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Giant Alien Life (Thresher-Maws Need Company!)


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#1
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THRESHER MAWS!  CAPITAL LETTERS!

 

I miss Thresher Maws, having them as a somewhat random occurrence in the first Mass Effect game always invoked a large sense of danger while driving along the quiet, desolate surface of an empty planet, only to suddenly feel the ground rumble as a Thresher Maw erupted from the ground like a geyser, disrupting your peaceful Mako cruise!

You got to fight one in Mass Effect 2 while on Tuchanka, but that was during a mission, and was more of a boss fight scenario.

With Bioware having said themselves that the main focus of Mass Effect: Next will be exploration, one can only hope that Thresher Maws will make a comeback similar to how they were in the first Mass Effect.

I also then began to think about other possible giant alien species, mostly alien wildlife to be specific.  Do you think Bioware will make a few rare, giant creatures to find, randomly spawning on random planets?  Or do you think Bioware will even bring back Thresher Maws at all, leaving all alien life across the galaxy to be oddly uniform in size?

 

18lrsk1z40fhmjpg.jpg


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#2
Mcfly616

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I could go for a giant rock-like character. Something that blends into the terrestrial landscape and begins to move and shake the earth if you approach it or drive by or on it in the mako. 

 

Something different, weird and unexpected. Big lizards are predictable. Big worms have been done. Big squid, been there.


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#3
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I could go for a giant rock-like character. Something that blends into the terrestrial landscape and begins to move and shake the earth if you approach it or drive by or on it in the mako. 

 

Something different, weird and unexpected. Big lizards are predictable. Big worms have been done. Big squid, been there.

 

The rock-monster thing would be pretty interesting!  Reminds me of hill-monsters.  You see a small, grassy hill sticking up from the plains, when suddenly the hill rises, and was the back of a sleeping, giant creature.

I want large, interesting and strange things.  When you think of the term alien, you associate strange and unfamiliar.


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#4
Malanek

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Since the Mako is making a comeback I think it is essential to put quite a bit of effort into some giant alien life. I think the Thresher Maws were pretty cool conceptually (although not original) but were implemented really badly. I think it needs to be done from a gameplay perspective first.

 

The problem with Thresher Maws was they were completely unfair the first time you saw them, but once you figure out the tactics they were a very simple but boring encounter.

 

Nothing should be able to one-shot you by surprise. Once you see it and the fight begins, having a projectile to dodge is a good idea, but it can't just be a single spit, that is far too easy. I want to see a wide cone of projectiles coming out you have to steer in between.

 

I want the alien wildlife to be Alien. Use some imagination. Look at all the different dinosaurs and how much weird variety there was in them. Now go wild. I want to see a swarm of little parasites that will swamp the mako and gradually eat their way through it until you run through some water or lava. I want to see some massive armored things that will charge and flip the mako over. Have lots of critical points you have to figure out where to hit them to do damage. I want the Mako to have a bunch of different abilities that are effective in different ways against different creatures. Have flying creatures that will drop crap on you. Fight more than one creature at a time.


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#5
Oldren Shepard

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Maybe like that thing in "the return of the jedi", a thresher maws creature that survive interstellar travel maybe we could be the one carrying without knowing and would be cool to have a varren creature  (a big space hamster)  even if it was in the new ship or home of the main character.



#6
Malanek

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a thresher maws creature that survive interstellar travel maybe we could be the one carrying without knowing

Lol, would be a funny mission to see someone illegally carry some weird creature over, or grow it from dna, and end up devastating the local wildlife. Perhaps end up breeding in unusually favorable conditions and become a threat to the colony.


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#7
Hanako Ikezawa

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Doesn't the Mako in ME:Next not have a gun though? 

 

I'd love to see giant wildlife though. I still remember the Brith(giant flying rays) on Dantooine in KOTOR. 



#8
Malanek

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Doesn't the Mako in ME:Next not have a gun though? 

 

Where did you hear this? I would be completely shocked, since they want to enhance gameplay with it and use it as a primary means of exploration, if they removed the weapons. If anything they should be adding some more weapons to it!



#9
Oldren Shepard

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Where did you hear this? I would be completely shocked, since they want to enhance gameplay with it and use it as a primary means of exploration, if they removed the weapons. If anything they should be adding some more weapons to it!

6:16

although

1:00 and if you hear before that he said years


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#10
TheChosenOne

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18lrsk1z40fhmjpg.jpg


That right there? ****** awesome
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#11
Oldren Shepard

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found this not so giant but great, could  stay in the third place or four to resemble a humanoid

http://i.kinja-img.c...rwt0l3nhjpg.jpg


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#12
Malanek

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6:16

No cannon  :huh: Hmmmm, we'll see. I do think if they want to have a fair chunk of gameplay in the Mako they should STRONGLY consider adding weapons and combat. Just driving around and exploring would likely seem quite dull to me. Still kudos for digging that out.

 

Interesting they talked about giant wildlife soon after and said it was something they were discussing but needed to make sure they could do it well if they went down that path.



#13
Han Shot First

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If they do include giant animals I hope they are only on planets where it makes sense for it to exist. It will kill suspension of disbelief a bit to land on some Mars-like wasteland and have a space dinosaur lumbering around. Anything that big would need an entire ecosystem to support it. Huge animals need to eat other big animals that eat smaller animals or plants, and so and so forth. I can suspend disbelief for a several ton monster on a garden world where there also large herbivores wandering around, but not the barren and otherwise lifeless worlds.

 

Even Thresher Maws were kind of silly in that respect. You'd run into them on planets that were otherwise completely devoid of life.


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#14
Han Yolo

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Thresher Maw ladies eat their males after copulation. 



#15
Vazgen

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If they do include giant animals I hope they are only on planets where it makes sense for it to exist. It will kill suspension of disbelief a bit to land on some Mars-like wasteland and have a space dinosaur lumbering around. Anything that big would need an entire ecosystem to support it. Huge animals need to eat other big animals that eat smaller animals or plants, and so and so forth. I can suspend disbelief for a several ton monster on a garden world where there also large herbivores wandering around, but not the barren and otherwise lifeless worlds.

 

Even Thresher Maws were kind of silly in that respect. You'd run into them on planets that were otherwise completely devoid of life.

Funny, your avatar and your post reminded me of this:

Spoiler

 

;)


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#16
Oldren Shepard

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Thresher Maw ladies eat their males after copulation. 

Yesterday you got part of what you deserve (your avatar of course)


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#17
Han Yolo

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Yesterday you got part of what you deserve (your avatar of course)

 

She'll have the last laugh, just you wait!



#18
Oldren Shepard

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She'll have the last laugh, just you wait!

nooooo =(


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#19
Oldren Shepard

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No cannon  :huh: Hmmmm, we'll see. I do think if they want to have a fair chunk of gameplay in the Mako they should STRONGLY consider adding weapons and combat. Just driving around and exploring would likely seem quite dull to me. Still kudos for digging that out.

 

Interesting they talked about giant wildlife soon after and said it was something they were discussing but needed to make sure they could do it well if they went down that path.

15:20 what else can you do in this worlds?
27:50 the experience build for your hero (maybe the action will be on foot most of the time, maybe for a chase we'll use the vehicles)
32:33 the exploration and the opportunity to shoot a guy in the face.

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#20
Golden_Persona

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The Mako not having a turret is a very gutsy move, one that I respect immensly. We already have a group of people who claim ME became too shooter oriented, with ME3 being a Gears of War clone (which I still fail to understand how anyone could make such a horrible comparison) and spout illogical fears of the next ME game being an FPS CoD clone. This decision completely makes those fears even more null and void than they already were.

 

What has me curious is how they plan to keep things interesting if not through combat. Are classes going to have unique abilities outside of combat? Is the ME combat so refined at this point that they put less emphasis on developing the combat, and more on things outside of combat?



#21
CrutchCricket

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I'd like to see another Thorian to be honest. I feel like more could've been done with that lifeform. And should've, in the context of the Reapers.

 

I also think no guns on the Mako is a mistake. From so many perspectives.


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#22
Massa FX

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I'm sure we'll see new species that will try to kill us players. 

 

I'm ready for them to try. How 'bout you?



#23
goishen

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6:16

although

1:00 and if you hear before that he said years

 

 

Heh.  I just watched that for about the fourth time.  Trying to discern any little bit about the new ME game that I can.

 

Man, I really need to go back and replay this trilogy from the start.


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#24
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I'd like to see another Thorian to be honest. I feel like more could've been done with that lifeform. And should've, in the context of the Reapers.

 

I also think no guns on the Mako is a mistake. From so many perspectives.

 

I loved the Thorian!  I wanted to know much more about it!  Something about plant life that is intelligent and ancient... It could answer so many questions and offer so much insight into how plants thought, believed, etc!

I know its just a game but I tend to meta-game that way.  I like to be drawn into the world and its lore.  Escape into its existence.  Interesting creatures help this experience.  BIoware is great at making interesting characters, why not carry the trend over to their creatures?  Not saying they haven't already, but the potential to make even greater and more diverse creatures, aliens, and wildlife has been increased due to the new generation of PC hardware and consoles.

 

When I think of "alien life," I think of strange, mysterious, curious things.  Some might be familiar, but others completely of another world.  Literally, and figuratively.

Thorian, though.  Would love to see more of it, or something similar.


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#25
CrutchCricket

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I loved the Thorian!  I wanted to know much more about it!  Something about plant life that is intelligent and ancient... It could answer so many questions and offer so much insight into how plants thought, believed, etc!

I know its just a game but I tend to meta-game that way.  I like to be drawn into the world and its lore.  Escape into its existence.  Interesting creatures help this experience.  BIoware is great at making interesting characters, why not carry the trend over to their creatures?  Not saying they haven't already, but the potential to make even greater and more diverse creatures, aliens, and wildlife has been increased due to the new generation of PC hardware and consoles.

 

When I think of "alien life," I think of strange, mysterious, curious things.  Some might be familiar, but others completely of another world.  Literally, and figuratively.

Thorian, though.  Would love to see more of it, or something similar.

I agree. But I wouldn't expect too much. Ever notice how the truly non-anthropomorphic aliens in ME were marginalized at best or disappeared altogether?

 

Thorian- dead in ME1, never brought up again (except in passing by Shiala in ME2)

Rachni- we all know full well how much our choice here mattered.

Geth- rather than explore their unique perspective we got the idiot war storyline that ended up with them destroyed or altered.

Keepers- even though they were biological tools, we could've still explored so much more about them. Instead they just walk around ignored like before. Sure we may still need them to keep the Citadel functional. But I can't believe more people wouldn't want to know more about them.

Reapers- reduced to killbots for the sake of "art".

Leviathans- pretty much only there to justify the "art".

Virtual aliens- they were mentioned in a codex entry I think. They're basically living TRON but that's not interesting enough to actually see for some reason...

 

You can hope they do something different this time around but I wouldn't count on it.


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