hey guys 
first of all, i read all the comments...
and i have to say, this isnt really about "your" way or "your" rotation or mine...
neither is it "true" to say absolute things like: "It's all you need"
There are always situations where, for example, barrier is not needed,
because you run perilous and there's a keeper and/or an elementalist in your group...
or your strong enough to split the 4-man-group into two 2-man-teams...
clearing the whole area faster, opening doors/extra rooms faster...
getting those "supplies" while pushing further forward?
also, not everybody has the "best" equip and/or sufficient heal on kill, for example...
so there MAY BE a situation where someone is !!really!! thankful to you if you play that heal on HIT (and kill) song...because you don't actually need a kill
this is THE ONLY WAY in the game to regenerate life without actually killing an enemy - apart from potions...
did any of you guys think about, why there is no actual healer-class in this game? but there is barrier?
did you think about why they put in heal on KILL, but the virtuoso is the only one who can give heal on HIT?
why did they implement that into that "new class"?
and when i read what @herculeswill22 wrote: i really hate it when they forget to give barrier..
yeah..everyboody does...i think they should just delete the virtuoso..we already have the keeper and the elementalist..both can give barrier..the virtuoso is totally useless...
x.x
if u think the virtuoso is about barrier giving..forget it..just use a keeper or elementalist..their barrier cost much less mana and is far more powerful..withstanding much more damage at the same amount of mana used...
but i can't stop me from saying:
your name alone suggests your kind of gameplay:
"I need more power to deal more damage! If I kill everything with 1 hit, it can't deal any damage to me! I'm a genius! Why didn't I think of this before?!"
Thats called Burst-damage..and where it may be useful, needed and powerful in PvP...in PvE...if that is the case..the game is just too easy...
it is as simple as that...
if you dont have to worry about your defense systems...it is just too easy...
and believe you me:
I have encountered those people SO OFTEN...
I know what I'm talking about...
I can put it in other words: some abilities, sometimes, in some games, on some difficulties, are "overpowered" or in short: OP
that's why there is "balancing"
and everybody playing DAI knows that barrier IS powerful.
did you ever wonder why there are arcane warriors soloing stuff, but fewer katari? even though they have guard?
did you hear what they did to the AW? a so called nerf...
but, I - as a virtuoso - shall i just play barrier like 90 % of the time, cuz its OP, so you can deal the max damage and dont have to worry about def CDs?
and if i dont, or if i mess up my rotation, your barrier, the distance to you or one of the other 2 players, will i get flamed by you 4 being a noob while you stand in the fire so you can deal more damage?
l2p ftw, mmh? 
yeah, maybe, maybe at this point i should really do that...but is it challenging? is it fun?
i don't think so..
in the loading screen in WoW it says sometimes: dont stand in the fire!
yeah, obviously..
but you wouldn't believe how many people say:
"but i can't deal damage then..so i will stay in the fire, dealing damage...I need heal..who is this noob healer who just let me die? such a boon..."
I really wish they would give DAI two higher difficulty levels and balance that barrier, so that "intelligent gameplay", meaning using many talents in complex situations and using efficient rotations will become necessary, and not just: spam that barrier you st(/&d virtuoso!
as a friend of mine once said:
I just press the 1 better than the rest!
my point is: everything has its need...
and if it has not..like i said before..its just too easy...
and this post wasnt about "my style" of playing or "your style" or "which is the best talent"
this was simply about 2 things:
1.) even though it says in the talent descriptions in-game: fire-elec-elec, for example, u can also play: elec-fire-elec or elec-elec-fire; its about the combination, NOT the order...that is an important! factor when it comes to
2.) SHORTENING your rotation, meaning pressing FEWER buttons and achieving MORE buffs at the same time, ergo giving your character more autohits, because you simply have MORE TIME to do so, because you press FEWER buttons! and - i guess you know - there is a passive talent which gives u mana back, if you autoattack...
and also, theres is another passive which increases the barrier of your group whenever you play a song...
so..more time to autoattack=more mana..
why do we need more mana?
to give more buffs..
why do we need more buffs?
because playing "buff"-songs also increases the barrier AND (as the name says) "buffs" the group - that's a 2-in-1-situation;
in other words: better than "just" playing the barrier-song over and over again, you play buff-songs which ALSO increase the barrier...
how do we achieve this?
by having more time..
how can we have more time?
by pressing fewer buttons...
so, to come to a final conclusion...this is not about what's good or needed, but about using simple mathematics to reduce the amount of buttons needed to be pressed to give as many buffs as possible and therefore giving u more time to autoattack to increase your mana-regeneration to make it possible APART from giving barrier...
and yes, i understand..barrier is enough..if everyone has full barrier..no one needs selfheal..but I hope i explained clearly why that is not the point of this post 
anyways..for those trying to achieve more perfect gaming and not just the "oh, thats enough"-kind-of-style..these rotation reductions might be interesting...
maybe this isnt the same theorycrafting as people do in games like world of warcraft, but still I know there are people putting a lot of work into this game, for example:
GhoXen
http://forum.bioware...-and-mechanics/
I by far did NOT put even remotely that much work into this...
it was just a thought which became a post...
and this answer to your comments is only existent because the simplicity of thought of all your comments just gave me headaches
all the answers to this post had absolutely nothing to do with the point of this post at all...
x.x
but, again..this isnt about: "you dont need that", "I never use that..."
if you don't get that, you don't get what this post is about and should just play
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by doing so you can also run through perilous dragon runs...maybe just make a macro for your g15 or whatever keyboard you got, press it at the beginning and ./sticky on that tank or DD who you like....
enough said for now 
also @jebbadiah jenkins: how can a defense-support skill be overkill?
thats the most braindead phrasing i've read in a LONG time
xxx
o.o
have a nice day