout better choices IMO
And he regens grenades, because that was a well thought out idea, but what if you wanna go through a whole game pressing nothing but triangle/Y and moving the stick about? Say you only have the use of a single hand, but still want to solo plat?
Husk? Mine. Brute with 1 bar? Mine. Beez? Mine. Swarmers? Several mines
- Mission_Scrubbed et Salarian Master Race aiment ceci
#97
Posté 06 juin 2015 - 06:41
Say you only have the use of a single hand, but still want to solo plat?
ask panda that.
#98
Posté 06 juin 2015 - 06:54
My opinion is informed from soloing with these characters. Also +5 grenade capacity works out to many more grenades than five over the course a mission which is indeed helpful for all the units you need to kill after taking down spawns. +3 rockets, which is hard limited to +3 total, does not make near as big a dent in the budget as a conservative +30 grenades. In reality, GC can give you more than simply +5x6 grenades since it allows you to grab grenades when passing any ammo box that you could not have picked up with a lower cap.
Of course the other thing is that there is not a 10 unit spawn, and the only one with anywhere close to that total HP is Collector 10. Even so, you don't think 5 IG's would do anything to that spawn?
Collector 10/11, that's a good example. Try finishing a target using grenades - 6 thermals are not enough. A single Atlas can take 15-17 Frags to die. By using your +3 rockets, the problem's gone.
Grenades are a scarse source and somehow have to be replenished. You feel the difference in 1 grenade per box maps.
All I know is that without GC you can't do some of the awesome stuff that made you yelling/smilling on the screen. You can find all the op things you want on the last 2 Dlcs. But I do not agree with you about GC. All posts have been made with Platinum on my mind, I don't know/care about Gold.
Anyway, this topic was about Geth Scanner. And yes, it sucks.
#99
Posté 06 juin 2015 - 07:13
I've only started soloing Platinum, but I suspect the only time GS may not be the best equipment is when facing Collectors (or on the aforementioned grenade kits). Targets can be pretty difficult on wave 6 and 10, depending on weapon, and wave 4 and 8 can take too long and be much too difficult/costly without a few nukes. Wave 10 cleanup is also a pain. AC may be the better choice there. Otherwise, nothing is better than increased awareness.
#100
Posté 06 juin 2015 - 10:18
You still have 6 rockets with Grenade Capacity, so even if there are a couple spawns that aren't conducive to lobbing 5 or more nades, you can use a rocket.
GS and GC (and to a lesser extent AC for team speedruns) are so powerful that they largely make any other gear redundant. Which is as good a definition of overpowered as you can get.
And frag grenades are not the grenade benchmark. If all the other grenades were as weak as frags then there wouldn't be much discussion about GC.





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